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Latest revision as of 08:44, 30 October 2026
Welcome to the Per Regna Wiki
Welcome, Commander.
This Wiki contains the official game systems, mechanics explanations, and strategy references for Per Regna.
Whether you are founding your first colony or commanding interstellar alliances, you will find structured and up-to-date information here.
Getting Started
New players should begin with:
- Beginner Guides โ first-week checklist
- Rules and Fair Play โ the rules every commander follows
- Realms Overview
- Expeditions
- Asteroid Harvesting
- Quest System
- Research Catalog
- Fleet & Ships
- Buildings
Most Used Pages
| System | Description |
|---|---|
| Realms Overview | Realm progression and unlocks |
| Expeditions | Depth-based exploration and relic pieces |
| Asteroid Harvesting | Orbital Refinery and asteroid nodes |
| Pirates | Pirate factions, raids, and strongholds |
| Fleet Combat | Combat resolution and ship mechanics |
| Fleet Detection | Early-warning alerts, Frigates, Radar |
| Research Catalog | Research trees and unlocks |
| Trading System | Player market and trade |
| Alliances | Alliance features and cooperation |
| Alliance Power | Fleet titles and War Guild levy bands |
| Cosmetics | Player and alliance looks |
| League System | Competitive ranking |
Core Game Systems
Economy
- Buildings ยท Resources ยท Asteroid Harvesting ยท Trading System ยท Research
Military
- Fleet & Ships ยท Fleet Combat ยท Defenses ยท Pirates ยท Fleet Detection
Exploration & Discovery
- Expeditions ยท Monuments ยท Relics ยท Cosmetics
Progression
- Quest System ยท Player Classes ยท League System ยท Score
Beginner Guides
See the full checklist on Beginner Guides. Highlights:
- First colony loop โ energy, warehouse, Probe, early fleets
- Expeditions โ your first nebula run
- Asteroid Harvesting โ first asteroid processing
- Pirates โ how retaliation and strongholds work
- Fleet Combat โ avoiding early fleet losses
Advanced Strategy
See Advanced Strategy for mid/late topics:
- Depth 3+ expeditions
- Asteroid Harvesting โ charged vs dormant nodes
- Fleet Detection / Frigate โ stealth timing
- Alliances / Alliance Power / FCS โ rally coordination
- Territory Siege ยท Riftwake Incursion
Realm Progression Overview
| Realm | Focus |
|---|---|
| Realm 1 | Foundation, solo systems, onboarding |
| Realm 2 | Alliance features, trading, moons, rallies |
| Realm 3 | Deeper combat, Warp Gates, contested space |
| Realm 4+ | Prestige systems, capitals, major AvA |
Community & Contribution
This Wiki evolves alongside the game.
If you notice outdated information:
- Check the page history
- Compare with Patch Notes
- Contact the development team
Quick Links
- Patch Notes
- Frequently Asked Questions
- Rules and Fair Play
- Glossary
- Beginner Guides
- Advanced Strategy
- Cosmetics
- Relics
The galaxy is vast. Knowledge is power. Build wisely.