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Full rules: [[Riftwake Incursion]]. Or open '''Settings โ Quick Guides''' in-game. | Full rules: [[Riftwake Incursion]]. Or open '''Settings โ Quick Guides''' in-game. | ||
Also in this patch: '''planets can warp hop''' through their own moon's [[Warp Gate]]. | |||
== Riftwake Incursion == | == Riftwake Incursion == | ||
| Line 26: | Line 28: | ||
* Spines respawn '''90 ยฑ 15 minutes after their own clear''', and only once the Wakeheart is open, at 50% garrison strength. | * Spines respawn '''90 ยฑ 15 minutes after their own clear''', and only once the Wakeheart is open, at 50% garrison strength. | ||
* The '''Road to Realmwarden''' checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing. | * The '''Road to Realmwarden''' checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing. | ||
== Fleets == | |||
=== Warp hop from planets === | |||
* A planet can now launch warp hops through its own moon's [[Warp Gate]] (any level) once the planet has an [[Ascension Gate]] (level 1+). | |||
* Planet launches add extra warp readiness: '''5 minutes''' at Ascension Gate level 1, '''5 seconds''' less per level, down to '''2 minutes''' from level 37. Moon launches are unchanged. | |||
* The planet's own moon gate is never used as the exit; exits are your other Warp Gates and your alliance's gates, as before. | |||
* Planets that do not qualify yet show a '''Warp gate hop''' panel on the fleet screen listing the requirements, with a link to the new '''Moons โ How does warp hop work?''' quick guide. | |||
== Alliance systems == | |||
=== Harvest shares ride home in fleet cargo === | |||
* The '''Guardian security cut''' from Harvest and Survey is now loaded into the stationed Guardian fleet's '''cargo''' and credited when the fleet returns home, instead of landing in your colony straight away. | |||
* The runner's share and the Guardian cut are both capped by '''free cargo space'''. | |||
* When a Harvest/Survey fleet's hold fills, the run '''ends early''' and the fleet flies home โ the same as an asteroid harvest. The report shows '''Cargo Full'''. | |||
* A Guardian with a full hold keeps guarding for its '''whole station time'''; it simply stops earning. | |||
* Anything that does not fit goes to the '''alliance daily pool''', so no resources are lost. | |||
* Guardian fleets that cannot carry any cargo no longer take a share; the cut goes to the other Guardians. | |||
== Relics & cosmetics == | |||
=== Buy any relic skin, anytime === | |||
* Every relic skin โ personal or alliance โ can now be bought with Quantum Shards at any time. You no longer need to forge the relic first, and Bazaar families are no longer locked. | |||
* Each purchase fills a '''relic slot'''. A forged relic (or, for the alliance, a donated base relic in stock) fills it for free and is spent. Without one, the purchase costs '''20 Quantum Shards''' extra, whatever the skin's rarity. | |||
* Alliance purchases use a base from alliance stock first, then the buyer's own forged relic, then the 20 QS slot price. Donating base relics is optional but makes later purchases cheaper. | |||
* Spending a personal relic removes its base look until you forge it again. Skins you own stay usable. Spent relics still count toward your collection score, and you can forge the relic again. | |||
* Details: [[Relics#Relic slots|Relics โ Relic slots]]. | |||
=== Alliance flags, badges and copies === | |||
* Alliances can collect '''every''' skin of a badge or flag and switch the active one at any time. | |||
* System themes and monuments are bought in '''copies'''. Each copy covers up to '''5''' controlled systems; buy more copies as your territory grows. The Archive level no longer limits deployments, and existing deployments keep enough copies. | |||
== Balance == | == Balance == | ||
* Spine-clear contribution now counts '''once per commander per clear''' instead of once per fleet. Contribution scores from spine clears are lower, which can change 2nd / 3rd place participation rewards. | * Spine-clear contribution now counts '''once per commander per clear''' instead of once per fleet. Contribution scores from spine clears are lower, which can change 2nd / 3rd place participation rewards. | ||
=== Cargo research === | |||
* [[Galactic Commerce]] cargo capacity is now '''+6% per level''' (was +4%). | |||
* [[Trade Networks]] now also grants '''+2% cargo capacity per level'''. | |||
* The two bonuses are '''added together''' and apply to every ship with cargo: transports, harvests, debris collection, expeditions and raid loot. | |||
* Example: a Megahauler (800,000 base) at Galactic Commerce 30 and Trade Networks 31 carries '''2,736,000''' (was 1,760,000). Hauling 150M now takes 55 Megahaulers instead of 86. | |||
=== Ship and defense info === | |||
* Each research, monument and class bonus in the '''Effects''' list is now marked '''(ร)''' when it multiplies with the other bonuses to that stat (attack, hull, shield) or '''(+)''' when it adds to them (cargo, speed, fuel, harvest speed). | |||
* The displayed '''Speed''' and monument '''Attack''' values now match what fleets actually get. | |||
== See also == | == See also == | ||
* [[Riftwake Incursion]] | * [[Riftwake Incursion]] | ||
* [[Relics]] ยท [[Alliance Archive]] | |||
* [[Alliances]] | |||
* [[Alliance Power]] | * [[Alliance Power]] | ||
* [[Warp Gate]] ยท [[Ascension Gate]] | |||
* [[Galactic Commerce]] ยท [[Trade Networks]] | |||
* [[Version 1.4.6]] | * [[Version 1.4.6]] | ||
Revision as of 12:28, 2 October 2026
A Riftwake patch on top of Version 1.4.6: the Wakeheart now belongs to the alliances that fought for it. Only alliances that took part in clearing a Siphon Spine that window may attack the Wakeheart or be crowned Realmwarden, and Spinebreaker Caches now go straight to the commanders who cleared spines โ whichever alliance wins.
Full rules: Riftwake Incursion. Or open Settings โ Quick Guides in-game.
Also in this patch: planets can warp hop through their own moon's Warp Gate.
Riftwake Incursion
Wakeheart entry
- To attack the Wakeheart, your alliance must have taken part in a battle that cleared a Siphon Spine this window โ as the rally lead or as an allied joiner. This comes on top of the existing War Guild levy.
- Joining an ally's spine rally is enough: every alliance with a fleet in the clearing battle earns its own entry. An ally clearing a spine without your fleets does not.
- Entry lasts the whole window and cannot be taken away, even if a rival later re-clears that spine. Each daily window starts fresh.
- Missed the opening? Clear a respawned spine to earn entry.
- An alliance without entry cannot become Realmwarden, whatever its hold time.
- Stationing to reinforce your own or an ally's hold needs no entry.
Spinebreaker Caches go to spine clearers
- When a window crowns a Realmwarden, all Spinebreaker Caches (ร8 by default) are delivered automatically to the commanders who took part in spine clears that window โ from any alliance, not only the winner.
- The pool is split by the number of clears each commander took part in, counted once per clear however many fleets they sent. Each recipient gets a mail.
- The Realmwarden vault now holds Prime and Accord caches for leadership to gift.
- A window that ends with no Realmwarden pays no Spinebreaker Caches; spine clearers still receive the spine-clear participation pack.
Siphon Spine status in Riftwake Command
- Spine tiles now show four states: Active, Cleared (stays down until the Wakeheart opens), Respawning (with a time range) and Respawned.
- Spines respawn 90 ยฑ 15 minutes after their own clear, and only once the Wakeheart is open, at 50% garrison strength.
- The Road to Realmwarden checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing.
Fleets
Warp hop from planets
- A planet can now launch warp hops through its own moon's Warp Gate (any level) once the planet has an Ascension Gate (level 1+).
- Planet launches add extra warp readiness: 5 minutes at Ascension Gate level 1, 5 seconds less per level, down to 2 minutes from level 37. Moon launches are unchanged.
- The planet's own moon gate is never used as the exit; exits are your other Warp Gates and your alliance's gates, as before.
- Planets that do not qualify yet show a Warp gate hop panel on the fleet screen listing the requirements, with a link to the new Moons โ How does warp hop work? quick guide.
Alliance systems
- The Guardian security cut from Harvest and Survey is now loaded into the stationed Guardian fleet's cargo and credited when the fleet returns home, instead of landing in your colony straight away.
- The runner's share and the Guardian cut are both capped by free cargo space.
- When a Harvest/Survey fleet's hold fills, the run ends early and the fleet flies home โ the same as an asteroid harvest. The report shows Cargo Full.
- A Guardian with a full hold keeps guarding for its whole station time; it simply stops earning.
- Anything that does not fit goes to the alliance daily pool, so no resources are lost.
- Guardian fleets that cannot carry any cargo no longer take a share; the cut goes to the other Guardians.
Relics & cosmetics
Buy any relic skin, anytime
- Every relic skin โ personal or alliance โ can now be bought with Quantum Shards at any time. You no longer need to forge the relic first, and Bazaar families are no longer locked.
- Each purchase fills a relic slot. A forged relic (or, for the alliance, a donated base relic in stock) fills it for free and is spent. Without one, the purchase costs 20 Quantum Shards extra, whatever the skin's rarity.
- Alliance purchases use a base from alliance stock first, then the buyer's own forged relic, then the 20 QS slot price. Donating base relics is optional but makes later purchases cheaper.
- Spending a personal relic removes its base look until you forge it again. Skins you own stay usable. Spent relics still count toward your collection score, and you can forge the relic again.
- Details: Relics โ Relic slots.
Alliance flags, badges and copies
- Alliances can collect every skin of a badge or flag and switch the active one at any time.
- System themes and monuments are bought in copies. Each copy covers up to 5 controlled systems; buy more copies as your territory grows. The Archive level no longer limits deployments, and existing deployments keep enough copies.
Balance
- Spine-clear contribution now counts once per commander per clear instead of once per fleet. Contribution scores from spine clears are lower, which can change 2nd / 3rd place participation rewards.
Cargo research
- Galactic Commerce cargo capacity is now +6% per level (was +4%).
- Trade Networks now also grants +2% cargo capacity per level.
- The two bonuses are added together and apply to every ship with cargo: transports, harvests, debris collection, expeditions and raid loot.
- Example: a Megahauler (800,000 base) at Galactic Commerce 30 and Trade Networks 31 carries 2,736,000 (was 1,760,000). Hauling 150M now takes 55 Megahaulers instead of 86.
Ship and defense info
- Each research, monument and class bonus in the Effects list is now marked (ร) when it multiplies with the other bonuses to that stat (attack, hull, shield) or (+) when it adds to them (cargo, speed, fuel, harvest speed).
- The displayed Speed and monument Attack values now match what fleets actually get.