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13 September 2026

10 September 2026

  • 11:2411:24, 10 September 2026 Alliance Archive (hist | edit) [9,124 bytes] Admin (talk | contribs) (Created page with " The '''Archive''' is an HQ-only alliance building with two jobs: store and shop '''alliance cosmetics / relics''', and keep a '''delayed territory activity log''' for missions that finish in systems your alliance owns.<blockquote>Open it from the '''Archive''' building on your Headquarters colony ('''Collection''', '''Shop''', and '''Records'''). In-game help: '''Settings → Quick Guides → Alliance Territorial Control → Archive territory records'''. Relic forging a...") Tag: Visual edit
  • 11:2311:23, 10 September 2026 Version 1.4.2 (hist | edit) [4,954 bytes] Admin (talk | contribs) (Created page with " A stability-and-tuning patch on top of 1.4.1: Alliance Archive '''territory records''', easier early unlocks, stronger defense research, and a '''Rapid Fire kill-cap''' fix — plus nebula, asteroid, and research-network adjustments.<blockquote>Archive tools live under the alliance '''Archive''' building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open '''Settings → Quick Guides''' in-game.</blo...") Tag: Visual edit

3 September 2026

  • 14:4414:44, 3 September 2026 Version 1.4.1 (hist | edit) [5,399 bytes] Admin (talk | contribs) (Created page with " A wording-and-polish patch on top of 1.4.0: the '''over-cap abandon flow''' is clearer and far more forgiving, PvP attack fleets now dock with a '''retaliation window''', and yards carry more tonnage.<blockquote>Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === PvP Retaliation Window === * Fleets returning fr...") Tag: Visual edit

1 September 2026

  • 12:1312:13, 1 September 2026 Version 1.4.0 (hist | edit) [4,841 bytes] Admin (talk | contribs) (Created page with " A galactic-events-and-empire-scale release: alliances fight the weekly '''Riftwake Incursion''', empires align with the new '''Astrophysics planet cap''', and Realm 4+ shipyards get a '''build-floor and hull tuning''' pass.<blockquote>Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === Riftwake Incursion === * A recurring '''weekly allianc...") Tag: Visual edit

25 August 2026

  • 18:4818:48, 25 August 2026 Version 1.3.9 (hist | edit) [3,254 bytes] Admin (talk | contribs) (Created page with " A consolidation-and-guidance release: empires move to '''one moon per planet''' (with full refunds), '''moon yards''' count at full weight, new commanders get a clearer '''onboarding''' path, and the team can ask for feedback with in-game '''polls''' — plus warp-hop and shipyard timing fixes.<blockquote>Moon tonnage rules are in Tonnage. Or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === One moon per planet === * Empires are limite...") Tag: Visual edit
  • 11:2711:27, 25 August 2026 Riftwake Incursion (hist | edit) [40,421 bytes] Admin (talk | contribs) (Created page with " '''Riftwake Incursion''' is a recurring weekly Alliance-versus-Alliance event in '''Per Regna'''. Five ancient '''Riftwake Scars''' mark the galaxy; each week one flares. Alliances destroy '''Siphon Spines''' (PvE), then fight for a continuous hold on the '''Wakeheart''' (PvP). The victor becomes '''Realmwarden''' for seven days and holds the '''Mandate of Regna''': discretionary '''Mandate Caches''' and server-wide '''Regnal Honors / Marks'''.<blockquote>'''Status:'''...") Tag: Visual edit

18 August 2026

  • 06:0906:09, 18 August 2026 Version 1.3.8 (hist | edit) [4,670 bytes] Admin (talk | contribs) (Created page with "A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open...") Tag: Visual edit

4 August 2026

  • 11:2011:20, 4 August 2026 Version 1.3.7 (hist | edit) [9,634 bytes] Admin (talk | contribs) (Created page with "A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots — plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo...") Tag: Visual edit

31 July 2026

  • 11:4211:42, 31 July 2026 Tonnage (hist | edit) [11,503 bytes] Admin (talk | contribs) (Created page with "'''Tonnage''' is a soft empire-wide ceiling on military mass — ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun...") Tag: Visual edit
  • 11:3811:38, 31 July 2026 Alliance Territory (hist | edit) [28,618 bytes] Admin (talk | contribs) (Created page with "= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''...") Tag: Visual edit

30 July 2026

  • 07:4307:43, 30 July 2026 Version 1.3.6 (hist | edit) [5,693 bytes] Admin (talk | contribs) (Created page with "A territory-and-travel release: system conquest becomes a '''two-phase Territory Siege''', alliances can stitch space together with '''Warp Gate hops''', and '''Support Vessels''' finally repair hull mid-fight — plus smarter energy recovery when a colony goes dark, tougher (and clearer) pirate bosses, and richer pirate scout intel.<blockquote>New to sieges? See the full Territory Siege guide, or open '''Settings → Quick Guides''' in-game. Alliance territory basics ar...") Tag: Visual edit

28 July 2026

  • 13:4213:42, 28 July 2026 Territory Siege (hist | edit) [14,220 bytes] Admin (talk | contribs) (Created page with "'''Territory Siege''' turns system conquest into a '''two-phase campaign''' instead of a single raid. An alliance must '''Contest''' a system, wait through a random timer, then win a '''Takeover''' fight in a short Vulnerable window before ownership changes hands.<blockquote>Requires the '''Territory Siege''' feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have '''System Conquering''' and use '''FCS''' (Fleet Coordinat...") Tag: Visual edit

23 July 2026

  • 14:3114:31, 23 July 2026 Version 1.3.5 (hist | edit) [7,920 bytes] Admin (talk | contribs) (Created page with "A class-and-coordination release: your Core monument now defines a full '''player class''' with empire-wide tradeoffs, weekly events gain a '''Daily Race''', allies can trade in private and join each other's FCS rallies, and the scoreboard finally splits into Research / Fleet / Defense — plus deeper expedition rewards, stronger system yields, and a stricter vacation mode.<blockquote>New to classes? See the full Player Classes guide, or open '''Settings → Quick Guides...") Tag: Visual edit
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