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A user with 342 edits. Account created on 28 February 2026.
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18 August 2026

5 August 2026

4 August 2026

  • 11:2111:21, 4 August 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
  • 11:2011:20, 4 August 2026 diff hist +9,345 N Version 1.3.7 Created page with "A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots β€” plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo..." current Tag: Visual edit

1 August 2026

31 July 2026

  • 11:4311:43, 31 July 2026 diff hist βˆ’133 Shipyard No edit summary current Tag: Visual edit
  • 11:4211:42, 31 July 2026 diff hist +11,297 N Tonnage Created page with "'''Tonnage''' is a soft empire-wide ceiling on military mass β€” ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun..." current Tag: Visual edit
  • 11:3911:39, 31 July 2026 diff hist +6,030 Territory Siege No edit summary current Tag: Visual edit
  • 11:3811:38, 31 July 2026 diff hist +24,422 N Alliance Territory Created page with "= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''..." current Tag: Visual edit

30 July 2026

28 July 2026

27 July 2026

24 July 2026

23 July 2026

21 July 2026

8 July 2026

7 July 2026

1 July 2026

25 June 2026

  • 09:0109:01, 25 June 2026 diff hist +1,918 Pirates No edit summary current Tag: Visual edit
  • 08:5108:51, 25 June 2026 diff hist +291 Pirates No edit summary Tag: Visual edit
  • 08:4808:48, 25 June 2026 diff hist +8,072 N Pirate Bosses Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' β€” but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron..." current Tag: Visual edit

24 June 2026

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