Fleet and Ships: Difference between revisions
(Created page with "= 🚀 Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe...") |
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== 🛰 Support Ships == | == 🛰 Support Ships == | ||
[[Probe]] | |||
Basic scout ship for espionage and expeditions. | Basic scout ship for espionage and expeditions. | ||
Extremely fast. Minimal combat capability. [oai_citation:1‡ships.json](sediment://file_00000000200872439c713c5918859d54) | Extremely fast. Minimal combat capability. [oai_citation:1‡ships.json](sediment://file_00000000200872439c713c5918859d54) | ||
[[Cargo Ship]] | |||
Primary early logistics vessel with strong cargo capacity. | Primary early logistics vessel with strong cargo capacity. | ||
[[Recycler]] | |||
Collects debris fields after battles. | Collects debris fields after battles. | ||
Key economic accelerator in early PvE/PvP cycles. | Key economic accelerator in early PvE/PvP cycles. | ||
[[Colony Ship]] | |||
Establishes new colonies and enables multi-planet expansion. | Establishes new colonies and enables multi-planet expansion. | ||
== ⚔ Combat Ships == | == ⚔ Combat Ships == | ||
[[Kamikaze]] | |||
Cheap early skirmisher. | Cheap early skirmisher. | ||
Effective against probes via Rapid Fire. | Effective against probes via Rapid Fire. | ||
[[Fighter]] | |||
Backbone early combat unit. | Backbone early combat unit. | ||
Balanced attack, mobility, and cost. | Balanced attack, mobility, and cost. | ||
[[Battleship]] | |||
Realm 1 flagship heavy hitter. | Realm 1 flagship heavy hitter. | ||
High durability and firepower for early dominance. | High durability and firepower for early dominance. | ||
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== 🛡 Escort & Support == | == 🛡 Escort & Support == | ||
[[Corvette]] | |||
Convoy escort ship. | Convoy escort ship. | ||
Strong defensive profile for protection roles. | Strong defensive profile for protection roles. | ||
[[Freighter]] | |||
Large-scale hauling vessel. | Large-scale hauling vessel. | ||
Massively increased cargo capacity over Cargo Ship. | Massively increased cargo capacity over Cargo Ship. | ||
[[Frigate]] | |||
Shield-support and science utility ship. | Shield-support and science utility ship. | ||
Provides fleet synergy. | Provides fleet synergy. | ||
[[Orbital Refinery]] | |||
Orbiting support platform that boosts asteroid/solar node resource intake. | Orbiting support platform that boosts asteroid/solar node resource intake. | ||
== ⚔ Combat Escalation == | == ⚔ Combat Escalation == | ||
[[Cruiser]] | |||
Durable frontline tank. | Durable frontline tank. | ||
Strong Rapid Fire against lighter ships. | Strong Rapid Fire against lighter ships. | ||
[[Destroyer]] | |||
Anti-shield specialist. | Anti-shield specialist. | ||
Counters tanks and shield structures. | Counters tanks and shield structures. | ||
[[Bomber]] | |||
Anti-defense specialist. | Anti-defense specialist. | ||
Designed for base cracking and turret suppression. | Designed for base cracking and turret suppression. | ||
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== 🛡 Advanced Combat Ships == | == 🛡 Advanced Combat Ships == | ||
[[Heavy Cruiser]] | |||
Durable mainline warship. | Durable mainline warship. | ||
Forms backbone of advanced fleets. | Forms backbone of advanced fleets. | ||
[[Dreadnought]] | |||
Siege-focused warship. | Siege-focused warship. | ||
High Rapid Fire vs cruisers, domes, and defenses. | High Rapid Fire vs cruisers, domes, and defenses. | ||
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== 🚀 Capital Support Ships == | == 🚀 Capital Support Ships == | ||
[[Carrier]] | |||
Capital support ship that launches autonomous drones. | Capital support ship that launches autonomous drones. | ||
Anchors fleet formations. | Anchors fleet formations. | ||
[[Advanced Recycler]] | |||
Mid-to-late salvage vessel with improved debris efficiency. | Mid-to-late salvage vessel with improved debris efficiency. | ||
[[Science Vessel]] | |||
Deep PvE vessel. | Deep PvE vessel. | ||
Unlocks anomalies and improves expedition safety. | Unlocks anomalies and improves expedition safety. | ||
[[Planetary Harvester]] | |||
Surface-based industrial crawler. | Surface-based industrial crawler. | ||
Boosts planetary resource output. (Not space-capable) | Boosts planetary resource output. (Not space-capable) | ||
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== ⚔ Endgame Combat Ships == | == ⚔ Endgame Combat Ships == | ||
[[Battlecruiser]] | |||
High-tier frontline warship. | High-tier frontline warship. | ||
Major durability and firepower scaling. | Major durability and firepower scaling. | ||
[[Titan]] | |||
Prestige dreadnought with siege-focused abilities. | Prestige dreadnought with siege-focused abilities. | ||
[[Colossus]] | |||
Planet-cracking siege platform. | Planet-cracking siege platform. | ||
Designed for strategic objectives. | Designed for strategic objectives. | ||
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== 🛠 High-End Support == | == 🛠 High-End Support == | ||
[[Support Vessel]] | |||
Repair and buff platform. | Repair and buff platform. | ||
Sustains fleets in extended engagements. | Sustains fleets in extended engagements. | ||
[[Megahauler]] | |||
Massive logistics vessel. | Massive logistics vessel. | ||
Enables alliance-scale supply contracts. | Enables alliance-scale supply contracts. | ||
Latest revision as of 15:25, 1 March 2026
🚀 Fleet & Ships
Fleets are the backbone of expansion, warfare, logistics, and exploration in Stellar Realms.
Ships are divided into:
- Combat Vessels – Damage dealers, tanks, siege units
- Support Vessels – Logistics, salvage, scouting, buffs
- Capital & Prestige Ships – Endgame strategic powerhouses
Each Realm unlocks new tiers of fleet capability.
🧭 Fleet Combat Fundamentals
Every ship has:
- Attack – Base damage output
- Defense – Structural durability
- Shield – Damage absorption layer
- Speed – Travel speed
- Cargo Capacity – Resource transport ability
- Fuel Consumption – Operational cost
- Target Priority – Determines engagement order
- Rapid Fire – Multi-hit advantage versus specific targets
For deeper mechanics, see:
🌍 Realm 1 Ships (Foundation Era)
Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.
🛰 Support Ships
Probe Basic scout ship for espionage and expeditions. Extremely fast. Minimal combat capability. [oai_citation:1‡ships.json](sediment://file_00000000200872439c713c5918859d54)
Cargo Ship Primary early logistics vessel with strong cargo capacity.
Recycler Collects debris fields after battles. Key economic accelerator in early PvE/PvP cycles.
Colony Ship Establishes new colonies and enables multi-planet expansion.
⚔ Combat Ships
Kamikaze Cheap early skirmisher. Effective against probes via Rapid Fire.
Fighter Backbone early combat unit. Balanced attack, mobility, and cost.
Battleship Realm 1 flagship heavy hitter. High durability and firepower for early dominance.
🛰 Realm 2 Ships (Expansion Era)
Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.
🛡 Escort & Support
Corvette Convoy escort ship. Strong defensive profile for protection roles.
Freighter Large-scale hauling vessel. Massively increased cargo capacity over Cargo Ship.
Frigate Shield-support and science utility ship. Provides fleet synergy.
Orbital Refinery Orbiting support platform that boosts asteroid/solar node resource intake.
⚔ Combat Escalation
Cruiser Durable frontline tank. Strong Rapid Fire against lighter ships.
Destroyer Anti-shield specialist. Counters tanks and shield structures.
Bomber Anti-defense specialist. Designed for base cracking and turret suppression.
🌌 Realm 3 Ships (High-Technology Era)
Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.
🛡 Advanced Combat Ships
Heavy Cruiser Durable mainline warship. Forms backbone of advanced fleets.
Dreadnought Siege-focused warship. High Rapid Fire vs cruisers, domes, and defenses.
🚀 Capital Support Ships
Carrier Capital support ship that launches autonomous drones. Anchors fleet formations.
Advanced Recycler Mid-to-late salvage vessel with improved debris efficiency.
Science Vessel Deep PvE vessel. Unlocks anomalies and improves expedition safety.
Planetary Harvester Surface-based industrial crawler. Boosts planetary resource output. (Not space-capable)
👑 Realm 4 Ships (Ascension Era)
Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.
⚔ Endgame Combat Ships
Battlecruiser High-tier frontline warship. Major durability and firepower scaling.
Titan Prestige dreadnought with siege-focused abilities.
Colossus Planet-cracking siege platform. Designed for strategic objectives.
🛠 High-End Support
Support Vessel Repair and buff platform. Sustains fleets in extended engagements.
Megahauler Massive logistics vessel. Enables alliance-scale supply contracts.
📊 Fleet Role Classification
Combat Roles
- Skirmisher – Light Interceptor
- Backbone – Fighter
- Tank – Cruiser / Heavy Cruiser
- Shield Breaker – Destroyer
- Defense Breaker – Bomber
- Siege – Dreadnought / Colossus
- Capital Frontline – Battlecruiser / Titan
Support Roles
- Scout – Probe
- Hauler – Cargo Ship / Freighter / Megahauler
- Salvage – Recycler / Advanced Recycler
- Colony Expansion – Colony Ship
- Convoy Escort – Corvette
- Science Utility – Science Vessel
- Fleet Sustain – Support Vessel
- Resource Booster – Planetary Harvester
🧠 Strategic Notes
- Early game revolves around Fighter swarms and Battleship anchors.
- Realm 2 introduces role-based fleet design.
- Realm 3 emphasizes synergy and siege capability.
- Realm 4 requires combined-arms fleets with support vessels.
- Rapid Fire interactions heavily influence fleet composition.
For advanced fleet optimization, see: