Beginner Guides
From Per Regna
More actions
Beginner Guides
New to Per Regna? Start here. Each link jumps to the full system page β use this list as a first-week checklist.
In-game: Settings β Quick Guides mirrors many of these topics.
First days
- Realms Overview β how Realms gate content
- Resources β Steel, Quartz, Gas, energy, and storage
- Buildings β what to build first (mines, Solar Plant, Warehouse, Research Lab, Shipyard)
- Quest System β onboarding and daily goals
- Research Catalog β early techs (Energy, Propulsion, Weapons, Sensors)
First colony loop
- Keep energy positive before stacking mines (Solar Plant, later reactors).
- Raise Warehouse so production is not wasted (Warehouse, Resource Protection).
- Unlock Probe and scout before fighting (Probe, Pirates).
- Build a small combat line and cargo (Fleet and Ships, Fleet Combat).
- Start easy Expeditions when Expedition Basics allows (Expeditions).
Early economy & space
- Asteroid Harvesting β process asteroids with Orbital Refinery / harvest fleets
- Colonization β expanding with Colony Ship and Astrophysics
- Trading System β markets once Trading Center is up
Early combat & survival
- Pirates β safe PvE practice and loot
- Defenses β cheap turrets while you learn
- Fleet Hangar β protect idle fleets; understand stun (Fleet Stun)
- Fleet Detection β how early-warning alerts and Frigates work (useful once PvP starts)
Identity & social
- Cosmetics / Relics β optional prestige looks
- Alliances β join when ready for shared play (stronger from Realm 2+)
Related
- Frequently Asked Questions β common questions
- Advanced Strategy β mid/late optimization
- Main Page β full wiki portal
- Patch Notes β what changed recently