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Research: Difference between revisions

From Per Regna
Sync Research hub — Per Regna branding, R3/R4 links
 
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= Research =
= Research =
Research represents long-term empire investment.
Research represents long-term empire investment in '''Per Regna'''.


Unlike buildings or ships, research applies empire-wide effects and permanently enhances:
Unlike buildings or ships, research applies empire-wide effects and permanently enhances:
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Each research belongs to a Realm tier and requires specific dependencies.
Each research belongs to a Realm tier and requires specific dependencies.
----
----
= Realm 1 Research =
= Realm 1 Research =
== Economy ==
== Economy ==


* [[Industrial Engineering]]
* [[Construction Engineering]]
* [[Construction Engineering]]
* [[Energy Systems]]
* [[Energy Systems]]
* [[Industrial Engineering]]


== Fleet ==
== Fleet ==


* [[Chemical Propulsion]]
* [[Chemical Propulsion]]
* [[Fleet Mastery]]
* [[Weapon Systems]]
* [[Weapon Systems]]
* [[Fleet Mastery]]


== Security ==
== Security ==


* [[Defense Engineering]]
* [[Defense Recovery]]
* [[Fleet Hangar Protocols]]
* [[Resource Protection]]
* [[Resource Protection]]
* [[Defense Engineering]]
* [[Shield Technology]]
* [[Shield Technology]]
* [[Fleet Hangar Protocols]]
* [[Defense Recovery]]


== Frontier ==
== Frontier ==


* [[Sensor Technology]]
* [[Astrophysics]]
* [[Expedition Basics]]
* [[Expedition Basics]]
* [[Astrophysics]]
* [[Salvage Operations]]
* [[Salvage Operations]]
* [[Sensor Technology]]


----
----
= Realm 2 Research =
= Realm 2 Research =
== Economy ==
== Economy ==


* [[Advanced Resource Extraction]]
* [[Advanced Resource Extraction]]
* [[Trade Networks]]
* [[Colonial Administration]]
* [[Colonial Administration]]
* [[Debris Mastery]]
* [[Debris Mastery]]
* [[Fusion Technology]]
* [[Trade Networks]]


== Warlord ==
== Warlord ==
* [[Kinetic Warfare]]


* [[Energy Weapons]]
* [[Energy Weapons]]
 
* [[Fleet Preservation]]
* [[Ion Propulsion]]
* [[Ion Propulsion]]
 
* [[Kinetic Warfare]]
* [[Fleet Preservation]]


== Guardian ==
== Guardian ==


* [[Advanced Fortifications]]
* [[Advanced Fortifications]]
* [[Support Warfare]]
* [[Defensive Logistics]]
* [[Defensive Logistics]]
* [[Siege Resistance]]
* [[Siege Resistance]]
* [[Support Warfare]]


== Pioneer ==
== Pioneer ==


* [[Colonial Expansion]]
* [[Deep Space Sensors]]
* [[Deep Space Sensors]]
* [[Expedition Mastery]]
* [[First Contact Protocols]]


* [[Expedition Mastery]]
----
= Realm 3 Research =
== Economy ==
 
* [[Elerium Processing]]
* [[Planetary Engineering]]
* [[Supply Chain Mastery]]
 
== Warlord ==
 
* [[Advanced Weapon Systems]]
* [[Capital Ship Doctrine]]
* [[Formation Tactics]]
* [[Warp Technology]]
 
== Guardian ==


* [[First Contact Protocols]]
* [[Alliance Logistics]]
* [[Defensive Warfare]]
* [[Shield Matrix]]
* [[Stronghold Doctrine]]


* [[Colonial Expansion]]
== Pioneer ==


* [[Fusion Technology]]
* [[Anomaly Research]]
* [[Expedition Protocols]]
* [[Stellar Cartography]]
* [[Xenodiplomacy]]


----
----
= Realm 4 Research =
== Economy ==


= Realm 3 Research =
* [[Economic Empire]]
(Links will be added as pages are created.)
* [[Galactic Commerce]]
----
* [[Imperial Architecture]]
* [[Industrial Supremacy]]
 
== Warlord ==
 
* [[Orbital Supremacy]]
* [[Quantum Drives]]
* [[Sustained Suppression]]
* [[Titan Engineering]]
 
== Guardian ==
 
* [[Alliance Aegis]]
* [[Fortress Doctrine]]
* [[Guardian Supremacy]]
* [[Planetary Bastion]]
 
== Pioneer ==
 
* [[Deep Space Archaeology]]
* [[Galactic Archives]]
* [[Legendary Expeditions]]
* [[Wormhole Mastery]]


= Realm 4 Research =
(Links will be added as pages are created.)
----
----
== Research Mechanics Overview ==
== Research Mechanics Overview ==


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Research choices define empire specialization.
Research choices define empire specialization.
== Research Time Calculation ==
<pre>
CEIL(researchTime * buildTimeMultiplier ^ researchLevel * colonyResearchSpeed)
</pre>

Latest revision as of 06:00, 13 September 2026

Research

Research represents long-term empire investment in Per Regna.

Unlike buildings or ships, research applies empire-wide effects and permanently enhances:

  • Economy
  • Fleet performance
  • Defensive strength
  • Expansion capability
  • Alliance and late-game systems

Research is divided into categories:

  • Economy
  • Fleet
  • Security
  • Frontier
  • Warlord
  • Guardian
  • Pioneer

Each research belongs to a Realm tier and requires specific dependencies.


Realm 1 Research

Economy

Fleet

Security

Frontier


Realm 2 Research

Economy

Warlord

Guardian

Pioneer


Realm 3 Research

Economy

Warlord

Guardian

Pioneer


Realm 4 Research

Economy

Warlord

Guardian

Pioneer


Research Mechanics Overview

  • Research effects scale per level.
  • Effects are additive to existing systems.
  • Dependencies must be met before upgrading.
  • Research Lab level limits maximum research level.

Research choices define empire specialization.

Research Time Calculation

CEIL(researchTime * buildTimeMultiplier ^ researchLevel * colonyResearchSpeed)