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Combined display of all available logs of Per Regna. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:09, 18 August 2026 Admin talk contribs created page Version 1.3.8 (Created page with "A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open...") Tag: Visual edit
- 11:20, 4 August 2026 Admin talk contribs created page Version 1.3.7 (Created page with "A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots — plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo...") Tag: Visual edit
- 11:42, 31 July 2026 Admin talk contribs created page Tonnage (Created page with "'''Tonnage''' is a soft empire-wide ceiling on military mass — ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun...") Tag: Visual edit
- 11:38, 31 July 2026 Admin talk contribs created page Alliance Territory (Created page with "= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''...") Tag: Visual edit
- 07:43, 30 July 2026 Admin talk contribs created page Version 1.3.6 (Created page with "A territory-and-travel release: system conquest becomes a '''two-phase Territory Siege''', alliances can stitch space together with '''Warp Gate hops''', and '''Support Vessels''' finally repair hull mid-fight — plus smarter energy recovery when a colony goes dark, tougher (and clearer) pirate bosses, and richer pirate scout intel.<blockquote>New to sieges? See the full Territory Siege guide, or open '''Settings → Quick Guides''' in-game. Alliance territory basics ar...") Tag: Visual edit
- 13:42, 28 July 2026 Admin talk contribs created page Territory Siege (Created page with "'''Territory Siege''' turns system conquest into a '''two-phase campaign''' instead of a single raid. An alliance must '''Contest''' a system, wait through a random timer, then win a '''Takeover''' fight in a short Vulnerable window before ownership changes hands.<blockquote>Requires the '''Territory Siege''' feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have '''System Conquering''' and use '''FCS''' (Fleet Coordinat...") Tag: Visual edit
- 14:31, 23 July 2026 Admin talk contribs created page Version 1.3.5 (Created page with "A class-and-coordination release: your Core monument now defines a full '''player class''' with empire-wide tradeoffs, weekly events gain a '''Daily Race''', allies can trade in private and join each other's FCS rallies, and the scoreboard finally splits into Research / Fleet / Defense — plus deeper expedition rewards, stronger system yields, and a stricter vacation mode.<blockquote>New to classes? See the full Player Classes guide, or open '''Settings → Quick Guides...") Tag: Visual edit
- 12:26, 7 July 2026 Admin talk contribs created page Version 1.3.4 (Created page with "A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === System mon...") Tag: Visual edit
- 13:54, 1 July 2026 Admin talk contribs created page Version 1.3.3 (Created page with "A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls...") Tag: Visual edit
- 08:48, 25 June 2026 Admin talk contribs created page Pirate Bosses (Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' — but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron...") Tag: Visual edit
- 18:04, 23 June 2026 Admin talk contribs created page Version 1.3.2 (Created page with "This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold — and the longer you hold them — the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''...") Tag: Visual edit
- 14:05, 20 June 2026 Admin talk contribs created page Battle Looting (Created page with "= Resource Protection & Looting = Successful raids can steal resources from a defender's colony — but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)...") Tag: Visual edit
- 20:24, 17 June 2026 Admin talk contribs created page Relics (Created page with "'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' — a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory → Relics''...") Tag: Visual edit
- 20:23, 17 June 2026 Admin talk contribs created page Alliances (Created page with "An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *...") Tag: Visual edit
- 05:27, 17 June 2026 Admin talk contribs created page Version 1.3.1 (Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory → Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types — '''badges, flags, system themes, and monuments''' — can b...") Tag: Visual edit