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Show new changes starting from 14:23, 3 March 2026
 
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3 March 2026

NΒ Β Β Β 08:21Β  Pirates diffhist +5,577 Admin talk contribs (Created page with " = Pirate System = Pirates are the primary PvE adversaries in Per Regna. They are not static targets. Pirates operate as dynamic entities that: * Spawn across systems * Maintain Strongholds and Outposts * Reinforce weaker positions * Send transport convoys * Escalate if ignored * Retaliate when farmed The pirate system evolves significantly across Realms. ---- == Core Structure == Each pirate presence consists of: * 1 Stronghold (main base) * 3–4 Outposts (branch...") Tag: Visual edit
NΒ Β Β Β 08:09Β  Realms Overview diffhist +5,994 Admin talk contribs (Created page with " = Realms Overview = Realms define the core progression structure of Per Regna. Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress. Realms ensure: * Steady complexity growth * Strategic evolution * Controlled power scaling * Long-term replayability * Separation between early and advanced s...") Tag: Visual edit
NΒ Β Β Β 07:59Β  Glossary diffhist +5,245 Admin talk contribs (Created page with " = Glossary = This glossary explains key terms used in Per Regna. Terms are listed alphabetically. ---- == A == === Alliance === A group of players who cooperate for protection, warfare, trade, and coordinated objectives such as rallies and system control. === Alliance War === A coordinated conflict between two alliances involving strategic attacks, diplomacy, and system influence. === Ascension === The process of advancing to the next Realm after reaching the requi...") Tag: Visual edit
NΒ Β Β Β 07:53Β  FAQ diffhist +6,677 Admin talk contribs (Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c...") Tag: Visual edit

2 March 2026

NΒ Β Β  20:08  Expeditions 4 changes history +1,398 [Admin (4Γ—)]
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19:56 (cur | prev) +1,360 Admin talk contribs (Created page with " = Expeditions = Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue. Unlike passive missions, expeditions involve decision-making at each depth and risk escalation. Source system design: Expedition System Design Document == Core Flow == Select an Expedition Node on the Galaxy Map Launch Fleet (minimum 1 Probe required) Resolve Depth Event Choose: Extract (...") Tag: Visual edit
NΒ Β Β  19:36  Research 2 changes history +1,845 [Admin (2Γ—)]
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19:36 (cur | prev) +460 Admin talk contribs (β†’Realm 2 Research) Tag: Visual edit
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19:30 (cur | prev) +1,385 Admin talk contribs (Created page with " = Research = Research represents long-term empire investment. Unlike buildings or ships, research applies empire-wide effects and permanently enhances: * Economy * Fleet performance * Defensive strength * Expansion capability * Alliance and late-game systems Research is divided into categories: * Economy * Fleet * Security * Frontier * Warlord * Guardian * Pioneer Each research belongs to a Realm tier and requires specific dependencies. ---- = Realm 1 Research =...") Tag: Visual edit
Β Β Β Β  19:26  Fleet and Ships 2 changes history βˆ’171 [Admin (2Γ—)]
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NΒ Β Β  19:25  Defenses 2 changes history +1,079 [Admin (2Γ—)]
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19:12 (cur | prev) +1,109 Admin talk contribs (Created page with "= πŸ›‘ Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets – Direct damage structures * Advanced Batteries – Specialized anti-role counters * Shield Structures – Damage absorption and survivability ---- = 🌍 Realm 1 Defen...") Tag: Visual edit

1 March 2026

NΒ Β Β  15:25  Fleet and Ships 2 changes history +4,972 [Admin (2Γ—)]
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15:17 (cur | prev) +5,078 Admin talk contribs (Created page with "= πŸš€ Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe...")
NΒ Β Β Β 13:56Β  Buildings diffhist +4,774 Admin talk contribs (Created page with "= πŸ— Buildings = Buildings form the foundation of every colony in '''Stellar Realms'''. They determine your economic strength, military capability, expansion speed, and technological progression. Each Realm introduces new structures aligned with empire growth: * '''Realm 1''' β€” Core Infrastructure & Foundational Economy * '''Realm 2''' β€” Advanced Extraction & Market Expansion * '''Realm 3''' β€” High-Technology & Terraforming Era * '''Realm 4''' β€” Asce...")