Defense Yard: Difference between revisions
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{{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br> | {{Building|name=Defense Yard|image=Building_DefenseYard.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=400|quartz=250|gas=150|time=18s|effects=Allows construction of planetary defense systems.<br> | ||
Higher levels unlock stronger defenses. | Higher levels unlock stronger defenses.|costMultiplier=2|buildTimeMultiplier=2.2}} | ||
= Defense Yard = | = Defense Yard = | ||
The '''Defense Yard''' | The '''Defense Yard''' manufactures planetary defenses โ turrets, advanced batteries, and shield domes from the [[Defenses]] catalog. | ||
== Mechanics == | |||
* Required to build and upgrade every defense on the colony | |||
* Higher levels unlock stronger units and reduce defense build time | |||
* Contributes to colony and empire '''defense tonnage''' capacity | |||
== | == Special capabilities == | ||
=== Construction & tonnage === | |||
* Exceeding defense tonnage caps slows new defense builds dramatically โ watch the tonnage panel when spamming turrets | |||
* Moon defense yards contribute a '''partial fraction''' of their level toward empire defense capacity; only the highest moon yard per parent planet counts for that bonus | |||
* Scrap tools in-yard recover a portion of defense cost (same debris rules as PvP salvage rates) | |||
* | == Strategy == | ||
* | * Upgrade before unlocking the next realm's defense tier | ||
* | * Pair with [[Engineering Lab]] on worlds you expect to siege-proof | ||
* See [[Defenses]] for unit roles ([[Flak Cannon]], [[Planetary Dome]], etc.) | |||
== Lore == | == Lore == | ||
| Line 18: | Line 26: | ||
Many worlds owe their survival to the relentless production of these facilities during times of war. | Many worlds owe their survival to the relentless production of these facilities during times of war. | ||
== | == References == | ||
* [[Defenses]] | |||
* [[Tonnage]] ยท [[Engineering Lab]] | |||
* [[Buildings]] | |||
Revision as of 05:45, 13 September 2026
| Defense Yard | |
|---|---|
| Category | Infrastructure |
| Realm | 1 |
| Placement | Planet / Moon |
| Initial Cost | |
|
Steel: 400 | |
| Build Time | 18s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2 |
| Base Effects | |
| Allows construction of planetary defense systems. Higher levels unlock stronger defenses. | |
| Requirements | |
| {{{requirements}}} | |
Defense Yard
The Defense Yard manufactures planetary defenses โ turrets, advanced batteries, and shield domes from the Defenses catalog.
Mechanics
- Required to build and upgrade every defense on the colony
- Higher levels unlock stronger units and reduce defense build time
- Contributes to colony and empire defense tonnage capacity
Special capabilities
Construction & tonnage
- Exceeding defense tonnage caps slows new defense builds dramatically โ watch the tonnage panel when spamming turrets
- Moon defense yards contribute a partial fraction of their level toward empire defense capacity; only the highest moon yard per parent planet counts for that bonus
- Scrap tools in-yard recover a portion of defense cost (same debris rules as PvP salvage rates)
Strategy
- Upgrade before unlocking the next realm's defense tier
- Pair with Engineering Lab on worlds you expect to siege-proof
- See Defenses for unit roles (Flak Cannon, Planetary Dome, etc.)
Lore
Colonial defense yards resemble fortified industrial complexes where heavy weapon platforms are manufactured and deployed across planetary surfaces.
Many worlds owe their survival to the relentless production of these facilities during times of war.
