Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Version 1.4.0

From Per Regna

A galactic-events-and-empire-scale release: alliances fight the weekly Riftwake Incursion, empires align with the new Astrophysics planet cap, and Realm 4+ shipyards get a build-floor and hull tuning pass.

Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open Settings β†’ Quick Guides in-game.

New Features

Riftwake Incursion

  • A recurring weekly alliance event on Realm 4+ galaxies. Five fixed Riftwake Scars rotate; one flares each week as the Active Scar.
  • Phase 1 β€” Siphon Spines: Clear four PvE Siphon Spine targets in the scar system. Each clear eases the galaxy-wide Astral Siphon (production drain) and grants your alliance a Wakeheart hold bonus.
  • Phase 2 β€” Wakeheart hold: Once all spines fall, attack the Wakeheart at the system center. The alliance that holds it continuously long enough wins.
  • The victor becomes Realmwarden for seven days and receives the Mandate of Regna: leadership can gift Mandate Caches to fighters and assign up to eight server-wide Regnal Honors (prestige buff titles).
  • Realmwarden members gain +5% resource production while the Mandate lasts. Winning again next week applies Mandate fatigue on battle stats (stacks up to βˆ’15%) until another alliance takes the crown.
  • Rift Contagion marks the scar and neighboring systems as unconquerable β€” travel and staging still work, but permanent territory claims do not.
  • Launch Riftwake strikes from your own, alliance, or diplomatic ally colonies within two hexes of the Contagion belt. Alliances may run up to two concurrent Riftwake FCS rallies.
  • Spine respawns during the Wakeheart phase offer late alliances a chance to steal hold-bonus credit. 2nd / 3rd place alliances and spine-clear contributors receive automatic participation packs at window end.
  • Diplomatic allies cannot displace each other on the Wakeheart (break ally first). NAP partners can still contest the hold.

Astrophysics planet cap

  • Astrophysics now grants one additional planet slot per three levels (limit = homeworld + floor(level Γ· 3)). Research costs and your current level are unchanged β€” only the capacity formula updates.
  • Realm 3+ timeline (after announcement):
    • Day 7: Excess planets (most recently colonized beyond your cap) become access-restricted, including their moons. Restricted colonies cannot produce, build, research, or be fleet targets β€” but you can still dispatch fleets from them.
    • Day 14 / Day 21: Reminder mail with refund and Building Nano Boost estimates.
    • Day 28: Remaining excess colonies retire automatically with the same compensation as a voluntary abandon.
  • Voluntary abandon: From Colony Settings on a restricted planet, Abandon Excess Colony moves warehouse resources and hangar ships to your homeworld, refunds 100% of building investment (planet + moons), and grants Building Nano Boosts from major infrastructure levels.
  • Realm 1–2: No access restrictions or auto-retirements. New colonization beyond the cap is blocked once live.
  • The Research screen shows progress toward your next planet slot.

Balance

  • Ship build-time floors (Realm 4+): Early-tier hull floors are lower so short queues finish faster β€” Realm I 10 ms, Realm II 25 ms, Realm III 50 ms (Realm IV stays 200 ms).
  • Dreadnought: +20% attack, hull, and shield. Rapid fire now also covers Prism Tower (Γ—3) and Planetary Dome (Γ—2). Minimum build time 60 ms at Realm 4+.
  • Colossus: Minimum build time cut to 2.5 s (was 5 s). Carrier and Megahauler roles unchanged β€” Carrier remains a screen ship; Megahauler stays a pure hauler.

Improvements

  • Alliance building lists show the correct options for HQ, Division, and Bastion roles β€” including doctrine-gated signatures once a doctrine is chosen.
  • Riftwake map overlay, contribution board, and Mandate tools live under Alliance β†’ Riftwake for the Realmwarden alliance.

Bug Fixes

  • Very large building upgrade queues no longer show invalid completion dates.
  • Alliance doctrine building availability stays consistent between the build menu and empty slot prompts.