User contributions for Admin
More actions
4 March 2026
- 16:2916:29, 4 March 2026 diff hist +916 N Iridium Refinery Created page with "{{Building|name=Iridium Refinery|image=Building_IridiumRefinery.png|category=Production|realm=2|placement=Planet|steel=1500|quartz=1200|gas=500|time=2800s|effects=Produces Iridium for advanced ships and structures.|requirements=Advanced Resource Extraction Level 2}} = Iridium Refinery = The '''Iridium Refinery''' processes rare iridium deposits into usable industrial materials. Iridium is a highly dense and durable metal used in advanced spacecraft hulls and high-energ..." current Tag: Visual edit
- 16:2816:28, 4 March 2026 diff hist +1,244 N Fusion Reactor Created page with "{{Building|name=Fusion Reactor|image=Building_FusionReactor.png|category=Production|realm=2|placement=Planet|steel=1200|quartz=600|gas=200|time=280s|effects=Produces large amounts of Energy.<br> Consumes Gas as fuel.|requirements=Solar Plant Level 3<br> Fusion Technology Level 3<br> Energy Systems Level 3}} = Fusion Reactor = The '''Fusion Reactor''' produces high-density energy by initiating controlled nuclear fusion reactions using refined Gas. While Solar Plants pro..." Tag: Visual edit
- 16:2716:27, 4 March 2026 diff hist +1,110 N Engineering Lab Created page with "{{Building|name=Engineering Lab|image=Building_EngineeringLab.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=1000|quartz=400|gas=750|time=40s|effects=Improves construction speed of buildings, ships, and defenses.|requirements=Defense Yard Level 2<br> Construction Engineering Level 3}} = Engineering Lab = The '''Engineering Lab''' coordinates all engineering operations within a colony. Teams of engineers analyze construction processes, optimize indust..." Tag: Visual edit
- 16:2616:26, 4 March 2026 diff hist +1,053 N Defense Yard Created page with "{{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br> Higher levels unlock stronger defenses.|requirements=None}} = Defense Yard = The '''Defense Yard''' constructs planetary defense installations designed to protect colonies from hostile fleets. These facilities manufacture missile batteries, energy turrets,..." Tag: Visual edit
- 16:2616:26, 4 March 2026 diff hist +1,031 N Fleet Hangar Created page with "{{Building|name=Fleet Hangar|image=Building_FleetHangar.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=300|quartz=150|gas=0|time=12s|effects=Provides protected storage for idle fleets.<br> Enables Safe-Stow mechanic.|requirements=Defense Engineering Level 2}} = Fleet Hangar = The '''Fleet Hangar''' provides protected docking facilities for starships stationed at a colony. Large hangar complexes shield fleets from environmental hazards and allow rapid..." Tag: Visual edit
- 16:2616:26, 4 March 2026 diff hist +1,192 N Research Lab Created page with "{{Building|name=Research Lab|image=Building_ResearchLab.png|category=Infrastructure|realm=1|placement=Planet|steel=150|quartz=400|gas=200|time=18s|effects=Enables technological research.<br> Improves research speed.|requirements=None}} = Research Lab = The '''Research Lab''' is where scientists and engineers push the boundaries of technological progress. Every technological breakthrough β from advanced propulsion systems to planetary engineering β begins inside the..." Tag: Visual edit
- 16:2616:26, 4 March 2026 diff hist +1,350 N Shipyard Created page with "{{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br> Higher levels unlock larger ships.|requirements=None}} = Shipyard = The '''Shipyard''' is the industrial heart of any spacefaring empire. Here, fleets are assembled from raw materials into fully operational starships ready to patrol the galaxy. Shipyards combine heav..." Tag: Visual edit
- 16:2516:25, 4 March 2026 diff hist +1,512 N Warehouse Created page with "{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br> Storage capacity increases with each level.|requirements=Industrial Engineering Level 1<br> Resource Protection Level 2}} = Warehouse = The '''Warehouse''' serves as the primary storage facility for all resources produced on a colony. Massive subterranean vaults and rein..." Tag: Visual edit
- 16:2416:24, 4 March 2026 diff hist +855 N Gas Extractor Created page with "{{Building|name=Gas Extractor|image=Building_GasExtractor.png|category=Production|realm=1|placement=Planet|steel=100|quartz=40|gas=0|time=6s|effects=Produces Gas used for fuel and advanced industry.|requirements=Steel Mine Level 1<br> Quartz Mine Level 1}} = Gas Extractor = Gas Extractors harvest volatile atmospheric gases and refine them into usable industrial fuel. These gases power propulsion systems, reactors, and advanced industrial processes. == Mechanics == *..." current Tag: Visual edit
- 16:2416:24, 4 March 2026 diff hist +920 N Quartz Mine Created page with "{{Building|name=Quartz Mine|image=Building_QuartzMine.png|category=Production|realm=1|placement=Planet|steel=48|quartz=24|gas=0|time=5s|effects=Produces Quartz used in electronics and advanced alloys.|requirements=Solar Plant Level 1}} = Quartz Mine = The '''Quartz Mine''' extracts crystalline mineral deposits used in electronics, optics, and advanced structural materials. Quartz is essential for advanced technologies and scientific infrastructure. == Mechanics == *..." current Tag: Visual edit
- 16:2416:24, 4 March 2026 diff hist +1,208 N Steel Mine Created page with "{{Building|name=Steel Mine|image=Building_SteelMine.png|category=Production|realm=1|placement=Planet|steel=60|quartz=15|gas=0|time=4s|effects=Produces Steel from planetary ore deposits.<br> Production increases with each level.|requirements=Solar Plant Level 1}} = Steel Mine = The '''Steel Mine''' extracts metallic ores from the planetary crust and refines them into industrial steel. Steel is the most widely used construction material in the galaxy and forms the backbo..." Tag: Visual edit
- 16:2416:24, 4 March 2026 diff hist +572 Solar Plant No edit summary Tag: Visual edit
- 16:2316:23, 4 March 2026 diff hist +105 MediaWiki:Common.css No edit summary
- 16:2216:22, 4 March 2026 diff hist +138 Template:Building No edit summary
- 16:2116:21, 4 March 2026 diff hist +967 N Solar Plant Created page with "{{Building|name=Solar Plant|image=Building_SolarPlant.png|category=Production|realm=1|description=Solar Plants convert stellar radiation into stable electrical output. These massive photovoltaic fields are the first source of power for most colonies and form the backbone of early planetary infrastructure.|effects=β’ Produces Energy for colony operations<br> β’ Energy output increases with level|requirements=None|notes=Solar Plants are inexpensive and scalable. They..." Tag: Visual edit
- 16:2016:20, 4 March 2026 diff hist β2,087 Buildings No edit summary Tag: Visual edit
- 16:1916:19, 4 March 2026 diff hist +372 MediaWiki:Common.css No edit summary
- 16:1816:18, 4 March 2026 diff hist +583 N Template:Building Created page with "{| class="buildingbox" |- ! colspan="2" class="building-title" | {{{name}}} |- | colspan="2" style="text-align:center;" | [[File:{{{image}}}|260px]] |- ! Category | {{{category}}} |- ! Realm | {{{realm}}} |- !- ! colspan="2" class="building-section" | Description |- | colspan="2" | {{{description}}} |- !- ! colspan="2" class="building-section" | Effects |- | colspan="2" | {{{effects}}} |- !- ! colspan="2" class="building-section" | Requirements |- | colspan="2" | {{{requ..."
3 March 2026
- 10:3110:31, 3 March 2026 diff hist +97 Planetary Harvester No edit summary current Tag: Visual edit
- 09:5309:53, 3 March 2026 diff hist β5 Expeditions/Fleet Mechanics β1. Return Type Specialist Ships (Max +10%) Tag: Visual edit
- 09:2709:27, 3 March 2026 diff hist β471 Expeditions/Fleet Mechanics No edit summary Tag: Visual edit
- 09:2509:25, 3 March 2026 diff hist β991 Expeditions/Fleet Mechanics No edit summary Tag: Visual edit
- 09:1709:17, 3 March 2026 diff hist +3,856 Expeditions/Fleet Mechanics No edit summary Tag: Visual edit
- 08:2208:22, 3 March 2026 diff hist β8 Main Page βMost Used Pages Tag: Visual edit
- 08:2108:21, 3 March 2026 diff hist +5,577 N Pirates Created page with " = Pirate System = Pirates are the primary PvE adversaries in Per Regna. They are not static targets. Pirates operate as dynamic entities that: * Spawn across systems * Maintain Strongholds and Outposts * Reinforce weaker positions * Send transport convoys * Escalate if ignored * Retaliate when farmed The pirate system evolves significantly across Realms. ---- == Core Structure == Each pirate presence consists of: * 1 Stronghold (main base) * 3β4 Outposts (branch..." Tag: Visual edit
- 08:1108:11, 3 March 2026 diff hist +33 N Asteroid Mining Admin moved page Asteroid Mining to Asteroid Harvesting current Tag: New redirect
- 08:1108:11, 3 March 2026 diff hist 0 m Asteroid Harvesting Admin moved page Asteroid Mining to Asteroid Harvesting
- 08:1008:10, 3 March 2026 diff hist +74 Main Page βMost Used Pages Tag: Visual edit
- 08:0908:09, 3 March 2026 diff hist +5,994 N Realms Overview Created page with " = Realms Overview = Realms define the core progression structure of Per Regna. Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress. Realms ensure: * Steady complexity growth * Strategic evolution * Controlled power scaling * Long-term replayability * Separation between early and advanced s..." Tag: Visual edit
- 08:0108:01, 3 March 2026 diff hist β8 Main Page βEconomy Tag: Visual edit
- 08:0108:01, 3 March 2026 diff hist +9 Main Page βMost Used Pages Tag: Visual edit
- 07:5907:59, 3 March 2026 diff hist +5,245 N Glossary Created page with " = Glossary = This glossary explains key terms used in Per Regna. Terms are listed alphabetically. ---- == A == === Alliance === A group of players who cooperate for protection, warfare, trade, and coordinated objectives such as rallies and system control. === Alliance War === A coordinated conflict between two alliances involving strategic attacks, diplomacy, and system influence. === Ascension === The process of advancing to the next Realm after reaching the requi..." Tag: Visual edit
- 07:5607:56, 3 March 2026 diff hist +77 Main Page βEconomy Tag: Visual edit
- 07:5307:53, 3 March 2026 diff hist +6,677 N FAQ Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c..." current Tag: Visual edit
- 07:4607:46, 3 March 2026 diff hist β14 Main Page βExploration & Discovery Tag: Visual edit
- 07:4507:45, 3 March 2026 diff hist +1,807 Main Page No edit summary Tag: Visual edit
2 March 2026
- 20:2420:24, 2 March 2026 diff hist +3,155 N Asteroid Harvesting Created page with "= Asteroid Harvesting = Asteroid Harvesting is a fleet-based resource extraction system where players deploy Orbital Refineries to process finite asteroid nodes. Unlike mines, asteroid nodes: * Have finite resource pools * Require active fleet deployment * Scale by realm * Become contested in higher realms == System Overview == Asteroid harvesting consists of: # Discovering a node # Scanning it for composition # Deploying Orbital Refineries # Extracting refined resou..." Tag: Visual edit
- 20:0820:08, 2 March 2026 diff hist +8 Expeditions/Faction Expeditions No edit summary current Tag: Visual edit
- 20:0820:08, 2 March 2026 diff hist β69 Expeditions No edit summary Tag: Visual edit
- 20:0520:05, 2 March 2026 diff hist +681 N Expeditions/Faction Expeditions Created page with "= Faction Expeditions (Realm 3) = Realm 3 integrates pirate faction mechanics into expedition nodes. == Faction Reputation Effects == {| class="wikitable" !Reputation !Effects |- |Hostile | +20% combat events, +30% loot |- |Neutral |Standard behavior |- |Friendly | -30% combat risk |- |Allied |Faction escorts assist fleet |} == Pirate Interference Event == Trigger: * Recently raided faction Player Choices: # Fight # Bribe # Negotiate (Explorer class is required) # R..." Tag: Visual edit
- 20:0320:03, 2 March 2026 diff hist +664 N Expeditions/Fleet Mechanics Created page with " = Expedition Fleet Mechanics = == Requirements == * At least 1 Probe required == Fleet Power Impact == Fleet strength influences: * Pirate encounter success * Hull damage probability * Stun chance * Faction risk level Suggested scaling:<pre> combatRatio = fleetPower / recommendedPower if combatRatio >= 1.0: riskModifier = -20% elif combatRatio < 0.7: riskModifier = +25% </pre> == Cargo Capacity == Loot extracted cannot exceed fleet cargo capacity. Cargo..." Tag: Visual edit
- 20:0320:03, 2 March 2026 diff hist +848 N Expeditions/Rewards Created page with "= Expedition Rewards = Rewards scale by: * Realm * Depth * Node Type * Node State * Rally participation * Archetype bonuses == Realm 1 Rewards == Resources: * Steel * Quartz * Minor Gas Drops: * Research Fragments * Blueprint Fragments * Codex Entries Failure: * No ship loss * Stun only == Realm 2 Additions == New: * Higher fragment rates * Meteorite coordinates * Rally multiplier Rally Multiplier Formula:<pre> rallyMultiplier = 1 + (0.28 Γ log2(participants +..." current Tag: Visual edit
- 20:0320:03, 2 March 2026 diff hist +839 N Expeditions/Nebula Zones Created page with "= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression. == Characteristics == Higher probability of: * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops Lower probability of: * Raw cargo events * Direct pirate combat (unless faction-aligned) == Nebula Difficulty by Depth == {| class="wikitable" !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0β5% |Low |Low |- |2 |5β15% |Medium |Medium |- |3 |10β30% |High |H..." current Tag: Visual edit
- 20:0220:02, 2 March 2026 diff hist +1,197 N Expeditions/Depth System Created page with " = Expedition Depth System = Each depth increases reward multipliers and risk exposure. == Depth Multipliers (Realm 1) == {| class="wikitable" !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10β15%) |- |2 |1.5x |Medium |Medium (15β20%) |- |3 |2.5x |High |High (20β30%) |} == Depth 1 == Purpose: * Low-risk introduction layer * Safe extraction farming Typical Events: * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift Failur..." current Tag: Visual edit
- 20:0220:02, 2 March 2026 diff hist +112 Expeditions No edit summary Tag: Visual edit
- 19:5619:56, 2 March 2026 diff hist β5 Expeditions No edit summary Tag: Visual edit
- 19:5619:56, 2 March 2026 diff hist +1,360 N Expeditions Created page with " = Expeditions = Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue. Unlike passive missions, expeditions involve decision-making at each depth and risk escalation. Source system design: Expedition System Design Document == Core Flow == Select an Expedition Node on the Galaxy Map Launch Fleet (minimum 1 Probe required) Resolve Depth Event Choose: Extract (..." Tag: Visual edit
- 19:4519:45, 2 March 2026 diff hist +7 Colonial Expansion No edit summary current Tag: Visual edit
- 19:4219:42, 2 March 2026 diff hist +426 N Colonial Expansion Created page with "{{Research|name=Colonial Expansion|image=Research_ColonialExpansion.png|realm=2|category=Pioneer|description=Improves colony efficiency and administrative scaling.|effects=β’ Improves colony administrative efficiency<br> β’ Increases planet capacity|requirements=Research Lab Level 13<br> Astrophysics Level 8<br> Industrial Engineering Level 4|cost=26000 Steel<br> 10500 Quartz<br> 120 Iridium<br> 180 Silicium|time=1440s}}" Tag: Visual edit
- 19:4219:42, 2 March 2026 diff hist +386 N Fusion Technology Created page with "{{Research|name=Fusion Technology|image=Research_FusionTechnology.png|realm=2|category=Economy|description=Converts Gas into large-scale, stable Energy production.|effects=β’ Increases fusion reactor output<br> β’ Reduces fusion fuel consumption|requirements=Research Lab Level 8<br> Energy Systems Level 5|cost=16000 Quartz<br> 18000 Gas<br> 240 Iridium<br> 180 Silicium|time=2160s}}" current Tag: Visual edit