Research
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Research
Research represents long-term empire investment.
Unlike buildings or ships, research applies empire-wide effects and permanently enhances:
- Economy
- Fleet performance
- Defensive strength
- Expansion capability
- Alliance and late-game systems
Research is divided into categories:
- Economy
- Fleet
- Security
- Frontier
- Warlord
- Guardian
- Pioneer
Each research belongs to a Realm tier and requires specific dependencies.
Realm 1 Research
Economy
Fleet
Security
Frontier
Realm 2 Research
Economy
Warlord
Guardian
Pioneer
Realm 3 Research
(Links will be added as pages are created.)
Realm 4 Research
(Links will be added as pages are created.)
Research Mechanics Overview
- Research effects scale per level.
- Effects are additive to existing systems.
- Dependencies must be met before upgrading.
- Research Lab level limits maximum research level.
Research choices define empire specialization.