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User contributions for Admin

A user with 306 edits. Account created on 28 February 2026.
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25 June 2026

  • 09:0109:01, 25 June 2026 diff hist +1,918 Pirates No edit summary current Tag: Visual edit
  • 08:5108:51, 25 June 2026 diff hist +291 Pirates No edit summary Tag: Visual edit
  • 08:4808:48, 25 June 2026 diff hist +8,072 N Pirate Bosses Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' β€” but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron..." current Tag: Visual edit

24 June 2026

23 June 2026

  • 18:0418:04, 23 June 2026 diff hist +7,427 N Version 1.3.2 Created page with "This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold β€” and the longer you hold them β€” the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''..." Tag: Visual edit

20 June 2026

  • 14:0714:07, 20 June 2026 diff hist +618 Fleet Combat No edit summary current Tag: Visual edit
  • 14:0514:05, 20 June 2026 diff hist +9,702 N Battle Looting Created page with "= Resource Protection & Looting = Successful raids can steal resources from a defender's colony β€” but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)..." current Tag: Visual edit

19 June 2026

17 June 2026

  • 20:2420:24, 17 June 2026 diff hist +8,505 N Relics Created page with "'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' β€” a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory β†’ Relics''..." current Tag: Visual edit
  • 20:2320:23, 17 June 2026 diff hist +9,063 N Alliances Created page with "An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *..." current Tag: Visual edit
  • 05:2705:27, 17 June 2026 diff hist +19 Patch Notes No edit summary current Tag: Visual edit
  • 05:2705:27, 17 June 2026 diff hist +2,363 N Version 1.3.1 Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory β†’ Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types β€” '''badges, flags, system themes, and monuments''' β€” can b..." current Tag: Visual edit

10 June 2026

  • 11:0111:01, 10 June 2026 diff hist βˆ’49 Fleet Stun β†’PvE stun (pirate battles) current Tag: Visual edit
  • 10:5110:51, 10 June 2026 diff hist +29 Version 1.3.0 No edit summary current Tag: Visual edit
  • 10:5010:50, 10 June 2026 diff hist +9,416 N FleetCoordinationSystem(FCS) Created page with "== Overview == Fleet Coordination System (FCS) lets an attack leader open an outgoing attack to alliance members. Allies can attach their own fleets to the same target before the group arrives. When every fleet in the group has reached the target, they fight one combined battle against the defender. In the fleet UI this appears as: * Solo attack β€” standard attack, no allies can join * Open to alliance β€” coordinated attack rally FCS is only available for attack mis..." current Tag: Visual edit
  • 10:3410:34, 10 June 2026 diff hist +36 Patch Notes No edit summary Tag: Visual edit
  • 10:3310:33, 10 June 2026 diff hist βˆ’42 Version 1.2.58 No edit summary current Tag: Visual edit
  • 10:3310:33, 10 June 2026 diff hist +983 N Version 1.3.0 Created page with "=== Gameplay === * Fleet Coordination (FCS) β€” Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation β€” Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun β€” Defender wins no longer trigger hangar stun on the defending player...." Tag: Visual edit
  • 10:3110:31, 10 June 2026 diff hist +1,260 N Version 1.2.58 Created page with "=== Gameplay === * Station missions β€” Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies). * Defense scrap β€” Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies). * PvE battle outcomes β€” Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed). * Realm ascension β€” Colonies gain +20 building slots on e..." Tag: Visual edit

21 May 2026

  • 20:2420:24, 21 May 2026 diff hist βˆ’2,983 Patch Notes Replaced content with " Version 1.2.57 Version 1.2.56 *" Tags: Replaced Visual edit
  • 20:2420:24, 21 May 2026 diff hist +1,648 N Version 1.2.56 Created page with "=== Tonnage β€” new empire limit === '''Gameplay''' * '''Tonnage''' is now the soft cap on empire size: every ship and defense has a '''tonnage value''', and your '''capacity''' comes from '''Shipyard''' and '''Defense Yard''' levels across all colonies. * '''Used tonnage''' includes docked ships, ships in active fleets, and planetary defenses. * Empire totals are tracked server-side and shown in the app (yards, cards, fleet tools, events, colony picker, scout/nebula re..." current Tag: Visual edit
  • 20:2420:24, 21 May 2026 diff hist +2,890 N Version 1.2.57 Created page with "=== Tonnage β€” penalties, detail & balance === '''Gameplay''' * '''Over-capacity warnings''' β€” color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards). * '''Expandable breakdown''' at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire). * '''Imperial Overview''' β€” tonnage on Fleet and Defense tabs; refreshed tables. * Fleet '''configure''', '''travel''', and '''build''' screens show tonnage while you pla..." current Tag: Visual edit
  • 20:0420:04, 21 May 2026 diff hist +3,025 N Patch Notes Created page with " == Version 1.2.57 == === Tonnage (follow-up) === * Over-capacity warnings β€” when you exceed tonnage, yards and ship/defense cards show color-coded penalty levels so you can see how far over the limit you are. * Detailed tonnage breakdown at Shipyard and Defense Yard β€” expand to see hangar vs. active fleet vs. defense usage (colony and empire totals). * Imperial Overview β€” tonnage columns added to Fleet and Defense tabs; summary tables refreshed for readability...." Tag: Visual edit
  • 19:4919:49, 21 May 2026 diff hist +518 Player Classes No edit summary current Tag: Visual edit
  • 19:4819:48, 21 May 2026 diff hist βˆ’75 Monuments No edit summary current Tag: Visual edit
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