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User contributions for Admin

A user with 342 edits. Account created on 28 February 2026.
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24 June 2026

23 June 2026

  • 18:0418:04, 23 June 2026 diff hist +7,427 N Version 1.3.2 Created page with "This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold β€” and the longer you hold them β€” the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''..." Tag: Visual edit

20 June 2026

  • 14:0714:07, 20 June 2026 diff hist +618 Fleet Combat No edit summary Tag: Visual edit
  • 14:0514:05, 20 June 2026 diff hist +9,702 N Battle Looting Created page with "= Resource Protection & Looting = Successful raids can steal resources from a defender's colony β€” but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)..." current Tag: Visual edit

19 June 2026

17 June 2026

  • 20:2420:24, 17 June 2026 diff hist +8,505 N Relics Created page with "'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' β€” a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory β†’ Relics''..." current Tag: Visual edit
  • 20:2320:23, 17 June 2026 diff hist +9,063 N Alliances Created page with "An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *..." Tag: Visual edit
  • 05:2705:27, 17 June 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
  • 05:2705:27, 17 June 2026 diff hist +2,363 N Version 1.3.1 Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory β†’ Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types β€” '''badges, flags, system themes, and monuments''' β€” can b..." current Tag: Visual edit

10 June 2026

  • 11:0111:01, 10 June 2026 diff hist βˆ’49 Fleet Stun β†’PvE stun (pirate battles) current Tag: Visual edit
  • 10:5110:51, 10 June 2026 diff hist +29 Version 1.3.0 No edit summary current Tag: Visual edit
  • 10:5010:50, 10 June 2026 diff hist +9,416 N FleetCoordinationSystem(FCS) Created page with "== Overview == Fleet Coordination System (FCS) lets an attack leader open an outgoing attack to alliance members. Allies can attach their own fleets to the same target before the group arrives. When every fleet in the group has reached the target, they fight one combined battle against the defender. In the fleet UI this appears as: * Solo attack β€” standard attack, no allies can join * Open to alliance β€” coordinated attack rally FCS is only available for attack mis..." current Tag: Visual edit
  • 10:3410:34, 10 June 2026 diff hist +36 Patch Notes No edit summary Tag: Visual edit
  • 10:3310:33, 10 June 2026 diff hist βˆ’42 Version 1.2.58 No edit summary current Tag: Visual edit
  • 10:3310:33, 10 June 2026 diff hist +983 N Version 1.3.0 Created page with "=== Gameplay === * Fleet Coordination (FCS) β€” Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation β€” Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun β€” Defender wins no longer trigger hangar stun on the defending player...." Tag: Visual edit
  • 10:3110:31, 10 June 2026 diff hist +1,260 N Version 1.2.58 Created page with "=== Gameplay === * Station missions β€” Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies). * Defense scrap β€” Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies). * PvE battle outcomes β€” Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed). * Realm ascension β€” Colonies gain +20 building slots on e..." Tag: Visual edit

21 May 2026

  • 20:2420:24, 21 May 2026 diff hist βˆ’2,983 Patch Notes Replaced content with " Version 1.2.57 Version 1.2.56 *" Tags: Replaced Visual edit
  • 20:2420:24, 21 May 2026 diff hist +1,648 N Version 1.2.56 Created page with "=== Tonnage β€” new empire limit === '''Gameplay''' * '''Tonnage''' is now the soft cap on empire size: every ship and defense has a '''tonnage value''', and your '''capacity''' comes from '''Shipyard''' and '''Defense Yard''' levels across all colonies. * '''Used tonnage''' includes docked ships, ships in active fleets, and planetary defenses. * Empire totals are tracked server-side and shown in the app (yards, cards, fleet tools, events, colony picker, scout/nebula re..." current Tag: Visual edit
  • 20:2420:24, 21 May 2026 diff hist +2,890 N Version 1.2.57 Created page with "=== Tonnage β€” penalties, detail & balance === '''Gameplay''' * '''Over-capacity warnings''' β€” color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards). * '''Expandable breakdown''' at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire). * '''Imperial Overview''' β€” tonnage on Fleet and Defense tabs; refreshed tables. * Fleet '''configure''', '''travel''', and '''build''' screens show tonnage while you pla..." current Tag: Visual edit
  • 20:0420:04, 21 May 2026 diff hist +3,025 N Patch Notes Created page with " == Version 1.2.57 == === Tonnage (follow-up) === * Over-capacity warnings β€” when you exceed tonnage, yards and ship/defense cards show color-coded penalty levels so you can see how far over the limit you are. * Detailed tonnage breakdown at Shipyard and Defense Yard β€” expand to see hangar vs. active fleet vs. defense usage (colony and empire totals). * Imperial Overview β€” tonnage columns added to Fleet and Defense tabs; summary tables refreshed for readability...." Tag: Visual edit
  • 19:4919:49, 21 May 2026 diff hist +518 Player Classes No edit summary Tag: Visual edit
  • 19:4819:48, 21 May 2026 diff hist βˆ’75 Monuments No edit summary current Tag: Visual edit
  • 19:4819:48, 21 May 2026 diff hist βˆ’8,421 Monuments No edit summary Tag: Visual edit
  • 19:4719:47, 21 May 2026 diff hist +5 Player Classes No edit summary Tag: Visual edit
  • 19:4619:46, 21 May 2026 diff hist +7,460 N Player Classes Created page with "== Player classes == Each monument belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβ€”not just a single stat, but how you spend your time and resources. === Warlord β€” Conquer, strike, recycle === Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events. What Warlords optimize: * Stronger attacks β€” Higher fleet damage in offensive battle..." Tag: Visual edit
  • 19:4519:45, 21 May 2026 diff hist +26,075 N Monuments Created page with " = Monuments & Player Classes = Monuments are legendary mega-structures you assemble piece by piece, forge in your inventory, and deploy on your '''Capital Colony'''. Once active, they grant '''empire-wide bonuses'''β€”stronger fleets, safer colonies, richer expeditions, or faster industryβ€”across every planet and ship you control. Unlike ships or buildings, monuments define your '''long-term identity''' on the galaxy map. Your chosen path (Warlord, Guardian, Explorer,..." Tag: Visual edit
  • 15:1815:18, 21 May 2026 diff hist +12,698 N League System Created page with " = League & Weekly Events = This is a summary of how League Events work in Regna, based on the live catalog, scoring math, and league services in the codebase. ---- == Overview == League Events run on a weekly cycle with two parallel tracks: {| class="wikitable" !Track !Who competes !What you earn |- |Player events |You vs others in your realm (R1–R4) |Weekly score, milestones, rank rewards (Champion / Elite / Veteran) |- |Alliance events |Your alliance vs all allianc..." current Tag: Visual edit
  • 15:1215:12, 21 May 2026 diff hist +11,699 N Trading System Created page with " = Trade System = == Overview == The Trade System lets you exchange resources with other players in your galaxy through the Galactic Market. Trades are handled by the Trade Union, which runs convoys between colonies after a deal is accepted. Trading is a way to balance shortages, move stock between colonies, and profit from favorable exchange ratesβ€”without moving your own combat fleets. ---- == Requirements == {| class="wikitable" !Requirement !Detail |- |Realm leve..." current Tag: Visual edit
  • 15:0215:02, 21 May 2026 diff hist +8,147 N Fleet Stun Created page with " = Fleet Hangar & Stun Recovery = == What is the Fleet Hangar? == The Fleet Hangar protects idle ships at a colony. Ships inside protection do not join battles when your planet is attacked. That keeps reserves safeβ€”but after an attack those protected ships enter Stun Recovery and cannot be launched until they gradually come back online. Ships above your hangar’s capacity are not protected. They fight normally and can be destroyed. ---- == Hangar capacity == Capaci..." Tag: Visual edit

13 May 2026

12 May 2026

10 May 2026

27 April 2026

19 April 2026

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