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Defense Yard: Difference between revisions

From Per Regna
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Sync building catalog + capabilities (Defense Yard)
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{{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br>
{{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br>
Higher levels unlock stronger defenses.|requirements=None|costMultiplier=2|buildTimeMultiplier=2.2}}
Higher levels unlock stronger defenses.|costMultiplier=2|buildTimeMultiplier=2.2}}


= Defense Yard =
= Defense Yard =
The '''Defense Yard''' constructs planetary defense installations designed to protect colonies from hostile fleets.
The '''Defense Yard''' manufactures planetary defenses โ€” turrets, advanced batteries, and shield domes from the [[Defenses]] catalog.


These facilities manufacture missile batteries, energy turrets, and automated defense platforms.
== Mechanics ==
* Required to build and upgrade every defense on the colony
* Higher levels unlock stronger units and reduce defense build time
* Contributes to colony and empire '''defense tonnage''' capacity


== Mechanics ==
== Special capabilities ==
=== Construction & tonnage ===
* Exceeding defense tonnage caps slows new defense builds dramatically โ€” watch the tonnage panel when spamming turrets
* Moon defense yards contribute a '''partial fraction''' of their level toward empire defense capacity; only the highest moon yard per parent planet counts for that bonus
* Scrap tools in-yard recover a portion of defense cost (same debris rules as PvP salvage rates)


* Enables construction of defensive structures.
== Strategy ==
* Higher levels unlock advanced defenses.
* Upgrade before unlocking the next realm's defense tier
* Defense construction speed improves with upgrades.
* Pair with [[Engineering Lab]] on worlds you expect to siege-proof
* See [[Defenses]] for unit roles ([[Flak Cannon]], [[Planetary Dome]], etc.)


== Lore ==
== Lore ==
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Many worlds owe their survival to the relentless production of these facilities during times of war.
Many worlds owe their survival to the relentless production of these facilities during times of war.


== Strategy ==
== References ==
Defense Yards are crucial for securing important colonies, especially those producing valuable resources.
* [[Defenses]]
* [[Tonnage]] ยท [[Engineering Lab]]
* [[Buildings]]

Revision as of 05:45, 13 September 2026

Defense Yard

Category Infrastructure
Realm 1
Placement Planet / Moon
Initial Cost

Steel: 400
Quartz: 250
Gas: 150
Iridium: โ€”
Silicium: โ€”
Elerium: โ€”

Build Time 18s
Build Time Multiplier 2.2
Cost Multiplier 2
Base Effects
Allows construction of planetary defense systems.

Higher levels unlock stronger defenses.

Requirements
{{{requirements}}}

Defense Yard

The Defense Yard manufactures planetary defenses โ€” turrets, advanced batteries, and shield domes from the Defenses catalog.

Mechanics

  • Required to build and upgrade every defense on the colony
  • Higher levels unlock stronger units and reduce defense build time
  • Contributes to colony and empire defense tonnage capacity

Special capabilities

Construction & tonnage

  • Exceeding defense tonnage caps slows new defense builds dramatically โ€” watch the tonnage panel when spamming turrets
  • Moon defense yards contribute a partial fraction of their level toward empire defense capacity; only the highest moon yard per parent planet counts for that bonus
  • Scrap tools in-yard recover a portion of defense cost (same debris rules as PvP salvage rates)

Strategy

Lore

Colonial defense yards resemble fortified industrial complexes where heavy weapon platforms are manufactured and deployed across planetary surfaces.

Many worlds owe their survival to the relentless production of these facilities during times of war.

References