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User contributions for Admin

A user with 306 edits. Account created on 28 February 2026.
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21 May 2026

  • 19:4819:48, 21 May 2026 diff hist βˆ’8,421 Monuments No edit summary Tag: Visual edit
  • 19:4719:47, 21 May 2026 diff hist +5 Player Classes No edit summary Tag: Visual edit
  • 19:4619:46, 21 May 2026 diff hist +7,460 N Player Classes Created page with "== Player classes == Each monument belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβ€”not just a single stat, but how you spend your time and resources. === Warlord β€” Conquer, strike, recycle === Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events. What Warlords optimize: * Stronger attacks β€” Higher fleet damage in offensive battle..." Tag: Visual edit
  • 19:4519:45, 21 May 2026 diff hist +26,075 N Monuments Created page with " = Monuments & Player Classes = Monuments are legendary mega-structures you assemble piece by piece, forge in your inventory, and deploy on your '''Capital Colony'''. Once active, they grant '''empire-wide bonuses'''β€”stronger fleets, safer colonies, richer expeditions, or faster industryβ€”across every planet and ship you control. Unlike ships or buildings, monuments define your '''long-term identity''' on the galaxy map. Your chosen path (Warlord, Guardian, Explorer,..." Tag: Visual edit
  • 15:1815:18, 21 May 2026 diff hist +12,698 N League System Created page with " = League & Weekly Events = This is a summary of how League Events work in Regna, based on the live catalog, scoring math, and league services in the codebase. ---- == Overview == League Events run on a weekly cycle with two parallel tracks: {| class="wikitable" !Track !Who competes !What you earn |- |Player events |You vs others in your realm (R1–R4) |Weekly score, milestones, rank rewards (Champion / Elite / Veteran) |- |Alliance events |Your alliance vs all allianc..." current Tag: Visual edit
  • 15:1215:12, 21 May 2026 diff hist +11,699 N Trading System Created page with " = Trade System = == Overview == The Trade System lets you exchange resources with other players in your galaxy through the Galactic Market. Trades are handled by the Trade Union, which runs convoys between colonies after a deal is accepted. Trading is a way to balance shortages, move stock between colonies, and profit from favorable exchange ratesβ€”without moving your own combat fleets. ---- == Requirements == {| class="wikitable" !Requirement !Detail |- |Realm leve..." current Tag: Visual edit
  • 15:0215:02, 21 May 2026 diff hist +8,147 N Fleet Stun Created page with " = Fleet Hangar & Stun Recovery = == What is the Fleet Hangar? == The Fleet Hangar protects idle ships at a colony. Ships inside protection do not join battles when your planet is attacked. That keeps reserves safeβ€”but after an attack those protected ships enter Stun Recovery and cannot be launched until they gradually come back online. Ships above your hangar’s capacity are not protected. They fight normally and can be destroyed. ---- == Hangar capacity == Capaci..." Tag: Visual edit

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