Alliance Archive
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Alliance Archive
The Archive is an HQ-only alliance building with three jobs: store and shop alliance cosmetics / relics, keep a delayed territory activity log for missions that finish in systems your alliance owns, and hold Alliance Relocation boosts that move long-inactive non-members out of your territory.
Open it from the Archive building on your Headquarters colony (Collection, Shop, Records and Inventory). In-game help: Settings β Quick Guides β Alliance Territorial Control β Archive territory records. Relic forging and donation basics are on Relics; territory conquest is on Alliances and Alliance Territory.
Contents
- Requirements
- Collection & Shop
- Cosmetic deployment (themes & monuments)
- Territory Records
- What is tracked
- Visibility delay
- Keep time
- Delay & keep by level
- Browsing Records
- Alliance Relocation
- FAQ
- Related
Requirements
- Alliance Headquarters level 1+
- Realm 4 (same gate as most advanced alliance systems)
- Archive level 1+ to start territory tracking; at level 0 (unbuilt) Records stay empty and nothing is logged
- Max Archive level: 18
Collection & Shop
| Surface | Purpose |
|---|---|
| Collection | Cosmetics and relics the alliance already owns (donated or purchased). |
| Shop (Bazaar) | Any member can buy alternate skins for the alliance with Quantum Shards, anytime. Each purchase fills a relic slot: a donated base relic from stock, else the buyer's own forged relic, else the slot price is added. Themes and monuments can be bought again as extra copies. |
Donating a base relic consumes the donor's forged relic and adds one to the alliance's base stock, making a later purchase cheaper; forge it again to donate more. Donating is optional. The alliance can collect every skin of a badge or flag and switch the active one at any time. Officers activate badges/flags and attach themes/monuments to controlled systems. Full branding flow: Alliances β Alliance Relics & Branding and Relics β Alliance Relics.
The Bazaar is the shop counterpart building; Archive Collection is where owned cosmetics live.
Cosmetic deployment (themes & monuments)
Each copy of a theme or monument covers up to 5 controlled systems (usage counter Used X/Y, with a list of systems it is currently on). As territory grows, buy more copies in the Bazaar; each copy is a normal purchase with its own relic slot. There is no limit on copies.
Territory Records
Records are a delayed log of selected missions that finish inside systems your alliance currently owns (controllingAllianceId at mission end β ownership at finish time, not merely βeffectiveβ control or adjacency).
They are not a live feed: each entry stays hidden until its visibility delay elapses, then remains until keep time expires.
What is tracked
| Mission / event | Logged? |
|---|---|
| Attack vs pirates | Yes |
| Attack vs alliance member | Yes |
| Attack vs other players | Yes |
| Scout (including planet survey) | Yes |
| Debris collection | Yes |
| Harvest / Survey / other missions | No |
| Activity in systems you do not own at finish | No |
| Non-member moons | No (excluded) |
Actors are tagged as member or outsider of the territory alliance at finish time. Filters in Records can split by activity, actor, and time window.
Visibility delay
After an event occurs, the record is scheduled but not shown until the delay for the current Archive level passes.
- Starts at 6 hours at Archive Lv1
- Steps down by 20 minutes per level
- Floors at 30 minutes at Archive Lv18
Example: 6h β 5h 40m β 5h 20m β β¦ β 30m.
Delay is snapshotted when the mission finishes (from Archive level at that moment).
Keep time
How long a visible record stays before it is pruned:
- +6 hours of retention per Archive level
- Lv1 = 6h, Lv2 = 12h, Lv4 = 1d, β¦ Lv18 = 4d 12h
Retention is also snapshotted onto the record at finish time.
Delay & keep by level
| Archive Lv | Delay | Keep |
|---|---|---|
| 1 | 6h | 6h |
| 2 | 5h 40m | 12h |
| 3 | 5h 20m | 18h |
| 4 | 5h | 1d |
| 5 | 4h 40m | 1d 6h |
| 6 | 4h 20m | 1d 12h |
| 7 | 4h | 1d 18h |
| 8 | 3h 40m | 2d |
| 9 | 3h 20m | 2d 6h |
| 10 | 3h | 2d 12h |
| 11 | 2h 40m | 2d 18h |
| 12 | 2h 20m | 3d |
| 13 | 2h | 3d 6h |
| 14 | 1h 40m | 3d 12h |
| 15 | 1h 20m | 3d 18h |
| 16 | 1h | 4d |
| 17 | 40m | 4d 6h |
| 18 | 30m | 4d 12h |
The in-game Records screen shows the same table for your allianceβs current level.
Browsing Records
Open Archive β Records (separate from Collection / Shop):
- Filter by activity (all / attacks / pirates / on members / on others / scout / debris)
- Filter by actor (all / members / outsiders)
- Filter by when (all / last 24h / 3d / 7d)
- Paginated list (mail-style previous / next)
- Info button opens the Quick Guide entry for Archive records
Alliance Relocation
Alliance Relocation boosts (Alliance Translocators) live in the Archive's Inventory. It opens with a stats bar (bought in the last 30 days, eligible players or the time until the next purchase, expiry), then the eligibility rules, the Alliance Translocator card (stock badge, vault cost and Buy button) and the list of eligible players.
Players who left your alliance, or went inactive inside your territory, can block your systems for months. Alliance Relocation moves such a player's planet out of your territory.
Buying
| Rule | Value |
|---|---|
| Who can buy and use | Officers, deputies and the leader (any member can view the screen) |
| Cost | 200T steel, 120T quartz, 60T gas, 30T iridium, 24T silicium and 20T elerium, paid from the alliance Vault |
| Limit | 2 per 30 days per alliance (rolling window) |
| Storage | Kept in the Archive with a quantity; no expiry |
| Needs | Archive level 1+ |
Who can be relocated
Archive β Inventory lists every eligible colony. A colony is eligible when:
- it is a planet in a system your alliance controls (moons move with their planet)
- its owner is not a member of your alliance
- its owner has been inactive for 21+ days, or in vacation mode for 30+ days (vacation players are judged only on vacation length)
- its owner was not relocated by any alliance in the last 60 days
What happens
- The game picks the destination; you never choose where the player goes. In the same galaxy, in this order:
- the owner's capital is outside your territory β the nearest free planet to the capital;
- otherwise, the owner has another colony outside your territory β the nearest free planet to that colony;
- otherwise β the least crowded unclaimed system at least 10 systems from any system your alliance controls (like new-player placement).
- Destinations next to a capital or colony may be unclaimed or in the owner's own alliance territory, never yours. Relocations run one at a time per galaxy, so two players are never given the same planet.
- The planet keeps its buildings, ships, resources and stats; its moons move with it, exactly like a Colony Relocate.
- The moved colony cannot be attacked for 72 hours, and the owner gets a mail with the old and new coordinates.
- The relocation fails (and no boost is used) while fleets are flying from or to that planet or its moons.
Example: a player in your territory has not logged in for 25 days. An officer opens Archive β Inventory, taps Relocate next to the player's colony and confirms. The planet and its moon move to a free system far away, the Archive stock drops by one, and that player cannot be relocated again until 60 days later.
FAQ
Why donβt I see an attack that just happened?
It is still inside the visibility delay for your Archive level. Check the meta line (kept β¦ Β· delay β¦) or the level table.
We own the system but nothing logs. Build or upgrade the Archive to at least level 1. Level 0 does not track.
Does Contested / Vulnerable still count as βownedβ? Logging uses controlling alliance at mission finish. Contested systems remain owned by the holder until Takeover completes β see Territory Siege.
Can outsiders see our Records? No. Only alliance members can browse the Archive Records UI.
Do Harvest and Survey appear? No. Only attacks, scouts (including planet survey), and debris collection.
Related
- Alliances
- Alliance Territory
- Relics
- Territory Siege
- Fleet Combat
- Patch intro: 1.4.2