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Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c..." Β |
Publish FAQ.md β FAQ (cosmetics/guides sync) |
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= Frequently Asked Questions = | |||
Common questions about '''Per Regna''' β progression, economy, fleets, combat, and cosmetics. | |||
For step-by-step starts see [[Beginner Guides]]. For deeper play see [[Advanced Strategy]]. In-game: '''Settings β Quick Guides'''. | |||
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=== What is a Realm? === | === What is a Realm? === | ||
A Realm | A '''Realm''' is a progression tier of the universe. Higher Realms unlock ships, buildings, research, and alliance systems. | ||
* | * Ascend when you meet the Realm Score shown on your profile. | ||
* On ascension your colonies move to a new galaxy; ships and resources come with you. | |||
* | * See [[Realms Overview]] for focus by Realm. | ||
* | |||
{| class="wikitable" | {| class="wikitable" | ||
!Realm | !Realm !! Unlock highlights | ||
!Unlock | |||
|- | |- | ||
|Realm 1 | |Realm 1 || Foundation economy and fleets | ||
|Foundation | |||
|- | |- | ||
|Realm 2 | |Realm 2 || Moons, trading, early alliances | ||
|Moons | |||
|- | |- | ||
|Realm 3 | |Realm 3 || Warp Gates, deeper combat & expeditions | ||
|Warp Gates | |||
|- | |- | ||
|Realm 4 | |Realm 4 || Prestige, late capitals, major AvA | ||
|Prestige | |||
|} | |} | ||
=== What should I focus on in my first days? === | === What should I focus on in my first days? === | ||
# Keep '''energy positive''' ([[Solar Plant]]) | |||
# Upgrade '''Steel / Quartz''' mines and [[Warehouse]] | |||
# Follow [[Quest System|onboarding quests]] | |||
# Unlock [[Probe]] and scout before hard fights | |||
# Prefer economy over oversized fleets early | |||
Full checklist: [[Beginner Guides]]. | |||
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=== What makes my Homeworld special? === | === What makes my Homeworld special? === | ||
Your Homeworld | Your Homeworld has stronger base production, extra building slots, and cannot be abandoned like a normal colony. Invest in it early. | ||
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=== Why is my mine production low? === | === Why is my mine production low? === | ||
'''Negative energy''' cuts mine output. Build more power ([[Solar Plant]], [[Fusion Reactor]], [[Elerium Reactor]]) before stacking mines. | |||
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=== When does Gas become important? === | === When does Gas become important? === | ||
Gas | Gas fuels fleets, many mid/late researches, and expeditions. Prioritize [[Gas Extractor]] once you move fleets often. | ||
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== Fleets & Expeditions == | == Fleets & Expeditions == | ||
=== | === How do Expeditions work? === | ||
Send fleets into nebula zones for resources, ships, and [[Relics|relic pieces]]. Larger fleets can earn more but risk more. See [[Expeditions]]. | |||
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=== Which ships should I send? === | |||
Early: [[Probe]], cargo, light combat. Later: add [[Science Vessel]] and specialist hulls. Composition affects recovered ship types β see [[Expeditions]]. | |||
=== Can I recall fleets? === | === Can I recall fleets? === | ||
Yes | Yes, before arrival. They return faster; fuel already spent is not refunded. | ||
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=== What is debris? === | === What is debris? === | ||
Destroyed ships leave debris fields you collect with [[Recycler]] / [[Advanced Recycler]]. Rates differ for PvP vs pirates and rise with [[Salvage Operations]]. See [[Fleet Combat]]. | |||
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== Research == | == Research == | ||
=== Why is research | === Why is research slow? === | ||
Speed scales with [[Research Lab]] levels and, from mid game, [[Colonial Administration]] linking labs into a network. See [[Research]]. | |||
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=== What should I research first? === | |||
Energy, propulsion, basic weapons/shields, and sensors β enough to unlock Probe, cargo, and early combat. Full tree: [[Research|Research Catalog]]. | |||
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== Combat & Protection == | == Combat & Protection == | ||
=== How does PvP work? === | === How does PvP warning work? === | ||
Defenders are not pinged at launch. Early-warning pushes fire in a '''10β30 minute''' window before arrival, shaped by [[Radar Station]] and attacker [[Frigate]]s. Full rules: [[Fleet Detection]]. | |||
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=== Can I lose everything if attacked? === | === Can I lose everything if attacked? === | ||
No. | No. [[Warehouse]] + [[Resource Protection]] shelter a share of resources; [[Fleet Hangar]] can protect docked fleets (with stun rules β [[Fleet Stun]]); defenses may partially recover. | ||
=== What is Rapid Fire? === | |||
Some ships and defenses strike certain targets multiple times per round. See [[Rapid Fire]] and each unitβs infobox. | |||
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== Alliances & Cosmetics == | |||
=== | === Why join an Alliance? === | ||
Shared vault, research, territory, FCS rallies, and branding. See [[Alliances]]. | |||
=== Do relics / cosmetics give combat power? === | |||
No. [[Relics]] and [[Cosmetics]] are identity and prestige. Class bonuses come from [[Monuments]] / [[Player Classes]]. | |||
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== Related == | |||
* [[Beginner Guides]] Β· [[Advanced Strategy]] Β· [[Glossary]] Β· [[Patch Notes]] Β· [[Main Page]] | |||
Revision as of 06:07, 13 September 2026
Frequently Asked Questions
Common questions about Per Regna β progression, economy, fleets, combat, and cosmetics.
For step-by-step starts see Beginner Guides. For deeper play see Advanced Strategy. In-game: Settings β Quick Guides.
Getting Started
What is a Realm?
A Realm is a progression tier of the universe. Higher Realms unlock ships, buildings, research, and alliance systems.
- Ascend when you meet the Realm Score shown on your profile.
- On ascension your colonies move to a new galaxy; ships and resources come with you.
- See Realms Overview for focus by Realm.
| Realm | Unlock highlights |
|---|---|
| Realm 1 | Foundation economy and fleets |
| Realm 2 | Moons, trading, early alliances |
| Realm 3 | Warp Gates, deeper combat & expeditions |
| Realm 4 | Prestige, late capitals, major AvA |
What should I focus on in my first days?
- Keep energy positive (Solar Plant)
- Upgrade Steel / Quartz mines and Warehouse
- Follow onboarding quests
- Unlock Probe and scout before hard fights
- Prefer economy over oversized fleets early
Full checklist: Beginner Guides.
What makes my Homeworld special?
Your Homeworld has stronger base production, extra building slots, and cannot be abandoned like a normal colony. Invest in it early.
Resources & Energy
Why is my mine production low?
Negative energy cuts mine output. Build more power (Solar Plant, Fusion Reactor, Elerium Reactor) before stacking mines.
When does Gas become important?
Gas fuels fleets, many mid/late researches, and expeditions. Prioritize Gas Extractor once you move fleets often.
Fleets & Expeditions
How do Expeditions work?
Send fleets into nebula zones for resources, ships, and relic pieces. Larger fleets can earn more but risk more. See Expeditions.
Which ships should I send?
Early: Probe, cargo, light combat. Later: add Science Vessel and specialist hulls. Composition affects recovered ship types β see Expeditions.
Can I recall fleets?
Yes, before arrival. They return faster; fuel already spent is not refunded.
What is debris?
Destroyed ships leave debris fields you collect with Recycler / Advanced Recycler. Rates differ for PvP vs pirates and rise with Salvage Operations. See Fleet Combat.
Research
Why is research slow?
Speed scales with Research Lab levels and, from mid game, Colonial Administration linking labs into a network. See Research.
What should I research first?
Energy, propulsion, basic weapons/shields, and sensors β enough to unlock Probe, cargo, and early combat. Full tree: Research Catalog.
Combat & Protection
How does PvP warning work?
Defenders are not pinged at launch. Early-warning pushes fire in a 10β30 minute window before arrival, shaped by Radar Station and attacker Frigates. Full rules: Fleet Detection.
Can I lose everything if attacked?
No. Warehouse + Resource Protection shelter a share of resources; Fleet Hangar can protect docked fleets (with stun rules β Fleet Stun); defenses may partially recover.
What is Rapid Fire?
Some ships and defenses strike certain targets multiple times per round. See Rapid Fire and each unitβs infobox.
Alliances & Cosmetics
Why join an Alliance?
Shared vault, research, territory, FCS rallies, and branding. See Alliances.
Do relics / cosmetics give combat power?
No. Relics and Cosmetics are identity and prestige. Class bonuses come from Monuments / Player Classes.
Related
- Beginner Guides Β· Advanced Strategy Β· Glossary Β· Patch Notes Β· Main Page