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21 May 2026
- 19:4819:48, 21 May 2026 diff hist β8,421 Monuments No edit summary Tag: Visual edit
- 19:4719:47, 21 May 2026 diff hist +5 Player Classes No edit summary Tag: Visual edit
- 19:4619:46, 21 May 2026 diff hist +7,460 N Player Classes Created page with "== Player classes == Each monument belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβnot just a single stat, but how you spend your time and resources. === Warlord β Conquer, strike, recycle === Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events. What Warlords optimize: * Stronger attacks β Higher fleet damage in offensive battle..." Tag: Visual edit
- 19:4519:45, 21 May 2026 diff hist +26,075 N Monuments Created page with " = Monuments & Player Classes = Monuments are legendary mega-structures you assemble piece by piece, forge in your inventory, and deploy on your '''Capital Colony'''. Once active, they grant '''empire-wide bonuses'''βstronger fleets, safer colonies, richer expeditions, or faster industryβacross every planet and ship you control. Unlike ships or buildings, monuments define your '''long-term identity''' on the galaxy map. Your chosen path (Warlord, Guardian, Explorer,..." Tag: Visual edit
- 15:1815:18, 21 May 2026 diff hist +12,698 N League System Created page with " = League & Weekly Events = This is a summary of how League Events work in Regna, based on the live catalog, scoring math, and league services in the codebase. ---- == Overview == League Events run on a weekly cycle with two parallel tracks: {| class="wikitable" !Track !Who competes !What you earn |- |Player events |You vs others in your realm (R1βR4) |Weekly score, milestones, rank rewards (Champion / Elite / Veteran) |- |Alliance events |Your alliance vs all allianc..." current Tag: Visual edit
- 15:1215:12, 21 May 2026 diff hist +11,699 N Trading System Created page with " = Trade System = == Overview == The Trade System lets you exchange resources with other players in your galaxy through the Galactic Market. Trades are handled by the Trade Union, which runs convoys between colonies after a deal is accepted. Trading is a way to balance shortages, move stock between colonies, and profit from favorable exchange ratesβwithout moving your own combat fleets. ---- == Requirements == {| class="wikitable" !Requirement !Detail |- |Realm leve..." current Tag: Visual edit
- 15:0215:02, 21 May 2026 diff hist +8,147 N Fleet Stun Created page with " = Fleet Hangar & Stun Recovery = == What is the Fleet Hangar? == The Fleet Hangar protects idle ships at a colony. Ships inside protection do not join battles when your planet is attacked. That keeps reserves safeβbut after an attack those protected ships enter Stun Recovery and cannot be launched until they gradually come back online. Ships above your hangarβs capacity are not protected. They fight normally and can be destroyed. ---- == Hangar capacity == Capaci..." Tag: Visual edit
13 May 2026
- 13:4913:49, 13 May 2026 diff hist β179 Damage and Shields βOverkill Damage current Tag: Visual edit
12 May 2026
- 07:1507:15, 12 May 2026 diff hist β9 Buildings βCost & Build Time Calculation current Tag: Visual edit
10 May 2026
- 11:1211:12, 10 May 2026 diff hist +9 Expeditions/Fleet Mechanics No edit summary current Tag: Visual edit
27 April 2026
- 20:1020:10, 27 April 2026 diff hist +107 Score No edit summary current Tag: Visual edit
19 April 2026
- 15:2615:26, 19 April 2026 diff hist β1 Quest System βCategory Completion Rewards current Tag: Visual edit
- 15:2515:25, 19 April 2026 diff hist +58 Glossary βTrade Center current Tag: Visual edit
- 15:2415:24, 19 April 2026 diff hist +119 Quest System No edit summary Tag: Visual edit
3 April 2026
- 12:2312:23, 3 April 2026 diff hist +2,478 Asteroid Harvesting No edit summary current Tag: Visual edit
1 April 2026
- 09:4909:49, 1 April 2026 diff hist +2 Expeditions/Fleet Mechanics β1. Return Type Specialist Ships (Max +10%) Tag: Visual edit: Switched
- 09:4809:48, 1 April 2026 diff hist +102 Expeditions/Fleet Mechanics β1. Return Type Specialist Ships (Max +10%) Tag: Visual edit
19 March 2026
- 18:3618:36, 19 March 2026 diff hist 0 Dreadnought No edit summary Tag: Visual edit
18 March 2026
- 10:5410:54, 18 March 2026 diff hist β4 Expeditions βBase Loot Formula current Tag: Visual edit
- 10:5310:53, 18 March 2026 diff hist β43 Expeditions βMaximum Depth by Realm Tag: Visual edit
17 March 2026
- 10:4110:41, 17 March 2026 diff hist +448 Buildings βCost & Build Time Calculation Tag: Visual edit
- 10:3310:33, 17 March 2026 diff hist +13 Research βResearch Time Calculation current Tag: Visual edit
- 10:3210:32, 17 March 2026 diff hist +103 Research βResearch Mechanics Overview Tag: Visual edit
16 March 2026
- 09:5809:58, 16 March 2026 diff hist β410 Asteroid Harvesting βSpawn Sources by Realm Tag: Visual edit
13 March 2026
- 18:1718:17, 13 March 2026 diff hist +140 Planetary Dome No edit summary Tag: Visual edit
- 18:1618:16, 13 March 2026 diff hist +140 Large Shield Dome No edit summary Tag: Visual edit
- 18:1618:16, 13 March 2026 diff hist +1 Small Shield Dome βBuild Limitation current Tag: Visual edit
- 18:1618:16, 13 March 2026 diff hist +139 Small Shield Dome βOverview Tag: Visual edit: Switched
12 March 2026
- 11:0311:03, 12 March 2026 diff hist +84 Energy Weapons No edit summary current Tag: Visual edit
- 11:0011:00, 12 March 2026 diff hist +113 Weapon Systems No edit summary current Tag: Visual edit
- 10:5410:54, 12 March 2026 diff hist +262 Kinetic Warfare No edit summary current Tag: Visual edit
7 March 2026
- 11:3111:31, 7 March 2026 diff hist β22 Buildings βCost & Build Time Calculation Tag: Visual edit
- 10:1110:11, 7 March 2026 diff hist +70 Targeting and Priority βHow Target Selection Works current Tag: Visual edit
6 March 2026
- 18:3818:38, 6 March 2026 diff hist +358 Pirates βReinforcement System Tag: Visual edit
- 18:0518:05, 6 March 2026 diff hist β126 Freighter No edit summary current Tag: Visual edit
- 17:3917:39, 6 March 2026 diff hist β24 Railgun Tower No edit summary Tag: Visual edit
- 17:3917:39, 6 March 2026 diff hist β24 Plasma Cannon No edit summary current Tag: Visual edit
- 17:3917:39, 6 March 2026 diff hist β24 Missile Battery No edit summary Tag: Visual edit
- 17:3817:38, 6 March 2026 diff hist β15 Ion Turret No edit summary Tag: Visual edit
- 17:3817:38, 6 March 2026 diff hist β15 Flak Cannon No edit summary current Tag: Visual edit
- 17:3717:37, 6 March 2026 diff hist β15 Laser Turret No edit summary current Tag: Visual edit
- 17:3417:34, 6 March 2026 diff hist β15 Rocket Turret No edit summary current Tag: Visual edit
- 16:3816:38, 6 March 2026 diff hist β25 Rapid Fire βDefense Example current Tag: Visual edit
- 16:3716:37, 6 March 2026 diff hist +45 Shipyard No edit summary current Tag: Visual edit
- 16:3616:36, 6 March 2026 diff hist +1,825 Shipyard No edit summary Tag: Visual edit
- 10:5410:54, 6 March 2026 diff hist β16 Buildings βCost & Build Time Calculation Tag: Visual edit
- 10:4310:43, 6 March 2026 diff hist +107 Score βScore Formula (Simplified) Tag: Visual edit
- 10:4110:41, 6 March 2026 diff hist β91 Score βScore Formula (Simplified) Tag: Visual edit
- 10:3510:35, 6 March 2026 diff hist +147 Score βScore Formula (Simplified) Tag: Visual edit
- 10:0810:08, 6 March 2026 diff hist +6,673 N Resources Created page with "= Resources = Resources are the economic foundation of every empire in ''Per Regna''. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure. Each colony produces resources through specialized '''production buildings''', which extract materials from the planetary environment. Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (se..." Tag: Visual edit