Expeditions: Difference between revisions
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Created page with " = Expeditions = Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue. Unlike passive missions, expeditions involve decision-making at each depth and risk escalation. Source system design: Expedition System Design Document == Core Flow == Select an Expedition Node on the Galaxy Map Launch Fleet (minimum 1 Probe required) Resolve Depth Event Choose: Extract (..." Β |
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== Base Loot Formula == | == Base Loot Formula == | ||
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baseLoot = nodeType.baseReward | baseLoot = nodeType.baseReward | ||
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finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | ||
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Loot is also affected by: | Loot is also affected by: | ||
Revision as of 19:56, 2 March 2026
Expeditions
Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue.
Unlike passive missions, expeditions involve decision-making at each depth and risk escalation.
Source system design: Expedition System Design Document
Core Flow
Select an Expedition Node on the Galaxy Map
Launch Fleet (minimum 1 Probe required)
Resolve Depth Event
Choose:
Extract (secure all accumulated loot)
Continue (advance to next depth with increased risk and reward)
Maximum Depth by Realm
| Realm | Maximum Depth |
|---|---|
| Realm 1 | Depth 3 |
| Realm 2 | Depth 4 |
| Realm 3 | Depth 5 |
| Realm 4+ | Depth 7β10 (Legendary) |
Base Loot Formula
baseLoot = nodeType.baseReward depthMultiplier = [1.0, 1.5, 2.5]Β // D1, D2, D3 eventBonus = 1.0 β 2.0 explorerBonus = 1.15 if Explorer finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus
Loot is also affected by:
Node State (Charged or Dormant)
Rally multipliers (Realm 2+)
Fleet cargo capacity
See subpages: