Defenses: Difference between revisions
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Created page with "= 🛡 Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets – Direct damage structures * Advanced Batteries – Specialized anti-role counters * Shield Structures – Damage absorption and survivability ---- = 🌍 Realm 1 Defen..." |
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= | = Defenses = | ||
Defenses protect colonies against raids, sieges, and large-scale invasions. | Defenses protect colonies against raids, sieges, and large-scale invasions. | ||
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= | = Realm 1 Defenses = | ||
== Turrets == | == Turrets == | ||
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---- | ---- | ||
= | = Realm 2 Defenses = | ||
* [[Ion Turret]] | * [[Ion Turret]] | ||
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---- | ---- | ||
= | = Realm 3 Defenses = | ||
* [[Missile Battery]] | * [[Missile Battery]] | ||
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= | = Realm 4 Defenses = | ||
* [[Prism Tower]] | * [[Prism Tower]] | ||
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== | == Defense Strategy Overview == | ||
* Early game favors turret spam. | * Early game favors turret spam. | ||
Latest revision as of 19:25, 2 March 2026
Defenses
Defenses protect colonies against raids, sieges, and large-scale invasions.
Unlike ships, defenses:
- Are stationary
- Cannot be deployed offensively
- Provide Rapid Fire advantages against specific ships
- Scale heavily with Realm progression
Defenses are divided into:
- Turrets – Direct damage structures
- Advanced Batteries – Specialized anti-role counters
- Shield Structures – Damage absorption and survivability
Realm 1 Defenses
Turrets
Shield Structures
Realm 2 Defenses
Realm 3 Defenses
Realm 4 Defenses
Defense Strategy Overview
- Early game favors turret spam.
- Mid-game requires mixed batteries.
- Late-game requires dome stacking + anti-capital counters.
- Rapid Fire interactions determine survivability.