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10 September 2026
- 11:2511:25, 10 September 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 11:2411:24, 10 September 2026 diff hist +5,706 N Alliance Archive Created page with " The '''Archive''' is an HQ-only alliance building with two jobs: store and shop '''alliance cosmetics / relics''', and keep a '''delayed territory activity log''' for missions that finish in systems your alliance owns.<blockquote>Open it from the '''Archive''' building on your Headquarters colony ('''Collection''', '''Shop''', and '''Records'''). In-game help: '''Settings β Quick Guides β Alliance Territorial Control β Archive territory records'''. Relic forging a..." Tag: Visual edit
- 11:2311:23, 10 September 2026 diff hist +4,880 N Version 1.4.2 Created page with " A stability-and-tuning patch on top of 1.4.1: Alliance Archive '''territory records''', easier early unlocks, stronger defense research, and a '''Rapid Fire kill-cap''' fix β plus nebula, asteroid, and research-network adjustments.<blockquote>Archive tools live under the alliance '''Archive''' building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open '''Settings β Quick Guides''' in-game.</blo..." Tag: Visual edit
3 September 2026
- 14:4514:45, 3 September 2026 diff hist +25 Patch Notes No edit summary Tag: Visual edit
- 14:4414:44, 3 September 2026 diff hist +5,363 N Version 1.4.1 Created page with " A wording-and-polish patch on top of 1.4.0: the '''over-cap abandon flow''' is clearer and far more forgiving, PvP attack fleets now dock with a '''retaliation window''', and yards carry more tonnage.<blockquote>Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === PvP Retaliation Window === * Fleets returning fr..." Tag: Visual edit
1 September 2026
- 12:1312:13, 1 September 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 12:1312:13, 1 September 2026 diff hist +4,468 N Version 1.4.0 Created page with " A galactic-events-and-empire-scale release: alliances fight the weekly '''Riftwake Incursion''', empires align with the new '''Astrophysics planet cap''', and Realm 4+ shipyards get a '''build-floor and hull tuning''' pass.<blockquote>Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === Riftwake Incursion === * A recurring '''weekly allianc..." Tag: Visual edit
- 09:5509:55, 1 September 2026 diff hist β340 Riftwake Incursion No edit summary Tag: Visual edit
27 August 2026
- 09:1709:17, 27 August 2026 diff hist +11,278 Riftwake Incursion No edit summary Tag: Visual edit
25 August 2026
- 18:4818:48, 25 August 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 18:4818:48, 25 August 2026 diff hist +3,219 N Version 1.3.9 Created page with " A consolidation-and-guidance release: empires move to '''one moon per planet''' (with full refunds), '''moon yards''' count at full weight, new commanders get a clearer '''onboarding''' path, and the team can ask for feedback with in-game '''polls''' β plus warp-hop and shipyard timing fixes.<blockquote>Moon tonnage rules are in Tonnage. Or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === One moon per planet === * Empires are limite..." Tag: Visual edit
- 11:2711:27, 25 August 2026 diff hist +12,249 N Riftwake Incursion Created page with " '''Riftwake Incursion''' is a recurring weekly Alliance-versus-Alliance event in '''Per Regna'''. Five ancient '''Riftwake Scars''' mark the galaxy; each week one flares. Alliances destroy '''Siphon Spines''' (PvE), then fight for a continuous hold on the '''Wakeheart''' (PvP). The victor becomes '''Realmwarden''' for seven days and holds the '''Mandate of Regna''': discretionary '''Mandate Caches''' and server-wide '''Regnal Honors / Marks'''.<blockquote>'''Status:'''..." Tag: Visual edit
18 August 2026
- 09:1109:11, 18 August 2026 diff hist +9,827 Score No edit summary Tag: Visual edit
- 09:0009:00, 18 August 2026 diff hist +12,139 Expeditions No edit summary Tag: Visual edit
- 06:3906:39, 18 August 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 06:0906:09, 18 August 2026 diff hist +4,591 N Version 1.3.8 Created page with "A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage β plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory β Moving the Headquarters. Harvest pool shares are in Alliances. Or open..." Tag: Visual edit
5 August 2026
- 11:3711:37, 5 August 2026 diff hist +8,624 Fleet Combat No edit summary Tag: Visual edit
4 August 2026
- 11:2111:21, 4 August 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 11:2011:20, 4 August 2026 diff hist +9,345 N Version 1.3.7 Created page with "A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots β plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo..." Tag: Visual edit
1 August 2026
31 July 2026
- 11:4311:43, 31 July 2026 diff hist β133 Shipyard No edit summary Tag: Visual edit
- 11:4211:42, 31 July 2026 diff hist +11,297 N Tonnage Created page with "'''Tonnage''' is a soft empire-wide ceiling on military mass β ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun..." Tag: Visual edit
- 11:3911:39, 31 July 2026 diff hist +6,030 Territory Siege No edit summary Tag: Visual edit
- 11:3811:38, 31 July 2026 diff hist +24,422 N Alliance Territory Created page with "= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''..." Tag: Visual edit
30 July 2026
- 08:3108:31, 30 July 2026 diff hist +4 Version 1.3.6 No edit summary Tag: Visual edit
- 07:4407:44, 30 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 07:4307:43, 30 July 2026 diff hist +5,511 N Version 1.3.6 Created page with "A territory-and-travel release: system conquest becomes a '''two-phase Territory Siege''', alliances can stitch space together with '''Warp Gate hops''', and '''Support Vessels''' finally repair hull mid-fight β plus smarter energy recovery when a colony goes dark, tougher (and clearer) pirate bosses, and richer pirate scout intel.<blockquote>New to sieges? See the full Territory Siege guide, or open '''Settings β Quick Guides''' in-game. Alliance territory basics ar..." Tag: Visual edit
28 July 2026
- 13:4413:44, 28 July 2026 diff hist +2,052 Alliances No edit summary Tag: Visual edit
- 13:4213:42, 28 July 2026 diff hist +8,155 N Territory Siege Created page with "'''Territory Siege''' turns system conquest into a '''two-phase campaign''' instead of a single raid. An alliance must '''Contest''' a system, wait through a random timer, then win a '''Takeover''' fight in a short Vulnerable window before ownership changes hands.<blockquote>Requires the '''Territory Siege''' feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have '''System Conquering''' and use '''FCS''' (Fleet Coordinat..." Tag: Visual edit
- 09:2009:20, 28 July 2026 diff hist +23 Version 1.3.5 βShip Graveyard (beta will be tested internally, will be released later in the week) Tag: Visual edit
27 July 2026
- 16:1716:17, 27 July 2026 diff hist +3,012 Version 1.3.5 No edit summary Tag: Visual edit
24 July 2026
23 July 2026
- 14:3114:31, 23 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 14:3114:31, 23 July 2026 diff hist +5,009 N Version 1.3.5 Created page with "A class-and-coordination release: your Core monument now defines a full '''player class''' with empire-wide tradeoffs, weekly events gain a '''Daily Race''', allies can trade in private and join each other's FCS rallies, and the scoreboard finally splits into Research / Fleet / Defense β plus deeper expedition rewards, stronger system yields, and a stricter vacation mode.<blockquote>New to classes? See the full Player Classes guide, or open '''Settings β Quick Guides..." Tag: Visual edit
- 14:2214:22, 23 July 2026 diff hist +821 Player Classes No edit summary Tag: Visual edit
- 08:0208:02, 23 July 2026 diff hist +1,395 Player Classes No edit summary Tag: Visual edit
- 07:0507:05, 23 July 2026 diff hist +1,827 Player Classes No edit summary Tag: Visual edit
21 July 2026
- 11:5911:59, 21 July 2026 diff hist +26 Resources No edit summary Tag: Visual edit
- 09:5309:53, 21 July 2026 diff hist +16 Resources βLate Industrial Stage (Level 55+) Tag: Visual edit
- 09:5209:52, 21 July 2026 diff hist +38 Resources βLate Industrial Stage (Level 55+) Tag: Visual edit
8 July 2026
- 08:3108:31, 8 July 2026 diff hist β164 Version 1.3.4 No edit summary Tag: Visual edit
7 July 2026
- 17:4917:49, 7 July 2026 diff hist +2,202 Version 1.3.4 No edit summary Tag: Visual edit
- 13:4113:41, 7 July 2026 diff hist β33 Version 1.3.4 No edit summary Tag: Visual edit
- 12:2612:26, 7 July 2026 diff hist +19 Patch Notes No edit summary Tag: Visual edit
- 12:2612:26, 7 July 2026 diff hist +4,208 N Version 1.3.4 Created page with "A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === System mon..." Tag: Visual edit
1 July 2026
- 13:5413:54, 1 July 2026 diff hist +4,090 N Version 1.3.3 Created page with "A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings β Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls..." Tag: Visual edit
- 13:5313:53, 1 July 2026 diff hist +38 Patch Notes No edit summary Tag: Visual edit
- 10:1110:11, 1 July 2026 diff hist β23 Planetary Harvester βStrategic Use Tag: Visual edit
25 June 2026
- 09:0109:01, 25 June 2026 diff hist +1,918 Pirates No edit summary Tag: Visual edit
- 08:5108:51, 25 June 2026 diff hist +291 Pirates No edit summary Tag: Visual edit