Alliance Power
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Alliance Power
Alliance Power measures how far your alliance has invested in shared infrastructure β not how full the vault is today. It ranks alliances on a fleet-title ladder and sets the weekly War Guild levy for the Active Scarβs alien bounty gate.
An alliance with no territory has no Alliance Power and cannot take part in Riftwake (Siphon Spines or Wakeheart). Territory is what unlocks alliance buildings, the vault, and event eligibility.
Contents
- How power is calculated
- Fleet titles
- What power is not
- Riftwake War Guild levy
- Related systems
How power is calculated
Alliance Power uses the same resource weights as personal empire score, applied to lifetime alliance spend:
- Sum catalog costs for all alliance buildings on your territory colonies (Headquarters, Divisions, Bastions) and for all completed alliance research levels.
- Weight each resource: steel 1, quartz 1.5, gas 2, silicium 3, iridium 3.5, elerium 4 (energy does not count).
- Convert with
ceil(weighted total / 1000).
Unlike personal building / research score, Alliance Power is not soft-capped β deep territory empires keep climbing.
| Counts toward power | Does not count |
|---|---|
| Alliance buildings on controlled systems | Member empires (ships, personal buildings, personal research) |
| Alliance research levels | Resources sitting idle in the vault |
| Relics, cosmetics, weekly event score |
Example. Two alliances can both sit on huge vaults; the one that has poured steel and elerium into HQ vaults, extractors, and Territorial Expansion will show higher Alliance Power. Dumping or emptying the vault does not change the title.
Fleet titles
Titles unlock at fixed power thresholds. Your alliance keeps a title until it crosses the next threshold (or loses all territory and becomes ineligible). The alliance profile shows this fleet title and power (not Headquarters building level).
| Power | Title | Role |
|---|---|---|
| No territory | β | Ineligible β no Riftwake, no vault economy |
| Below 1T | Flotilla | Forming territory presence |
| 1T+ | Squadron | Organised mid power |
| 2T+ | Fleet | Serious contender |
| 4T+ | Armada | Top-table rivalry |
| 7T+ | Grand Fleet | Apex title for todayβs strongest empires |
| 11T+ | Hegemony | Next-era prestige |
| 16T+ | Astral Imperium | Far-future ceiling |
Titles are prestige and fee bands β they are separate from Regnal Honors (server-wide buff titles the Realmwarden assigns).
What power is not
- Not vault balance. A rich idle vault does not raise power; spent buildings and research do.
- Not member empire score sum. Alliance leaderboards by member score remain a different ranking β see Alliances β Leaderboards.
- Not a combat buff. Power does not add attack or defense; it classifies investment and the War Guild levy band.
War Guild levy
Before Wakeheart attacks, the alliance Leader or Deputy pays a one-time weekly War Guild levy from the vault β the Guildβs contribution fee to enter the Active Scarβs alien bounty fight. The basket scales with your fleet title (steel, quartz, iridium, silicium, and elerium β not gas). Siphon Spine clears stay free for territory alliances.
Full rules and the fee table: Riftwake Incursion β War Guild levy.