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Trading Center

From Per Regna
Trading Center

Category Infrastructure
Realm 2
Placement Planet
Initial Cost

Steel: 8000
Quartz: 18000
Gas: 12000
Iridium: 4000
Silicium: 3500
Elerium: β€”

Build Time 36000s
Build Time Multiplier 1.7
Cost Multiplier 2.1
Base Effects
Allows resource trading between players.

Reduces trade tax at higher levels.

Requirements
Warehouse Level 10

Trade Networks Level 4

Trading Center

The Trading Center is your colony market hub β€” player trades, contracts, and later-realm public boards flow through here.

Mechanics

  • Enables resource exchange with other commanders
  • Trade tax decreases as the building levels up and with Trade Networks / Economic Empire research
  • Requires substantial Warehouse storage before construction

Special capabilities

Market & contracts

  • Host local trades and contract flows (see Trading System)
  • Higher levels improve tax efficiency β€” industrial empires ROI on upgrade
  • Unlocks broader market features in later realms (public board / alliance contracts per progression)

Strategy

  • Build on a secure, high-storage world β€” not your border flashpoint
  • Upgrade tax-sensitive routes before bulk moving Iridium or Silicium
  • Pair with Warehouse and production worlds feeding surpluses

Lore

Trading Centers are vast commercial hubs filled with merchants, traders, and automated exchange systems.

Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy.

References