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Main public logs

Combined display of all available logs of Per Regna. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 17:38, 5 March 2026 Admin talk contribs created page Quest System (Created page with "= Quest System = The '''Quest System''' in ''Per Regna'' provides structured objectives that guide commanders through the core mechanics of the game while rewarding regular activity and progression. Quests help new players learn the game systems while giving experienced players recurring goals that encourage exploration, expansion, combat, and economic development. Quests are divided into three major systems: * '''Onboarding Quests''' — guided progression during ear...") Tag: Visual edit
  • 16:40, 4 March 2026 Admin talk contribs created page Ascension Gate (Created page with "{{Building|name=Ascension Gate|image=Building_AscensionGate.png|category=Advanced|realm=4|placement=Planet|steel=2000000|quartz=1500000|gas=800000|iridium=500000|silicium=400000|elerium=20000|time=1440000s|effects=Allows ascension to the next Realm.<br> Unlocks new galaxies, technologies, ships, and progression systems.|requirements=Research Lab Level 10<br> Terraformer Level 6<br> Quantum Drives Level 8<br> Imperial Architecture Level 8}} = Ascension Gate = The '''Asce...") Tag: Visual edit
  • 16:32, 4 March 2026 Admin talk contribs created page Warp Gate (Created page with "{{Building|name=Warp Gate|image=Building_WarpGate.png|category=Lunar|realm=3|placement=Moon|steel=2000000|quartz=4000000|gas=2000000|iridium=1000000|silicium=500000|elerium=250000|time=86400s|effects=Allows instant fleet travel between connected Warp Gates.|requirements=Engineering Lab Level 16<br> Warp Technology Level 8}} = Warp Gate = The '''Warp Gate''' is an advanced dimensional gateway that allows fleets to travel instantly between two linked gates. This technolo...") Tag: Visual edit
  • 16:32, 4 March 2026 Admin talk contribs created page Lunar Terraformer (Created page with "{{Building|name=Lunar Terraformer|image=Building_LunarTerraformer.png|category=Lunar|realm=3|placement=Moon|steel=500000|quartz=1000000|gas=500000|iridium=250000|silicium=150000|elerium=50000|time=28800s|effects=Expands moon construction capacity by adding building slots.|requirements=Engineering Lab Level 12<br> Sensor Technology Level 12}} = Lunar Terraformer = The '''Lunar Terraformer''' modifies the surface structure of moons to allow additional infrastructure devel...") Tag: Visual edit
  • 16:32, 4 March 2026 Admin talk contribs created page Terraformer (Created page with "{{Building|name=Terraformer|image=Building_Terraformer.png|category=Infrastructure|realm=3|placement=Planet|steel=2000000|quartz=3000000|gas=0|iridium=4500000|silicium=7000000|elerium=250000|time=820000s|effects=Increases available building slots.<br> Improves planetary resource richness.|requirements=Research Lab Level 6<br> Engineering Lab Level 20<br> Planetary Engineering Level 6<br> Colonial Expansion Level 8<br> Supply Chain Mastery Level 6}} = Terraformer = The '...") Tag: Visual edit
  • 16:31, 4 March 2026 Admin talk contribs created page Elerium Synthesizer (Created page with "{{Building|name=Elerium Synthesizer|image=Building_EleriumSynthesizer.png|category=Production|realm=3|placement=Planet|steel=0|quartz=10000|gas=0|iridium=25000|silicium=34000|elerium=0|time=72000s|effects=Produces Elerium, a rare high-energy material used in late-game technologies.|requirements=Advanced Resource Extraction Level 10<br> Fusion Technology Level 3}} = Elerium Synthesizer = The '''Elerium Synthesizer''' is an advanced industrial complex capable of producing...") Tag: Visual edit
  • 16:31, 4 March 2026 Admin talk contribs created page Elerium Reactor (Created page with "{{Building|name=Elerium Synthesizer|image=Building_EleriumSynthesizer.png|category=Production|realm=3|placement=Planet|steel=0|quartz=10000|gas=0|iridium=25000|silicium=34000|elerium=0|time=72000s|effects=Produces Elerium, a rare high-energy material used in late-game technologies.|requirements=Advanced Resource Extraction Level 10<br> Fusion Technology Level 3}} = Elerium Synthesizer = The '''Elerium Synthesizer''' is an advanced industrial complex capable of producing...") Tag: Visual edit
  • 16:30, 4 March 2026 Admin talk contribs created page Sensor Array (Created page with "{{Building|name=Sensor Array|image=Building_SensorArray.png|category=Lunar|realm=2|placement=Moon|steel=500000|quartz=300000|gas=500000|iridium=100000|silicium=50000|time=240s|effects=Provides fleet visibility and early-warning systems.|requirements=Engineering Lab Level 8<br> Sensor Technology Level 12}} = Sensor Array = The '''Sensor Array''' is a powerful deep-space surveillance installation built on moons. It allows empires to monitor fleet movements across nearby...") Tag: Visual edit
  • 16:30, 4 March 2026 Admin talk contribs created page Radar Station (Created page with "{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends detection range.<br> Increases warning time for incoming fleets.|requirements=Engineering Lab Level 10<br> Sensor Technology Level 10}} = Radar Station = The '''Radar Station''' is a planetary defense detection array installed on moons. It monitors deep-space traffic and warns colonies of inc...") Tag: Visual edit
  • 16:29, 4 March 2026 Admin talk contribs created page Gravimetric Tower (Created page with "{{Building|name=Gravimetric Tower|image=Building_GravimetricTower.png|category=Infrastructure|realm=2|placement=Planet|steel=500000|quartz=1000000|gas=150000|iridium=200000|silicium=150000|time=480000s|effects=Allows construction of moons.<br> Increases fleet speed per level.|requirements=Research Lab Level 15<br> Engineering Lab Level 15<br> Colonial Expansion Level 6<br> Advanced Resource Extraction Level 8}} = Gravimetric Tower = The '''Gravimetric Tower''' is one of...") Tag: Visual edit
  • 16:29, 4 March 2026 Admin talk contribs created page Trading Center (Created page with "{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br> Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br> Trade Networks Level 4}} = Trading Center = The '''Trading Center''' functions as the commercial heart of a planetary economy. Through advanced logistics networks...") Tag: Visual edit
  • 16:29, 4 March 2026 Admin talk contribs created page Silicium Extractor (Created page with "{{Building|name=Silicium Extractor|image=Building_SiliciumExtractor.png|category=Production|realm=2|placement=Planet|steel=1800|quartz=600|gas=400|iridium=100|time=3200s|effects=Produces Silicium used in advanced technology and ship systems.|requirements=Advanced Resource Extraction Level 3}} = Silicium Extractor = The '''Silicium Extractor''' mines and processes rare silicium compounds used in advanced electronics and high-performance computing systems. Silicium forms...") Tag: Visual edit
  • 16:29, 4 March 2026 Admin talk contribs created page Iridium Refinery (Created page with "{{Building|name=Iridium Refinery|image=Building_IridiumRefinery.png|category=Production|realm=2|placement=Planet|steel=1500|quartz=1200|gas=500|time=2800s|effects=Produces Iridium for advanced ships and structures.|requirements=Advanced Resource Extraction Level 2}} = Iridium Refinery = The '''Iridium Refinery''' processes rare iridium deposits into usable industrial materials. Iridium is a highly dense and durable metal used in advanced spacecraft hulls and high-energ...") Tag: Visual edit
  • 16:28, 4 March 2026 Admin talk contribs created page Fusion Reactor (Created page with "{{Building|name=Fusion Reactor|image=Building_FusionReactor.png|category=Production|realm=2|placement=Planet|steel=1200|quartz=600|gas=200|time=280s|effects=Produces large amounts of Energy.<br> Consumes Gas as fuel.|requirements=Solar Plant Level 3<br> Fusion Technology Level 3<br> Energy Systems Level 3}} = Fusion Reactor = The '''Fusion Reactor''' produces high-density energy by initiating controlled nuclear fusion reactions using refined Gas. While Solar Plants pro...") Tag: Visual edit
  • 16:27, 4 March 2026 Admin talk contribs created page Engineering Lab (Created page with "{{Building|name=Engineering Lab|image=Building_EngineeringLab.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=1000|quartz=400|gas=750|time=40s|effects=Improves construction speed of buildings, ships, and defenses.|requirements=Defense Yard Level 2<br> Construction Engineering Level 3}} = Engineering Lab = The '''Engineering Lab''' coordinates all engineering operations within a colony. Teams of engineers analyze construction processes, optimize indust...") Tag: Visual edit
  • 16:26, 4 March 2026 Admin talk contribs created page Defense Yard (Created page with "{{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br> Higher levels unlock stronger defenses.|requirements=None}} = Defense Yard = The '''Defense Yard''' constructs planetary defense installations designed to protect colonies from hostile fleets. These facilities manufacture missile batteries, energy turrets,...") Tag: Visual edit
  • 16:26, 4 March 2026 Admin talk contribs created page Fleet Hangar (Created page with "{{Building|name=Fleet Hangar|image=Building_FleetHangar.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=300|quartz=150|gas=0|time=12s|effects=Provides protected storage for idle fleets.<br> Enables Safe-Stow mechanic.|requirements=Defense Engineering Level 2}} = Fleet Hangar = The '''Fleet Hangar''' provides protected docking facilities for starships stationed at a colony. Large hangar complexes shield fleets from environmental hazards and allow rapid...") Tag: Visual edit
  • 16:26, 4 March 2026 Admin talk contribs created page Research Lab (Created page with "{{Building|name=Research Lab|image=Building_ResearchLab.png|category=Infrastructure|realm=1|placement=Planet|steel=150|quartz=400|gas=200|time=18s|effects=Enables technological research.<br> Improves research speed.|requirements=None}} = Research Lab = The '''Research Lab''' is where scientists and engineers push the boundaries of technological progress. Every technological breakthrough — from advanced propulsion systems to planetary engineering — begins inside the...") Tag: Visual edit
  • 16:26, 4 March 2026 Admin talk contribs created page Shipyard (Created page with "{{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br> Higher levels unlock larger ships.|requirements=None}} = Shipyard = The '''Shipyard''' is the industrial heart of any spacefaring empire. Here, fleets are assembled from raw materials into fully operational starships ready to patrol the galaxy. Shipyards combine heav...") Tag: Visual edit
  • 16:25, 4 March 2026 Admin talk contribs created page Warehouse (Created page with "{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br> Storage capacity increases with each level.|requirements=Industrial Engineering Level 1<br> Resource Protection Level 2}} = Warehouse = The '''Warehouse''' serves as the primary storage facility for all resources produced on a colony. Massive subterranean vaults and rein...") Tag: Visual edit
  • 16:24, 4 March 2026 Admin talk contribs created page Gas Extractor (Created page with "{{Building|name=Gas Extractor|image=Building_GasExtractor.png|category=Production|realm=1|placement=Planet|steel=100|quartz=40|gas=0|time=6s|effects=Produces Gas used for fuel and advanced industry.|requirements=Steel Mine Level 1<br> Quartz Mine Level 1}} = Gas Extractor = Gas Extractors harvest volatile atmospheric gases and refine them into usable industrial fuel. These gases power propulsion systems, reactors, and advanced industrial processes. == Mechanics == *...") Tag: Visual edit
  • 16:24, 4 March 2026 Admin talk contribs created page Quartz Mine (Created page with "{{Building|name=Quartz Mine|image=Building_QuartzMine.png|category=Production|realm=1|placement=Planet|steel=48|quartz=24|gas=0|time=5s|effects=Produces Quartz used in electronics and advanced alloys.|requirements=Solar Plant Level 1}} = Quartz Mine = The '''Quartz Mine''' extracts crystalline mineral deposits used in electronics, optics, and advanced structural materials. Quartz is essential for advanced technologies and scientific infrastructure. == Mechanics == *...") Tag: Visual edit
  • 16:24, 4 March 2026 Admin talk contribs created page Steel Mine (Created page with "{{Building|name=Steel Mine|image=Building_SteelMine.png|category=Production|realm=1|placement=Planet|steel=60|quartz=15|gas=0|time=4s|effects=Produces Steel from planetary ore deposits.<br> Production increases with each level.|requirements=Solar Plant Level 1}} = Steel Mine = The '''Steel Mine''' extracts metallic ores from the planetary crust and refines them into industrial steel. Steel is the most widely used construction material in the galaxy and forms the backbo...") Tag: Visual edit
  • 16:21, 4 March 2026 Admin talk contribs created page Solar Plant (Created page with "{{Building|name=Solar Plant|image=Building_SolarPlant.png|category=Production|realm=1|description=Solar Plants convert stellar radiation into stable electrical output. These massive photovoltaic fields are the first source of power for most colonies and form the backbone of early planetary infrastructure.|effects=• Produces Energy for colony operations<br> • Energy output increases with level|requirements=None|notes=Solar Plants are inexpensive and scalable. They...") Tag: Visual edit
  • 16:18, 4 March 2026 Admin talk contribs created page Template:Building (Created page with "{| class="buildingbox" |- ! colspan="2" class="building-title" | {{{name}}} |- | colspan="2" style="text-align:center;" | [[File:{{{image}}}|260px]] |- ! Category | {{{category}}} |- ! Realm | {{{realm}}} |- !- ! colspan="2" class="building-section" | Description |- | colspan="2" | {{{description}}} |- !- ! colspan="2" class="building-section" | Effects |- | colspan="2" | {{{effects}}} |- !- ! colspan="2" class="building-section" | Requirements |- | colspan="2" | {{{requ...")
  • 08:21, 3 March 2026 Admin talk contribs created page Pirates (Created page with " = Pirate System = Pirates are the primary PvE adversaries in Per Regna. They are not static targets. Pirates operate as dynamic entities that: * Spawn across systems * Maintain Strongholds and Outposts * Reinforce weaker positions * Send transport convoys * Escalate if ignored * Retaliate when farmed The pirate system evolves significantly across Realms. ---- == Core Structure == Each pirate presence consists of: * 1 Stronghold (main base) * 3–4 Outposts (branch...") Tag: Visual edit
  • 08:11, 3 March 2026 Admin talk contribs moved page Asteroid Mining to Asteroid Harvesting
  • 08:09, 3 March 2026 Admin talk contribs created page Realms Overview (Created page with " = Realms Overview = Realms define the core progression structure of Per Regna. Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress. Realms ensure: * Steady complexity growth * Strategic evolution * Controlled power scaling * Long-term replayability * Separation between early and advanced s...") Tag: Visual edit
  • 07:59, 3 March 2026 Admin talk contribs created page Glossary (Created page with " = Glossary = This glossary explains key terms used in Per Regna. Terms are listed alphabetically. ---- == A == === Alliance === A group of players who cooperate for protection, warfare, trade, and coordinated objectives such as rallies and system control. === Alliance War === A coordinated conflict between two alliances involving strategic attacks, diplomacy, and system influence. === Ascension === The process of advancing to the next Realm after reaching the requi...") Tag: Visual edit
  • 07:53, 3 March 2026 Admin talk contribs created page FAQ (Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c...") Tag: Visual edit
  • 20:24, 2 March 2026 Admin talk contribs created page Asteroid Mining (Created page with "= Asteroid Harvesting = Asteroid Harvesting is a fleet-based resource extraction system where players deploy Orbital Refineries to process finite asteroid nodes. Unlike mines, asteroid nodes: * Have finite resource pools * Require active fleet deployment * Scale by realm * Become contested in higher realms == System Overview == Asteroid harvesting consists of: # Discovering a node # Scanning it for composition # Deploying Orbital Refineries # Extracting refined resou...") Tag: Visual edit
  • 20:05, 2 March 2026 Admin talk contribs created page Expeditions/Faction Expeditions (Created page with "= Faction Expeditions (Realm 3) = Realm 3 integrates pirate faction mechanics into expedition nodes. == Faction Reputation Effects == {| class="wikitable" !Reputation !Effects |- |Hostile | +20% combat events, +30% loot |- |Neutral |Standard behavior |- |Friendly | -30% combat risk |- |Allied |Faction escorts assist fleet |} == Pirate Interference Event == Trigger: * Recently raided faction Player Choices: # Fight # Bribe # Negotiate (Explorer class is required) # R...") Tag: Visual edit
  • 20:03, 2 March 2026 Admin talk contribs created page Expeditions/Fleet Mechanics (Created page with " = Expedition Fleet Mechanics = == Requirements == * At least 1 Probe required == Fleet Power Impact == Fleet strength influences: * Pirate encounter success * Hull damage probability * Stun chance * Faction risk level Suggested scaling:<pre> combatRatio = fleetPower / recommendedPower if combatRatio >= 1.0: riskModifier = -20% elif combatRatio < 0.7: riskModifier = +25% </pre> == Cargo Capacity == Loot extracted cannot exceed fleet cargo capacity. Cargo...") Tag: Visual edit
  • 20:03, 2 March 2026 Admin talk contribs created page Expeditions/Rewards (Created page with "= Expedition Rewards = Rewards scale by: * Realm * Depth * Node Type * Node State * Rally participation * Archetype bonuses == Realm 1 Rewards == Resources: * Steel * Quartz * Minor Gas Drops: * Research Fragments * Blueprint Fragments * Codex Entries Failure: * No ship loss * Stun only == Realm 2 Additions == New: * Higher fragment rates * Meteorite coordinates * Rally multiplier Rally Multiplier Formula:<pre> rallyMultiplier = 1 + (0.28 × log2(participants +...") Tag: Visual edit
  • 20:03, 2 March 2026 Admin talk contribs created page Expeditions/Nebula Zones (Created page with "= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression. == Characteristics == Higher probability of: * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops Lower probability of: * Raw cargo events * Direct pirate combat (unless faction-aligned) == Nebula Difficulty by Depth == {| class="wikitable" !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0–5% |Low |Low |- |2 |5–15% |Medium |Medium |- |3 |10–30% |High |H...") Tag: Visual edit
  • 20:02, 2 March 2026 Admin talk contribs created page Expeditions/Depth System (Created page with " = Expedition Depth System = Each depth increases reward multipliers and risk exposure. == Depth Multipliers (Realm 1) == {| class="wikitable" !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10–15%) |- |2 |1.5x |Medium |Medium (15–20%) |- |3 |2.5x |High |High (20–30%) |} == Depth 1 == Purpose: * Low-risk introduction layer * Safe extraction farming Typical Events: * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift Failur...") Tag: Visual edit
  • 19:56, 2 March 2026 Admin talk contribs created page Expeditions (Created page with " = Expeditions = Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue. Unlike passive missions, expeditions involve decision-making at each depth and risk escalation. Source system design: Expedition System Design Document == Core Flow == Select an Expedition Node on the Galaxy Map Launch Fleet (minimum 1 Probe required) Resolve Depth Event Choose: Extract (...") Tag: Visual edit
  • 19:42, 2 March 2026 Admin talk contribs created page Colonial Expansion (Created page with "{{Research|name=Colonial Expansion|image=Research_ColonialExpansion.png|realm=2|category=Pioneer|description=Improves colony efficiency and administrative scaling.|effects=• Improves colony administrative efficiency<br> • Increases planet capacity|requirements=Research Lab Level 13<br> Astrophysics Level 8<br> Industrial Engineering Level 4|cost=26000 Steel<br> 10500 Quartz<br> 120 Iridium<br> 180 Silicium|time=1440s}}") Tag: Visual edit
  • 19:42, 2 March 2026 Admin talk contribs created page Fusion Technology (Created page with "{{Research|name=Fusion Technology|image=Research_FusionTechnology.png|realm=2|category=Economy|description=Converts Gas into large-scale, stable Energy production.|effects=• Increases fusion reactor output<br> • Reduces fusion fuel consumption|requirements=Research Lab Level 8<br> Energy Systems Level 5|cost=16000 Quartz<br> 18000 Gas<br> 240 Iridium<br> 180 Silicium|time=2160s}}") Tag: Visual edit
  • 19:40, 2 March 2026 Admin talk contribs created page First Contact Protocols (Created page with "{{Research|name=First Contact Protocols|image=Research_FirstContactProtocols.png|realm=2|category=Pioneer|description=Establishes safer and more profitable NPC interactions.|effects=• Increases NPC reputation gain<br> • Improves NPC trade bonuses|requirements=Research Lab Level 14<br> Expedition Basics Level 5<br> Sensor Technology Level 5|cost=18000 Steel<br> 12000 Quartz<br> 6000 Gas<br> 160 Silicium|time=1080s}}") Tag: Visual edit
  • 19:40, 2 March 2026 Admin talk contribs created page Expedition Mastery (Created page with "{{Research|name=Expedition Mastery|image=Research_ExpeditionMastery.png|realm=2|category=Pioneer|description=Improves expedition depth, success rate, and reward quality.|effects=• Increases expedition loot<br> • Increases expedition success rate|requirements=Research Lab Level 15<br> Expedition Basics Level 14<br> Deep Space Sensors Level 8|cost=9000 Steel<br> 18000 Quartz<br> 7000 Gas<br> 100 Silicium|time=1080s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Deep Space Sensors (Created page with "{{Research|name=Deep Space Sensors|image=Research_DeepSpaceSensors.png|realm=2|category=Pioneer|description=Extends detection range and improves anomaly discovery.|effects=• Increases sensor range<br> • Increases anomaly discovery chance|requirements=Research Lab Level 15<br> Sensor Technology Level 14|cost=15000 Steel<br> 9000 Quartz<br> 5000 Gas<br> 120 Silicium|time=720s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Siege Resistance (Created page with "{{Research|name=Siege Resistance|image=Research_SiegeResistance.png|realm=2|category=Guardian|description=Hardens planetary systems against prolonged assaults.|effects=• Increases defender damage during siege|requirements=Research Lab Level 16<br> Shield Technology Level 15<br> Defensive Logistics Level 6|cost=26000 Steel<br> 2000 Gas<br> 150 Iridium<br> 150 Silicium|time=1440s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Defensive Logistics (Created page with "{{Research|name=Defensive Logistics|image=Research_DefensiveLogistics.png|realm=2|category=Guardian|description=Accelerates defensive construction and redeployment.|effects=• Increases defense build speed|requirements=Research Lab Level 6<br> Support Warfare Level 8<br> Construction Engineering Level 14<br> Shield Technology Level 14|cost=19000 Steel<br> 11000 Quartz<br> 200 Silicium|time=960s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Support Warfare (Created page with "{{Research|name=Support Warfare|image=Research_SupportWarfare.png|realm=2|category=Guardian|description=Improves allied fleet efficiency and repair coordination.|effects=• Improves allied fleet effectiveness<br> • Improves allied repair speed|requirements=Research Lab Level 16<br> Shield Technology Level 12|cost=10000 Steel<br> 7000 Quartz<br> 18000 Gas<br> 150 Silicium|time=1080s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Advanced Fortifications (Created page with "{{Research|name=Advanced Fortifications|image=Research_AdvancedFortifications.png|realm=2|category=Guardian|description=Expands defensive coverage and structural resilience.|effects=• Increases defense HP<br> • Increases defense damage|requirements=Research Lab Level 15<br> Defense Engineering Level 4|cost=6000 Steel<br> 20000 Gas<br> 140 Iridium<br> 100 Silicium|time=780s}}") Tag: Visual edit
  • 19:39, 2 March 2026 Admin talk contribs created page Fleet Preservation (Created page with "{{Research|name=Fleet Preservation|image=Research_FleetPreservation.png|realm=2|category=Warlord|description=Improves ship durability and repair efficiency.|effects=• Increases fleet HP<br> • Improves repair speed<br> • Improves post-battle recovery|requirements=Research Lab Level 16<br> Fleet Mastery Level 12|cost=11000 Steel<br> 22000 Quartz<br> 160 Silicium|time=1000s}} == Overview == Reduces long-term fleet attrition in sustained wars.") Tag: Visual edit
  • 19:38, 2 March 2026 Admin talk contribs created page Ion Propulsion (Created page with "{{Research|name=Ion Propulsion|image=Research_IonPropulsion.png|realm=2|category=Warlord|description=Advanced engine grade enabling higher sustained cruise speeds.|effects=• Increases ship speed<br> • Reduces fleet fuel consumption|requirements=Research Lab Level 16<br> Chemical Propulsion Level 8|cost=26000 Steel<br> 12000 Gas<br> 1500 Iridium<br> 1200 Silicium|time=1080s}} == Overview == Upgrades fleet mobility for mid-game strategic dominance.") Tag: Visual edit
  • 19:38, 2 March 2026 Admin talk contribs created page Energy Weapons (Created page with "{{Research|name=Energy Weapons|image=Research_EnergyWeapons.png|realm=2|category=Warlord|description=Enhances beam coherence and shield pressure.|effects=• Increases fleet attack strength|requirements=Research Lab Level 15<br> Weapon Systems Level 6<br> Energy Systems Level 3|cost=16000 Quartz<br> 12000 Gas<br> 1200 Silicium|time=720s}} == Overview == Improves precision and damage consistency of energy-based systems.") Tag: Visual edit
  • 19:38, 2 March 2026 Admin talk contribs created page Kinetic Warfare (Created page with "{{Research|name=Debris Mastery|image=Research_DebrisMastery.png|realm=2|category=Economy|description=Enhances recovery of battle losses and debris processing.|effects=• Improves own-loss recovery<br> • Increases debris conversion speed<br> • Improves harvest cycle efficiency|requirements=Research Lab Level 16<br> Salvage Operations Level 3<br> Fleet Mastery Level 5|cost=20000 Steel<br> 13000 Quartz<br> 10000 Gas<br> 800 Iridium<br> 1800 Silicium|time=1080s}} == Ov...") Tag: Visual edit
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