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Combined display of all available logs of Per Regna. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 08:48, 25 June 2026 Admin talk contribs created page Pirate Bosses (Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' — but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron...") Tag: Visual edit
  • 18:04, 23 June 2026 Admin talk contribs created page Version 1.3.2 (Created page with "This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold — and the longer you hold them — the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''...") Tag: Visual edit
  • 14:05, 20 June 2026 Admin talk contribs created page Battle Looting (Created page with "= Resource Protection & Looting = Successful raids can steal resources from a defender's colony — but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)...") Tag: Visual edit
  • 20:24, 17 June 2026 Admin talk contribs created page Relics (Created page with "'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' — a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory → Relics''...") Tag: Visual edit
  • 20:23, 17 June 2026 Admin talk contribs created page Alliances (Created page with "An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *...") Tag: Visual edit
  • 05:27, 17 June 2026 Admin talk contribs created page Version 1.3.1 (Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory → Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types — '''badges, flags, system themes, and monuments''' — can b...") Tag: Visual edit
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