Research: Difference between revisions
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= Research = | = Research = | ||
Research represents long-term empire investment. | Research represents long-term empire investment in '''Per Regna'''. | ||
Unlike buildings or ships, research applies empire-wide effects and permanently enhances: | Unlike buildings or ships, research applies empire-wide effects and permanently enhances: | ||
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Each research belongs to a Realm tier and requires specific dependencies. | Each research belongs to a Realm tier and requires specific dependencies. | ||
---- | ---- | ||
= Realm 1 Research = | = Realm 1 Research = | ||
== Economy == | == Economy == | ||
* [[Construction Engineering]] | * [[Construction Engineering]] | ||
* [[Energy Systems]] | * [[Energy Systems]] | ||
* [[Industrial Engineering]] | |||
== Fleet == | == Fleet == | ||
* [[Chemical Propulsion]] | * [[Chemical Propulsion]] | ||
* [[Fleet Mastery]] | |||
* [[Weapon Systems]] | * [[Weapon Systems]] | ||
== Security == | == Security == | ||
* [[Defense Engineering]] | |||
* [[Defense Recovery]] | |||
* [[Fleet Hangar Protocols]] | |||
* [[Resource Protection]] | * [[Resource Protection]] | ||
* [[Shield Technology]] | * [[Shield Technology]] | ||
== Frontier == | == Frontier == | ||
* [[ | * [[Astrophysics]] | ||
* [[Expedition Basics]] | * [[Expedition Basics]] | ||
* [[Salvage Operations]] | * [[Salvage Operations]] | ||
* [[Sensor Technology]] | |||
---- | ---- | ||
= Realm 2 Research = | = Realm 2 Research = | ||
== Economy == | == Economy == | ||
* [[Advanced Resource Extraction]] | * [[Advanced Resource Extraction]] | ||
* [[Colonial Administration]] | * [[Colonial Administration]] | ||
* [[Debris Mastery]] | * [[Debris Mastery]] | ||
* [[Fusion Technology]] | |||
* [[Trade Networks]] | |||
== Warlord == | == Warlord == | ||
* [[Energy Weapons]] | * [[Energy Weapons]] | ||
* [[Fleet Preservation]] | |||
* [[Ion Propulsion]] | * [[Ion Propulsion]] | ||
* [[Kinetic Warfare]] | |||
* [[ | |||
== Guardian == | == Guardian == | ||
* [[Advanced Fortifications]] | * [[Advanced Fortifications]] | ||
* [[Defensive Logistics]] | * [[Defensive Logistics]] | ||
* [[Siege Resistance]] | * [[Siege Resistance]] | ||
* [[Support Warfare]] | |||
== Pioneer == | == Pioneer == | ||
* [[Colonial Expansion]] | |||
* [[Deep Space Sensors]] | * [[Deep Space Sensors]] | ||
* [[Expedition Mastery]] | |||
* [[First Contact Protocols]] | |||
* [[ | ---- | ||
= Realm 3 Research = | |||
== Economy == | |||
* [[Elerium Processing]] | |||
* [[Planetary Engineering]] | |||
* [[Supply Chain Mastery]] | |||
== Warlord == | |||
* [[Advanced Weapon Systems]] | |||
* [[Capital Ship Doctrine]] | |||
* [[Formation Tactics]] | |||
* [[Warp Technology]] | |||
== Guardian == | |||
* [[ | * [[Alliance Logistics]] | ||
* [[Defensive Warfare]] | |||
* [[Shield Matrix]] | |||
* [[Stronghold Doctrine]] | |||
== Pioneer == | |||
* [[ | * [[Anomaly Research]] | ||
* [[Expedition Protocols]] | |||
* [[Stellar Cartography]] | |||
* [[Xenodiplomacy]] | |||
---- | ---- | ||
= Realm 4 Research = | |||
== Economy == | |||
= | * [[Economic Empire]] | ||
* [[Galactic Commerce]] | |||
* [[Imperial Architecture]] | |||
* [[Industrial Supremacy]] | |||
== Warlord == | |||
* [[Orbital Supremacy]] | |||
* [[Quantum Drives]] | |||
* [[Sustained Suppression]] | |||
* [[Titan Engineering]] | |||
== Guardian == | |||
* [[Alliance Aegis]] | |||
* [[Fortress Doctrine]] | |||
* [[Guardian Supremacy]] | |||
* [[Planetary Bastion]] | |||
== Pioneer == | |||
* [[Deep Space Archaeology]] | |||
* [[Galactic Archives]] | |||
* [[Legendary Expeditions]] | |||
* [[Wormhole Mastery]] | |||
---- | ---- | ||
== Research Mechanics Overview == | == Research Mechanics Overview == | ||
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== Research Time Calculation == | == Research Time Calculation == | ||
<pre> | <pre> | ||
CEIL(researchTime * | CEIL(researchTime * buildTimeMultiplier ^ researchLevel * colonyResearchSpeed) | ||
</pre> | </pre> | ||
Latest revision as of 06:00, 13 September 2026
Research
Research represents long-term empire investment in Per Regna.
Unlike buildings or ships, research applies empire-wide effects and permanently enhances:
- Economy
- Fleet performance
- Defensive strength
- Expansion capability
- Alliance and late-game systems
Research is divided into categories:
- Economy
- Fleet
- Security
- Frontier
- Warlord
- Guardian
- Pioneer
Each research belongs to a Realm tier and requires specific dependencies.
Realm 1 Research
Economy
Fleet
Security
Frontier
Realm 2 Research
Economy
- Advanced Resource Extraction
- Colonial Administration
- Debris Mastery
- Fusion Technology
- Trade Networks
Warlord
Guardian
Pioneer
Realm 3 Research
Economy
Warlord
Guardian
Pioneer
Realm 4 Research
Economy
Warlord
Guardian
Pioneer
Research Mechanics Overview
- Research effects scale per level.
- Effects are additive to existing systems.
- Dependencies must be met before upgrading.
- Research Lab level limits maximum research level.
Research choices define empire specialization.
Research Time Calculation
CEIL(researchTime * buildTimeMultiplier ^ researchLevel * colonyResearchSpeed)