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Research: Difference between revisions

From Per Regna
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Research choices define empire specialization.
Research choices define empire specialization.
== Research Time Calculation ==
CEIL(researchTime * 2 ^ researchLevel * 0.95 ^ researchLabTotalLevel)

Revision as of 10:32, 17 March 2026

Research

Research represents long-term empire investment.

Unlike buildings or ships, research applies empire-wide effects and permanently enhances:

  • Economy
  • Fleet performance
  • Defensive strength
  • Expansion capability
  • Alliance and late-game systems

Research is divided into categories:

  • Economy
  • Fleet
  • Security
  • Frontier
  • Warlord
  • Guardian
  • Pioneer

Each research belongs to a Realm tier and requires specific dependencies.


Realm 1 Research

Economy

Fleet

Security

Frontier


Realm 2 Research

Economy

Warlord

Guardian

Pioneer


Realm 3 Research

(Links will be added as pages are created.)


Realm 4 Research

(Links will be added as pages are created.)


Research Mechanics Overview

  • Research effects scale per level.
  • Effects are additive to existing systems.
  • Dependencies must be met before upgrading.
  • Research Lab level limits maximum research level.

Research choices define empire specialization.

Research Time Calculation

CEIL(researchTime * 2 ^ researchLevel * 0.95 ^ researchLabTotalLevel)