Version 1.4.7: Difference between revisions
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* Spines respawn '''90 ยฑ 15 minutes after their own clear''', and only once the Wakeheart is open, at 50% garrison strength. | * Spines respawn '''90 ยฑ 15 minutes after their own clear''', and only once the Wakeheart is open, at 50% garrison strength. | ||
* The '''Road to Realmwarden''' checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing. | * The '''Road to Realmwarden''' checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing. | ||
=== Alliance only and Ally collaboration Scars === | |||
* Scars '''1, 3 and 5''' are now '''Alliance only'''; Scars '''2 and 4''' are '''Ally collaboration'''. The mode follows the weekly Scar rotation. | |||
* On an Alliance only Scar, diplomatic allies are rivals: they cannot join your rallies, launch from your stations or station at your Wakeheart, and they may contest your hold. Allied fleets stationed at the Wakeheart are sent home when you capture it. | |||
* On an Ally collaboration Scar, allied reinforce, inter-alliance rallies and allied-station launches work as before. | |||
* Riftwake Command shows the mode as a badge, and the window-opened mail states it. | |||
* On an Alliance only Scar the Wakeheart panel no longer offers '''Station''' to allies, and the '''Allow inter-alliance participation''' toggle is hidden when launching or managing a rally against its Spines or Wakeheart. | |||
=== Riftwake Command === | |||
* Once a window is won, the top panel shows the winning alliance's '''tag and name''' and the time left on its Mandate, instead of repeating the phase. | |||
* The navigate button reads '''Navigate to Active Scar''' only while a combat window is open. Before that it reads '''Navigate to Upcoming Scar''', or '''Navigate to Next Week's Scar''' when the next window starts a new Riftwake week. | |||
* The '''Next Incursion''' panel is shorter: countdown, then Scar, attempt and window length on one line. | |||
* The '''Production effects''' panel is hidden when no Siphon drain or bonus is active. | |||
=== Mandate bonuses fixed and shown everywhere === | |||
* '''Mandate fatigue now works.''' It never applied before. From an alliance's '''second''' back-to-back win, its fleets fight the '''following''' week's Siphon Spines and Wakeheart at '''โ5%''' attack, hull and shields per extra consecutive win, capped at '''โ15%'''. A week without its win resets it. | |||
* '''Master of Trade''' cuts market tax by 15% on '''every''' trade. Before, it only applied to trades with allies. | |||
* '''High Inquisitor''' and '''Rift Cartographer''' fleet speed no longer raises fuel cost, so Rift Cartographer's โ10% fuel now actually saves fuel. | |||
* '''Arch-Architect''' monument upgrades always cost at least one copy less (never below 1). Rounding used to cancel the discount below 10 copies. | |||
* The rollover bonus after a week with no winner is now '''+10% rounded up per tier''' (Prime 4, Accord 17, Spinebreaker 9), and the Realmwarden mail lists the same counts as the vault. | |||
* Your Honor and any Mandate fatigue now show in '''Riftwake Command''' (Mandate effects), in ship info, in fleet travel time and fuel before launch, in the Trading Center tax rate, and as a '''Regnal Honor Discount''' line when accepting an offer. Build times and monument costs update right after an Honor is assigned. | |||
* Honor descriptions now say exactly what they do: Ship Graveyard buyback cost, fleet attack vs pirates and Siphon Spines, fleet hull and shields, Support Vessel field repair, and fleet fuel cost. | |||
== Fleets == | == Fleets == | ||
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* The planet's own moon gate is never used as the exit; exits are your other Warp Gates and your alliance's gates, as before. | * The planet's own moon gate is never used as the exit; exits are your other Warp Gates and your alliance's gates, as before. | ||
* Planets that do not qualify yet show a '''Warp gate hop''' panel on the fleet screen listing the requirements, with a link to the new '''Moons โ How does warp hop work?''' quick guide. | * Planets that do not qualify yet show a '''Warp gate hop''' panel on the fleet screen listing the requirements, with a link to the new '''Moons โ How does warp hop work?''' quick guide. | ||
=== Support Vessels repair allies === | |||
* In FCS attacks and when stationed as a guardian, your [[Support Vessel|Support Vessels]] now also repair other players' ships on your side. | |||
* '''80%''' of your vessels repair your own losses first and '''20%''' repair allies' losses first. Every player's own repairs happen before anyone's ally repairs. | |||
* Vessels with nothing to repair in their group help the other group: with no losses of your own, all your vessels repair allies; with no allied losses, all repair your ships. | |||
* Fewer than 5 vessels means none are set aside for allies, though leftover capacity still helps them. Each vessel still restores at most one ship per round. | |||
== Alliance systems == | == Alliance systems == | ||
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* Each research, monument and class bonus in the '''Effects''' list is now marked '''(ร)''' when it multiplies with the other bonuses to that stat (attack, hull, shield) or '''(+)''' when it adds to them (cargo, speed, fuel, harvest speed). | * Each research, monument and class bonus in the '''Effects''' list is now marked '''(ร)''' when it multiplies with the other bonuses to that stat (attack, hull, shield) or '''(+)''' when it adds to them (cargo, speed, fuel, harvest speed). | ||
* The displayed '''Speed''' and monument '''Attack''' values now match what fleets actually get. | * The displayed '''Speed''' and monument '''Attack''' values now match what fleets actually get. | ||
=== Performance === | |||
* Tapping planets and asteroids, switching colonies, and opening fleet and building screens respond faster again. | |||
* Android plays building animations at a lighter frame rate to keep taps and screen loads responsive. iOS is unchanged. | |||
* The galaxy map no longer redraws every planet a second time after a region loads, so opening and panning the map is quicker, and planet, moon and star art is ready when the map opens instead of popping in. | |||
=== Remember Galaxy Zoom === | |||
* New '''Imperial Access''' setting under '''Settings โ Game โ Visual''': '''Remember Galaxy Zoom''' opens Galaxy view at the zoom you last used instead of the default close-up. | |||
* Off by default and saved only on this device. | |||
== Colonies == | |||
=== Planet cap and moon migration complete === | |||
* The [[Colonization|Astrophysics planet cap]] and one-moon-per-planet migrations are finished. The temporary '''access lock''' on over-cap colonies, '''compensated abandon''' for excess planets and second moons, and their Colony Settings banners are retired. | |||
* Abandoning a colony always follows the normal rules. The planet cap (homeworld + 1 per 3 Astrophysics levels) and one moon per planet stay. | |||
== Fixes == | |||
* Joining a [[Fleet Coordination System|coordinated strike]] (for example a Siphon Spine rally) no longer shows your fleet as a separate solo attack for up to a minute. The fleet was always part of the rally; now it appears inside the rally card right away, and the rally lead sees you join immediately. | |||
* The galaxy map no longer crashes when a planet's moons or pirate outposts appear or disappear while it is on screen. | |||
* Attack, scout, colonize and debris collection from a planet's detail panel now use the planet's latest owner and status, so they no longer target a stale view of the planet. | |||
* Nebula details now show the nebula's rotation day instead of Unknown. | |||
* The building skin picker no longer flashes a broken rarity label while skins are loading. | |||
== See also == | == See also == | ||
Revision as of 06:16, 4 October 2026
A Riftwake patch on top of Version 1.4.6: the Wakeheart now belongs to the alliances that fought for it. Only alliances that took part in clearing a Siphon Spine that window may attack the Wakeheart or be crowned Realmwarden, and Spinebreaker Caches now go straight to the commanders who cleared spines โ whichever alliance wins.
Full rules: Riftwake Incursion. Or open Settings โ Quick Guides in-game.
Also in this patch: planets can warp hop through their own moon's Warp Gate.
Riftwake Incursion
Wakeheart entry
- To attack the Wakeheart, your alliance must have taken part in a battle that cleared a Siphon Spine this window โ as the rally lead or as an allied joiner. This comes on top of the existing War Guild levy.
- Joining an ally's spine rally is enough: every alliance with a fleet in the clearing battle earns its own entry. An ally clearing a spine without your fleets does not.
- Entry lasts the whole window and cannot be taken away, even if a rival later re-clears that spine. Each daily window starts fresh.
- Missed the opening? Clear a respawned spine to earn entry.
- An alliance without entry cannot become Realmwarden, whatever its hold time.
- Stationing to reinforce your own or an ally's hold needs no entry.
Spinebreaker Caches go to spine clearers
- When a window crowns a Realmwarden, all Spinebreaker Caches (ร8 by default) are delivered automatically to the commanders who took part in spine clears that window โ from any alliance, not only the winner.
- The pool is split by the number of clears each commander took part in, counted once per clear however many fleets they sent. Each recipient gets a mail.
- The Realmwarden vault now holds Prime and Accord caches for leadership to gift.
- A window that ends with no Realmwarden pays no Spinebreaker Caches; spine clearers still receive the spine-clear participation pack.
Siphon Spine status in Riftwake Command
- Spine tiles now show four states: Active, Cleared (stays down until the Wakeheart opens), Respawning (with a time range) and Respawned.
- Spines respawn 90 ยฑ 15 minutes after their own clear, and only once the Wakeheart is open, at 50% garrison strength.
- The Road to Realmwarden checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing.
Alliance only and Ally collaboration Scars
- Scars 1, 3 and 5 are now Alliance only; Scars 2 and 4 are Ally collaboration. The mode follows the weekly Scar rotation.
- On an Alliance only Scar, diplomatic allies are rivals: they cannot join your rallies, launch from your stations or station at your Wakeheart, and they may contest your hold. Allied fleets stationed at the Wakeheart are sent home when you capture it.
- On an Ally collaboration Scar, allied reinforce, inter-alliance rallies and allied-station launches work as before.
- Riftwake Command shows the mode as a badge, and the window-opened mail states it.
- On an Alliance only Scar the Wakeheart panel no longer offers Station to allies, and the Allow inter-alliance participation toggle is hidden when launching or managing a rally against its Spines or Wakeheart.
Riftwake Command
- Once a window is won, the top panel shows the winning alliance's tag and name and the time left on its Mandate, instead of repeating the phase.
- The navigate button reads Navigate to Active Scar only while a combat window is open. Before that it reads Navigate to Upcoming Scar, or Navigate to Next Week's Scar when the next window starts a new Riftwake week.
- The Next Incursion panel is shorter: countdown, then Scar, attempt and window length on one line.
- The Production effects panel is hidden when no Siphon drain or bonus is active.
Mandate bonuses fixed and shown everywhere
- Mandate fatigue now works. It never applied before. From an alliance's second back-to-back win, its fleets fight the following week's Siphon Spines and Wakeheart at โ5% attack, hull and shields per extra consecutive win, capped at โ15%. A week without its win resets it.
- Master of Trade cuts market tax by 15% on every trade. Before, it only applied to trades with allies.
- High Inquisitor and Rift Cartographer fleet speed no longer raises fuel cost, so Rift Cartographer's โ10% fuel now actually saves fuel.
- Arch-Architect monument upgrades always cost at least one copy less (never below 1). Rounding used to cancel the discount below 10 copies.
- The rollover bonus after a week with no winner is now +10% rounded up per tier (Prime 4, Accord 17, Spinebreaker 9), and the Realmwarden mail lists the same counts as the vault.
- Your Honor and any Mandate fatigue now show in Riftwake Command (Mandate effects), in ship info, in fleet travel time and fuel before launch, in the Trading Center tax rate, and as a Regnal Honor Discount line when accepting an offer. Build times and monument costs update right after an Honor is assigned.
- Honor descriptions now say exactly what they do: Ship Graveyard buyback cost, fleet attack vs pirates and Siphon Spines, fleet hull and shields, Support Vessel field repair, and fleet fuel cost.
Fleets
Warp hop from planets
- A planet can now launch warp hops through its own moon's Warp Gate (any level) once the planet has an Ascension Gate (level 1+).
- Planet launches add extra warp readiness: 5 minutes at Ascension Gate level 1, 5 seconds less per level, down to 2 minutes from level 37. Moon launches are unchanged.
- The planet's own moon gate is never used as the exit; exits are your other Warp Gates and your alliance's gates, as before.
- Planets that do not qualify yet show a Warp gate hop panel on the fleet screen listing the requirements, with a link to the new Moons โ How does warp hop work? quick guide.
Support Vessels repair allies
- In FCS attacks and when stationed as a guardian, your Support Vessels now also repair other players' ships on your side.
- 80% of your vessels repair your own losses first and 20% repair allies' losses first. Every player's own repairs happen before anyone's ally repairs.
- Vessels with nothing to repair in their group help the other group: with no losses of your own, all your vessels repair allies; with no allied losses, all repair your ships.
- Fewer than 5 vessels means none are set aside for allies, though leftover capacity still helps them. Each vessel still restores at most one ship per round.
Alliance systems
- The Guardian security cut from Harvest and Survey is now loaded into the stationed Guardian fleet's cargo and credited when the fleet returns home, instead of landing in your colony straight away.
- The runner's share and the Guardian cut are both capped by free cargo space.
- When a Harvest/Survey fleet's hold fills, the run ends early and the fleet flies home โ the same as an asteroid harvest. The report shows Cargo Full.
- A Guardian with a full hold keeps guarding for its whole station time; it simply stops earning.
- Anything that does not fit goes to the alliance daily pool, so no resources are lost.
- Guardian fleets that cannot carry any cargo no longer take a share; the cut goes to the other Guardians.
Relics & cosmetics
Buy any relic skin, anytime
- Every relic skin โ personal or alliance โ can now be bought with Quantum Shards at any time. You no longer need to forge the relic first, and Bazaar families are no longer locked.
- Each purchase fills a relic slot. A forged relic (or, for the alliance, a donated base relic in stock) fills it for free and is spent. Without one, the purchase costs 20 Quantum Shards extra, whatever the skin's rarity.
- Alliance purchases use a base from alliance stock first, then the buyer's own forged relic, then the 20 QS slot price. Donating base relics is optional but makes later purchases cheaper.
- Spending a personal relic removes its base look until you forge it again. Skins you own stay usable. Spent relics still count toward your collection score, and you can forge the relic again.
- Details: Relics โ Relic slots.
Alliance flags, badges and copies
- Alliances can collect every skin of a badge or flag and switch the active one at any time.
- System themes and monuments are bought in copies. Each copy covers up to 5 controlled systems; buy more copies as your territory grows. The Archive level no longer limits deployments, and existing deployments keep enough copies.
Balance
- Spine-clear contribution now counts once per commander per clear instead of once per fleet. Contribution scores from spine clears are lower, which can change 2nd / 3rd place participation rewards.
Cargo research
- Galactic Commerce cargo capacity is now +6% per level (was +4%).
- Trade Networks now also grants +2% cargo capacity per level.
- The two bonuses are added together and apply to every ship with cargo: transports, harvests, debris collection, expeditions and raid loot.
- Example: a Megahauler (800,000 base) at Galactic Commerce 30 and Trade Networks 31 carries 2,736,000 (was 1,760,000). Hauling 150M now takes 55 Megahaulers instead of 86.
Ship and defense info
- Each research, monument and class bonus in the Effects list is now marked (ร) when it multiplies with the other bonuses to that stat (attack, hull, shield) or (+) when it adds to them (cargo, speed, fuel, harvest speed).
- The displayed Speed and monument Attack values now match what fleets actually get.
Performance
- Tapping planets and asteroids, switching colonies, and opening fleet and building screens respond faster again.
- Android plays building animations at a lighter frame rate to keep taps and screen loads responsive. iOS is unchanged.
- The galaxy map no longer redraws every planet a second time after a region loads, so opening and panning the map is quicker, and planet, moon and star art is ready when the map opens instead of popping in.
Remember Galaxy Zoom
- New Imperial Access setting under Settings โ Game โ Visual: Remember Galaxy Zoom opens Galaxy view at the zoom you last used instead of the default close-up.
- Off by default and saved only on this device.
Colonies
Planet cap and moon migration complete
- The Astrophysics planet cap and one-moon-per-planet migrations are finished. The temporary access lock on over-cap colonies, compensated abandon for excess planets and second moons, and their Colony Settings banners are retired.
- Abandoning a colony always follows the normal rules. The planet cap (homeworld + 1 per 3 Astrophysics levels) and one moon per planet stay.
Fixes
- Joining a coordinated strike (for example a Siphon Spine rally) no longer shows your fleet as a separate solo attack for up to a minute. The fleet was always part of the rally; now it appears inside the rally card right away, and the rally lead sees you join immediately.
- The galaxy map no longer crashes when a planet's moons or pirate outposts appear or disappear while it is on screen.
- Attack, scout, colonize and debris collection from a planet's detail panel now use the planet's latest owner and status, so they no longer target a stale view of the planet.
- Nebula details now show the nebula's rotation day instead of Unknown.
- The building skin picker no longer flashes a broken rarity label while skins are loading.