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3 March 2026
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Β Β Β Β 09:53 | Expeditions/Fleet Mechanics 4 changes history +2,389 [Admin (4Γ)] | |||
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09:53 (cur | prev) β5 Admin talk contribs (β1. Return Type Specialist Ships (Max +10%)) Tag: Visual edit | |||
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09:27 (cur | prev) β471 Admin talk contribs Tag: Visual edit | |||
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09:25 (cur | prev) β991 Admin talk contribs Tag: Visual edit | |||
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09:17 (cur | prev) +3,856 Admin talk contribs Tag: Visual edit | |||
2 March 2026
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NΒ Β Β 20:08 | Expeditions/Faction Expeditions 2 changes history +689 [Admin (2Γ)] | |||
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20:08 (cur | prev) +8 Admin talk contribs Tag: Visual edit | |||
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20:05 (cur | prev) +681 Admin talk contribs (Created page with "= Faction Expeditions (Realm 3) = Realm 3 integrates pirate faction mechanics into expedition nodes. == Faction Reputation Effects == {| class="wikitable" !Reputation !Effects |- |Hostile | +20% combat events, +30% loot |- |Neutral |Standard behavior |- |Friendly | -30% combat risk |- |Allied |Faction escorts assist fleet |} == Pirate Interference Event == Trigger: * Recently raided faction Player Choices: # Fight # Bribe # Negotiate (Explorer class is required) # R...") Tag: Visual edit | |||
| NΒ Β Β Β 20:03Β | Expeditions/Fleet Mechanics diffhist +664 Admin talk contribs (Created page with " = Expedition Fleet Mechanics = == Requirements == * At least 1 Probe required == Fleet Power Impact == Fleet strength influences: * Pirate encounter success * Hull damage probability * Stun chance * Faction risk level Suggested scaling:<pre> combatRatio = fleetPower / recommendedPower if combatRatio >= 1.0: riskModifier = -20% elif combatRatio < 0.7: riskModifier = +25% </pre> == Cargo Capacity == Loot extracted cannot exceed fleet cargo capacity. Cargo...") | ||||
| NΒ Β Β Β 20:03Β | Expeditions/Rewards diffhist +848 Admin talk contribs (Created page with "= Expedition Rewards = Rewards scale by: * Realm * Depth * Node Type * Node State * Rally participation * Archetype bonuses == Realm 1 Rewards == Resources: * Steel * Quartz * Minor Gas Drops: * Research Fragments * Blueprint Fragments * Codex Entries Failure: * No ship loss * Stun only == Realm 2 Additions == New: * Higher fragment rates * Meteorite coordinates * Rally multiplier Rally Multiplier Formula:<pre> rallyMultiplier = 1 + (0.28 Γ log2(participants +...") | ||||
| NΒ Β Β Β 20:03Β | Expeditions/Nebula Zones diffhist +839 Admin talk contribs (Created page with "= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression. == Characteristics == Higher probability of: * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops Lower probability of: * Raw cargo events * Direct pirate combat (unless faction-aligned) == Nebula Difficulty by Depth == {| class="wikitable" !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0β5% |Low |Low |- |2 |5β15% |Medium |Medium |- |3 |10β30% |High |H...") | ||||
| NΒ Β Β Β 20:02Β | Expeditions/Depth System diffhist +1,197 Admin talk contribs (Created page with " = Expedition Depth System = Each depth increases reward multipliers and risk exposure. == Depth Multipliers (Realm 1) == {| class="wikitable" !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10β15%) |- |2 |1.5x |Medium |Medium (15β20%) |- |3 |2.5x |High |High (20β30%) |} == Depth 1 == Purpose: * Low-risk introduction layer * Safe extraction farming Typical Events: * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift Failur...") | ||||