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Frequently Asked Questions

From Per Regna
Revision as of 10:00, 5 October 2026 by Admin (talk | contribs) (Local CI auto-sync from FAQ.wikitext)

Frequently Asked Questions

Common questions about Per Regna β€” progression, economy, fleets, combat, and cosmetics.

For step-by-step starts see Beginner Guides. For deeper play see Advanced Strategy. In-game: Settings β†’ Quick Guides.


Getting Started

What is a Realm?

A Realm is a progression tier of the universe. Higher Realms unlock ships, buildings, research, and alliance systems.

  • Ascend when you meet the Realm Score shown on your profile.
  • On ascension your colonies move to a new galaxy; ships and resources come with you.
  • See Realms Overview for focus by Realm.
Realm Unlock highlights
Realm 1 Foundation economy and fleets
Realm 2 Moons, trading, early alliances
Realm 3 Warp Gates, deeper combat & expeditions
Realm 4 Prestige, late capitals, major AvA

What should I focus on in my first days?

  1. Keep energy positive (Solar Plant)
  2. Upgrade Steel / Quartz mines and Warehouse
  3. Follow onboarding quests
  4. Unlock Probe and scout before hard fights
  5. Prefer economy over oversized fleets early

Full checklist: Beginner Guides.

What makes my Homeworld special?

Your Homeworld has stronger base production, extra building slots, and cannot be abandoned like a normal colony. Invest in it early.


Resources & Energy

Why is my mine production low?

Negative energy cuts mine output. Build more power (Solar Plant, Fusion Reactor, Elerium Reactor) before stacking mines.

When does Gas become important?

Gas fuels fleets, many mid/late researches, and expeditions. Prioritize Gas Extractor once you move fleets often.


Fleets & Expeditions

How do Expeditions work?

Send fleets into nebula zones for resources, ships, and relic pieces. Larger fleets can earn more but risk more. See Expeditions.

Which ships should I send?

Early: Probe, cargo, light combat. Later: add Science Vessel and specialist hulls. Composition affects recovered ship types β€” see Expeditions.

Can I recall fleets?

Yes, before arrival. They return faster; fuel already spent is not refunded.

Tip: After a last-minute scout, open the scout report (or its mail row while it is still fresh β€” about the last 10 minutes) to recall Attack or Station fleets still bound for that target. Transport and other peaceful missions are not listed. One fleet shows a single Recall Attack / Recall Station control; several fleets show a short list (origin, time remaining, per-fleet recall). Example: launch an attack, scout the destination, see stronger defenses than expected, then recall from the report without hunting the fleet list.

What is debris?

Destroyed ships leave debris fields you collect with Recycler / Advanced Recycler. Rates differ for PvP vs pirates and rise with Salvage Operations. See Fleet Combat.


Research

Why is research slow?

Speed scales with Research Lab levels and, from mid game, Colonial Administration linking labs into a network. See Research.

What should I research first?

Energy, propulsion, basic weapons/shields, and sensors β€” enough to unlock Probe, cargo, and early combat. Full tree: Research Catalog.


Combat & Protection

How does PvP warning work?

Defenders are not pinged at launch. Early-warning pushes fire in a 10–30 minute window before arrival, shaped by Radar Station and attacker Frigates. Full rules: Fleet Detection.

Can I lose everything if attacked?

No. Warehouse + Resource Protection shelter a share of resources; Fleet Hangar can protect docked fleets (with stun rules β€” Fleet Stun); defenses may partially recover.

What is Rapid Fire?

Some ships and defenses strike certain targets multiple times per round. See Rapid Fire and each unit’s infobox.


Alliances & Cosmetics

Why join an Alliance?

Shared vault, research, territory, FCS rallies, and branding. See Alliances.

What is Alliance Power?

Investment ranking from alliance buildings and research (not vault balance). Fleet titles from Flotilla to Grand Fleet set the War Guild levy for Riftwake’s alien scar bounty. No territory β†’ ineligible. See Alliance Power.

What is the War Guild levy?

The War Guild (Trade Union’s war counterpart) requires a one-time vault contribution before Wakeheart attacks so only prepared alliances contest alien garrisons. Spines stay free. Your alliance must also have taken part in clearing a Siphon Spine that window β€” joining an ally's spine rally counts. See Riftwake Incursion#war guild levy.

Do relics / cosmetics give combat power?

No. Relics and Cosmetics are identity and prestige. Class bonuses come from Monuments / Player Classes.

Accessibility

Can I play with a screen reader?

VoiceOver (iPhone, iPad) and TalkBack (Android) read the game's buttons by name. The bottom bar says each button's name with its counts and alerts, for example Fleets, 3 of 10 fleets in use, Attack incoming. Top-bar resources read their name and how full storage is, and timers read as progress bars with the time left. Close and Back buttons are named. On iPhone, the two-finger scrub gesture closes the open window. Commands that need a long press, like sending a fleet straight from the Fleet button, are in the screen reader's Actions menu. Some players also hear notifications read aloud, and focus moves to the title of each window that opens; this is rolling out gradually. The planet surface and galaxy map are still visual only. Until list views for them are ready, use the colony list, galaxy search and Imperial Overview. See Version 1.4.7.

Help & Support

How do I contact support?

Open Settings β†’ About β†’ Help & Support. Check the Game Guide first; if it does not answer your question, tap Contact Support and create a ticket with a category, subject and message. Your tickets show their status β€” Waiting for support, Answered or Closed β€” and you can reply inside each ticket. You can attach up to 3 screenshots per message. A push notification and a New reply label tell you when support has answered. Up to 3 tickets can be open at once. A closed ticket can be reopened by replying within 7 days of closing; after that, create a new ticket.

Do I need to report an issue listed under Known issues?

No. The Known issues banner at the top of Help & Support lists problems we are already aware of and working on. You don't need to file a ticket for them.


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