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18 August 2026
- 09:1109:11, 18 August 2026 diff hist +9,827 Score No edit summary current Tag: Visual edit
- 09:0009:00, 18 August 2026 diff hist +12,139 Expeditions No edit summary current Tag: Visual edit
- 06:3906:39, 18 August 2026 diff hist +19 Patch Notes No edit summary current Tag: Visual edit
- 06:0906:09, 18 August 2026 diff hist +4,591 N Version 1.3.8 Created page with "A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage β plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory β Moving the Headquarters. Harvest pool shares are in Alliances. Or open..." current Tag: Visual edit
5 August 2026
- 11:3711:37, 5 August 2026 diff hist +8,624 Fleet Combat No edit summary current Tag: Visual edit
4 August 2026
- 11:2111:21, 4 August 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 11:2011:20, 4 August 2026 diff hist +9,345 N Version 1.3.7 Created page with "A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots β plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo..." current Tag: Visual edit
1 August 2026
31 July 2026
- 11:4311:43, 31 July 2026 diff hist β133 Shipyard No edit summary current Tag: Visual edit
- 11:4211:42, 31 July 2026 diff hist +11,297 N Tonnage Created page with "'''Tonnage''' is a soft empire-wide ceiling on military mass β ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun..." current Tag: Visual edit
- 11:3911:39, 31 July 2026 diff hist +6,030 Territory Siege No edit summary current Tag: Visual edit
- 11:3811:38, 31 July 2026 diff hist +24,422 N Alliance Territory Created page with "= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''..." current Tag: Visual edit
30 July 2026
- 08:3108:31, 30 July 2026 diff hist +4 Version 1.3.6 No edit summary current Tag: Visual edit
- 07:4407:44, 30 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 07:4307:43, 30 July 2026 diff hist +5,511 N Version 1.3.6 Created page with "A territory-and-travel release: system conquest becomes a '''two-phase Territory Siege''', alliances can stitch space together with '''Warp Gate hops''', and '''Support Vessels''' finally repair hull mid-fight β plus smarter energy recovery when a colony goes dark, tougher (and clearer) pirate bosses, and richer pirate scout intel.<blockquote>New to sieges? See the full Territory Siege guide, or open '''Settings β Quick Guides''' in-game. Alliance territory basics ar..." Tag: Visual edit
28 July 2026
- 13:4413:44, 28 July 2026 diff hist +2,052 Alliances No edit summary current Tag: Visual edit
- 13:4213:42, 28 July 2026 diff hist +8,155 N Territory Siege Created page with "'''Territory Siege''' turns system conquest into a '''two-phase campaign''' instead of a single raid. An alliance must '''Contest''' a system, wait through a random timer, then win a '''Takeover''' fight in a short Vulnerable window before ownership changes hands.<blockquote>Requires the '''Territory Siege''' feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have '''System Conquering''' and use '''FCS''' (Fleet Coordinat..." Tag: Visual edit
- 09:2009:20, 28 July 2026 diff hist +23 Version 1.3.5 βShip Graveyard (beta will be tested internally, will be released later in the week) current Tag: Visual edit
27 July 2026
- 16:1716:17, 27 July 2026 diff hist +3,012 Version 1.3.5 No edit summary Tag: Visual edit
24 July 2026
23 July 2026
- 14:3114:31, 23 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 14:3114:31, 23 July 2026 diff hist +5,009 N Version 1.3.5 Created page with "A class-and-coordination release: your Core monument now defines a full '''player class''' with empire-wide tradeoffs, weekly events gain a '''Daily Race''', allies can trade in private and join each other's FCS rallies, and the scoreboard finally splits into Research / Fleet / Defense β plus deeper expedition rewards, stronger system yields, and a stricter vacation mode.<blockquote>New to classes? See the full Player Classes guide, or open '''Settings β Quick Guides..." Tag: Visual edit
- 14:2214:22, 23 July 2026 diff hist +821 Player Classes No edit summary current Tag: Visual edit
- 08:0208:02, 23 July 2026 diff hist +1,395 Player Classes No edit summary Tag: Visual edit
- 07:0507:05, 23 July 2026 diff hist +1,827 Player Classes No edit summary Tag: Visual edit
21 July 2026
- 11:5911:59, 21 July 2026 diff hist +26 Resources No edit summary current Tag: Visual edit
- 09:5309:53, 21 July 2026 diff hist +16 Resources βLate Industrial Stage (Level 55+) Tag: Visual edit
- 09:5209:52, 21 July 2026 diff hist +38 Resources βLate Industrial Stage (Level 55+) Tag: Visual edit
8 July 2026
- 08:3108:31, 8 July 2026 diff hist β164 Version 1.3.4 No edit summary current Tag: Visual edit
7 July 2026
- 17:4917:49, 7 July 2026 diff hist +2,202 Version 1.3.4 No edit summary Tag: Visual edit
- 13:4113:41, 7 July 2026 diff hist β33 Version 1.3.4 No edit summary Tag: Visual edit
- 12:2612:26, 7 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 12:2612:26, 7 July 2026 diff hist +4,208 N Version 1.3.4 Created page with "A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === System mon..." Tag: Visual edit
1 July 2026
- 13:5413:54, 1 July 2026 diff hist +4,090 N Version 1.3.3 Created page with "A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls..." current Tag: Visual edit
- 13:5313:53, 1 July 2026 diff hist +38 Patch Notes No edit summary Tag: Visual edit
- 10:1110:11, 1 July 2026 diff hist β23 Planetary Harvester βStrategic Use current Tag: Visual edit
25 June 2026
- 09:0109:01, 25 June 2026 diff hist +1,918 Pirates No edit summary current Tag: Visual edit
- 08:5108:51, 25 June 2026 diff hist +291 Pirates No edit summary Tag: Visual edit
- 08:4808:48, 25 June 2026 diff hist +8,072 N Pirate Bosses Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' β but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron..." current Tag: Visual edit
24 June 2026
- 13:3213:32, 24 June 2026 diff hist +2,453 Version 1.3.2 No edit summary current Tag: Visual edit
- 09:3009:30, 24 June 2026 diff hist +1 EMP Emitter No edit summary current Tag: Visual edit
- 09:2909:29, 24 June 2026 diff hist +1 Railgun Tower No edit summary current Tag: Visual edit
- 09:2909:29, 24 June 2026 diff hist +1 Large Shield Dome No edit summary current Tag: Visual edit
- 09:2909:29, 24 June 2026 diff hist +1 Planetary Dome No edit summary current Tag: Visual edit
- 09:2809:28, 24 June 2026 diff hist +4 Prism Tower No edit summary current Tag: Visual edit
- 09:2809:28, 24 June 2026 diff hist +1 Missile Battery No edit summary current Tag: Visual edit
- 09:2709:27, 24 June 2026 diff hist +1 Heavy Laser No edit summary current Tag: Visual edit
- 09:2709:27, 24 June 2026 diff hist 0 Ion Turret No edit summary current Tag: Visual edit
- 09:2709:27, 24 June 2026 diff hist +2 Terraformer No edit summary current Tag: Visual edit
- 09:2609:26, 24 June 2026 diff hist 0 Elerium Synthesizer No edit summary current Tag: Visual edit