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Frequently Asked Questions

From Per Regna
Revision as of 09:27, 14 September 2026 by Admin (talk | contribs) (Publish FAQ.wikitext β†’ Frequently Asked Questions)

Frequently Asked Questions

Common questions about Per Regna β€” progression, economy, fleets, combat, and cosmetics.

For step-by-step starts see Beginner Guides. For deeper play see Advanced Strategy. In-game: Settings β†’ Quick Guides.


Getting Started

What is a Realm?

A Realm is a progression tier of the universe. Higher Realms unlock ships, buildings, research, and alliance systems.

  • Ascend when you meet the Realm Score shown on your profile.
  • On ascension your colonies move to a new galaxy; ships and resources come with you.
  • See Realms Overview for focus by Realm.
Realm Unlock highlights
Realm 1 Foundation economy and fleets
Realm 2 Moons, trading, early alliances
Realm 3 Warp Gates, deeper combat & expeditions
Realm 4 Prestige, late capitals, major AvA

What should I focus on in my first days?

  1. Keep energy positive (Solar Plant)
  2. Upgrade Steel / Quartz mines and Warehouse
  3. Follow onboarding quests
  4. Unlock Probe and scout before hard fights
  5. Prefer economy over oversized fleets early

Full checklist: Beginner Guides.

What makes my Homeworld special?

Your Homeworld has stronger base production, extra building slots, and cannot be abandoned like a normal colony. Invest in it early.


Resources & Energy

Why is my mine production low?

Negative energy cuts mine output. Build more power (Solar Plant, Fusion Reactor, Elerium Reactor) before stacking mines.

When does Gas become important?

Gas fuels fleets, many mid/late researches, and expeditions. Prioritize Gas Extractor once you move fleets often.


Fleets & Expeditions

How do Expeditions work?

Send fleets into nebula zones for resources, ships, and relic pieces. Larger fleets can earn more but risk more. See Expeditions.

Which ships should I send?

Early: Probe, cargo, light combat. Later: add Science Vessel and specialist hulls. Composition affects recovered ship types β€” see Expeditions.

Can I recall fleets?

Yes, before arrival. They return faster; fuel already spent is not refunded.

Tip: After a last-minute scout, open the scout report (or its mail row while it is still fresh β€” about the last 10 minutes) and use Recall if you still have a fleet traveling to that target. Example: launch an attack, scout the destination, see stronger defenses than expected, then recall from the report without hunting the fleet list.

What is debris?

Destroyed ships leave debris fields you collect with Recycler / Advanced Recycler. Rates differ for PvP vs pirates and rise with Salvage Operations. See Fleet Combat.


Research

Why is research slow?

Speed scales with Research Lab levels and, from mid game, Colonial Administration linking labs into a network. See Research.

What should I research first?

Energy, propulsion, basic weapons/shields, and sensors β€” enough to unlock Probe, cargo, and early combat. Full tree: Research Catalog.


Combat & Protection

How does PvP warning work?

Defenders are not pinged at launch. Early-warning pushes fire in a 10–30 minute window before arrival, shaped by Radar Station and attacker Frigates. Full rules: Fleet Detection.

Can I lose everything if attacked?

No. Warehouse + Resource Protection shelter a share of resources; Fleet Hangar can protect docked fleets (with stun rules β€” Fleet Stun); defenses may partially recover.

What is Rapid Fire?

Some ships and defenses strike certain targets multiple times per round. See Rapid Fire and each unit’s infobox.


Alliances & Cosmetics

Why join an Alliance?

Shared vault, research, territory, FCS rallies, and branding. See Alliances.

Do relics / cosmetics give combat power?

No. Relics and Cosmetics are identity and prestige. Class bonuses come from Monuments / Player Classes.


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