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Expeditions: Difference between revisions

From Per Regna
 
Line 36: Line 36:
* Rally multipliers (Realm 2+)
* Rally multipliers (Realm 2+)
* Fleet cargo capacity
* Fleet cargo capacity
* Faction modifiers (Realm 3+)
* Player Class as Explorer


=== See subpages: ===
=== See subpages: ===

Latest revision as of 10:54, 18 March 2026

Expeditions

Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards.

Unlike passive missions, expeditions require players to:

  • Launch a fleet with at least 1 Probe
  • Resolve a random event at each depth
  • Choose whether to Extract or Continue
  • Manage increasing risk per depth

Core Expedition Flow

  1. Select Expedition Node on Galaxy Map
  2. Launch Fleet (minimum 1 Probe required)
  3. Arrive at Depth 1
  4. Resolve event
  5. Choose:
    1. Extract (secure accumulated loot)
    2. Continue (advance to next depth)

Maximum Depth

Expeditions may have 1 to 3 depth, and after Realm 2 if a player has Celestial Orrery monument deployed in their capital planet they will be able to send up to 4 depth.

Base Loot Formula

baseLoot = nodeType.baseReward
depthMultiplier = [1.0, 1.5, 2.5]   // D1, D2, D3
eventBonus = 1.0 – 2.0
explorerBonus = 1.15 (Explorer archetype)

finalLoot = baseLoot × depthMultiplier × eventBonus × explorerBonus

Loot is further modified by:

  • Node State (Charged or Dormant)
  • Rally multipliers (Realm 2+)
  • Fleet cargo capacity
  • Player Class as Explorer

See subpages:

Expeditions/Depth System

Expeditions/Nebula Zones

Expeditions/Rewards

Expeditions/Fleet Mechanics

Expeditions/Faction Expeditions