FAQ
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Frequently Asked Questions
This page answers common questions about progression, economy, fleets, combat, and core systems.
Getting Started
What is a Realm?
A Realm represents a stage of progression in the universe.
- There are 4 Realms in total.
- You ascend by reaching the required Realm Score (visible in your profile).
- Upon ascension:
- Colonies move to a new galaxy.
- Ships and resources transfer with you.
- New mechanics unlock.
| Realm | Unlock Highlights |
|---|---|
| Realm 1 | Foundation systems |
| Realm 2 | Moons unlocked |
| Realm 3 | Warp Gates unlocked |
| Realm 4 | Prestige systems |
Realms ensure steady progression without overwhelming new players.
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What should I focus on in my first days?
Priorities:
- Upgrade Steel and Quartz Mines
- Maintain positive Energy via Solar Plants
- Upgrade your Homeworld
- Complete Daily Quests
Early economic growth is more important than rushing fleets.
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What makes my Homeworld special?
Your Homeworld:
- Has higher base production
- Has extra building slots
- Cannot be destroyed
It is the core of your empire and provides the best long-term return on investment.
Resources & Energy
Why is my mine production low?
If your energy is negative:
- Mine output is reduced
- Production efficiency drops
Solution: Upgrade Solar Plants or other power sources before upgrading mines further.
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When does Gas become important?
Gas is required for:
- Fleet fuel
- Advanced research
- Expeditions
It becomes critical once you begin regular fleet movement.
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What are Experience Points used for?
Experience Points are used for:
- Trade Center offers
- Battle simulations
- Imperial access features
They are valuable and should be spent carefully.
Fleets & Expeditions
What are Expeditions?
Expeditions send fleets into deep space to discover:
- Resources
- Ships
- Fragments
- Special events
Larger fleets increase potential rewards but also increase risk.
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How do I start an expedition?
Expeditions require two steps:
- Scout a Nebula Center
- Once scanned, available Nebula Zones appear in Galaxy View
- Choose a zone and send an exploration fleet
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Which ships should I send on an expedition?
Recommended fleet composition:
- Probes
- Cargo Ships
- Fighter-class ships
- (Realm 3+) Exploration Ship
Probe Discovery Chance
Discovery Chance (%) = MIN(LOG2(probeCount), 10)
More probes increase event discovery chance.
Exploration Ship Bonus
Explorer Bonus (%) = MIN(LOG2(explorerCount + 1) Γ 10, 100)
Exploration Ships increase resource and ship discovery rates.
Ship Type Influence
Ship types affect what ships can be discovered.
Example:
- Sending Kamikaze may discover Kamikaze or Fighter.
- Sending Battleship may unlock Kamikaze, Fighter, Battleship, Destroyer, or Frigate.
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What does Nebula Zone difficulty mean?
Higher difficulty zones:
- Offer greater rewards
- Increase chance of ship loss
- Increase stun probability
| Difficulty | Risk Level | Reward Potential |
|---|---|---|
| Easy | Very Low | Low |
| Medium | Moderate | Balanced |
| Extreme | High | Very High |
Higher risk equals higher potential gain.
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Can I recall fleets?
Yes.
- Fleets can be recalled before arrival.
- They return faster.
- Fuel is not refunded.
Recalling in time can prevent fleet loss.
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Why is my fleet slow?
Fleet speed is determined by:
- Slowest ship in the fleet
- Combustion technologies
Lower speed:
- Uses less fuel
- Takes longer
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What is debris?
When ships are destroyed in battle, debris fields form.
Base debris generation:
| Battle Type | Base Debris Rate R1 & R2 | Realm 3 | Realm 4 |
|---|---|---|---|
| PvP | 30% | 22.5% | 15% |
| Pirate Battles | 40% | 37.5% | 35% |
Salvage Operations Research
- PvP: +0.5% per level
- Pirate: +0.25% per level
Example (Realm 3, Salvage Level 20):
Pirate: 20% + (20 Γ 0.25%) - 2.5% = 22.5% PvP: 40% + (20 Γ 0.5%) - 2.5% = 47.5%
Research
Why is research taking so long?
Research speed depends on:
- Research Lab levels
- Colonial Administration research (Realm 2+)
Each Colonial Administration level links another Research Lab into the research network.
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What research should I prioritize early?
Recommended early research:
- Energy Technology
- Drive Technologies
- Computer Technology
- Basic combat technologies
Alliances
Why should I join an Alliance?
Alliances provide:
- Protection
- Shared knowledge
- Coordinated attacks
- Trading opportunities
- Social gameplay
Active alliances are a major advantage.
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What happens during Alliance wars?
Alliance wars involve:
- Coordinated attacks
- Diplomacy
- Strategy
- Political shifts
Success depends on teamwork, not only fleet size.
Combat & Protection
How does PvP work?
PvP occurs when attacking another playerβs planet or fleet.
Key elements:
- Espionage before attack
- Timing
- Fleet composition
- Tactical coordination
Planning matters more than raw numbers.
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Can I lose everything if attacked?
No.
- A portion of resources is always protected.
- Defenses may partially rebuild.
- Fleet Hangar can protect ships.
However:
- Protected ships are stunned temporarily.
Fleet Hangar Stun Formula
Stun Duration = MIN(3600 + (1800 Γ FLOOR(Total Lost Ship Value / 10000)), 86400)
Range: 1 hour to 24 hours.
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How do I defend my planet?
Recommended approach:
- Mixed defensive structures
- Protected fleets when offline
- Balance economy and military growth
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What do Probes do?
Probes are used for scouting Pirates or Players.
Scouting:
- Reveals fleet
- Reveals defenses
- Reveals protection status
Detection depends on:
- Enemy Sensor Technology
- Number of probes sent
Scout Capability Formula
Scout Power = Player Sensor Tech - Enemy Sensor Tech + sqrt(Number of Probes)
Higher scout power reveals more detailed reports.
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What does Rapid Fire mean?
Rapid Fire allows an attacking ship to strike multiple targets in the same combat round.
Example:
If 1 Fighter (700 attack) fights 10 Probes (200 HP + 15 Shield):
Without Rapid Fire:
- Fighter destroys only one target per attack cycle.
- Battle may last multiple rounds.
With 5Γ Rapid Fire:
- Fighter may apply its 700 attack multiple times in one round.
- Multiple probes can be destroyed instantly.
Rapid Fire increases efficiency against specific ship types.