Expeditions/Depth System
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Expedition Depth System
Each depth increases reward multipliers and risk exposure.
Depth Multipliers (Realm 1)
| Depth | Multiplier | Risk Level | Fragment Chance |
|---|---|---|---|
| 1 | 1.0x | Low | Low (10β15%) |
| 2 | 1.5x | Medium | Medium (15β20%) |
| 3 | 2.5x | High | High (20β30%) |
Depth 1
Purpose:
- Low-risk introduction layer
- Safe extraction farming
Typical Events:
- Derelict Probe
- Abandoned Cargo
- Minor Radiation
- Quiet Drift
Failure Risk:
- Minimal hull damage (0β5%)
- No severe stun outcomes
Depth 2
Purpose:
- Balanced risk/reward decision point
New Events:
- Pirate Ambush
- Spatial Anomaly
- Abandoned Drone
- Dense Gas Cloud
Failure Outcomes:
- 0β50% loot retained
- 30β60 minute fleet stun
- 10β20% hull damage
Depth 3
Purpose:
- Fragment farming
- Codex advancement
Events:
- Ancient Beacon
- Collapsing Rift
- Unknown Relic
- Lost Expedition
Failure Outcomes:
- 30β60 minute stun
- Up to 30% hull damage
- Possible full loot loss
Realm 2+ Depth Expansion
| Realm | New Depth | Special Feature |
|---|---|---|
| Realm 3 | Depth 4 | Rally-only optimal layer |
| Realm 4 | Depth 5 | Guaranteed fragment |