Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Related changes

More actions
← Rapid Fire

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes optionsShow last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 16:11, 3 March 2026
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(Β±123)
The page size changed by this number of bytes

2 March 2026

Β Β Β Β  19:26  Fleet and Ships 2 changes history βˆ’171 [Admin (2Γ—)]
Β mΒ Β  
19:26 (cur | prev) βˆ’91 Admin talk contribs Tag: Visual edit
Β Β Β Β  
10:38 (cur | prev) βˆ’80 Admin talk contribs Tag: Visual edit
NΒ Β Β  19:25  Damage and Shields 2 changes history +3,523 [Admin (2Γ—)]
Β mΒ Β  
19:25 (cur | prev) βˆ’23 Admin talk contribs Tag: Visual edit
NΒ Β Β  
19:24 (cur | prev) +3,546 Admin talk contribs (Created page with " = Damage and Shields = Combat damage in Stellar Realms follows a layered structure: 1. Shield absorbs damage first 2. Remaining damage is applied to structural HP 3. If HP reaches zero, the unit is destroyed Understanding this sequence is critical for fleet design and defensive planning. ---- == Damage Resolution Order == Each attack cycle follows this logic: 1. Attacker selects a target (see Targeting and Priority). 2. Attacker deals its full attack value. 3. T...") Tag: Visual edit
NΒ Β Β  19:25  Defenses 2 changes history +1,079 [Admin (2Γ—)]
Β mΒ Β  
19:25 (cur | prev) βˆ’30 Admin talk contribs Tag: Visual edit
NΒ Β Β  
19:12 (cur | prev) +1,109 Admin talk contribs (Created page with "= πŸ›‘ Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets – Direct damage structures * Advanced Batteries – Specialized anti-role counters * Shield Structures – Damage absorption and survivability ---- = 🌍 Realm 1 Defen...") Tag: Visual edit
NΒ Β Β Β 19:22Β  Targeting and Priority diffhist +3,111 Admin talk contribs (Created page with "= Targeting and Priority = Targeting determines which enemy unit is selected when a ship or defense fires. Each unit has a defined '''Target Priority''' value that influences how likely it is to be selected as a target. Target priority plays a major role in fleet survivability and battle outcomes. ---- == How Target Selection Works == During each attack cycle: 1. An attacking unit selects a valid target from the opposing side. 2. Target selection is influenced by tha...") Tag: Visual edit

1 March 2026

NΒ Β Β  15:25  Fleet and Ships 2 changes history +4,972 [Admin (2Γ—)]
Β Β Β Β  
15:25 (cur | prev) βˆ’106 Admin talk contribs
NΒ Β Β  
15:17 (cur | prev) +5,078 Admin talk contribs (Created page with "= πŸš€ Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe...")