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Created page with "= 🚀 Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe..." |
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= | = Fleet & Ships = | ||
Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. | Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. | ||
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---- | ---- | ||
== | == Fleet Combat Fundamentals == | ||
Every ship has: | Every ship has: | ||
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---- | ---- | ||
= | = Realm 1 Ships (Foundation Era) = | ||
Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat. | Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat. | ||
== | == Support Ships == | ||
[[Probe]] | |||
Basic scout ship for espionage and expeditions. | Basic scout ship for espionage and expeditions. | ||
Extremely fast. Minimal combat capability. | Extremely fast. Minimal combat capability. | ||
[[Cargo Ship]] | |||
Primary early logistics vessel with strong cargo capacity. | Primary early logistics vessel with strong cargo capacity. | ||
[[Recycler]] | |||
Collects debris fields after battles. | Collects debris fields after battles. | ||
Key economic accelerator in early PvE/PvP cycles. | Key economic accelerator in early PvE/PvP cycles. | ||
[[Colony Ship]] | |||
Establishes new colonies and enables multi-planet expansion. | Establishes new colonies and enables multi-planet expansion. | ||
== | == Combat Ships == | ||
[[Kamikaze]] | |||
Cheap early skirmisher. | Cheap early skirmisher. | ||
Effective against probes via Rapid Fire. | Effective against probes via Rapid Fire. | ||
[[Fighter]] | |||
Backbone early combat unit. | Backbone early combat unit. | ||
Balanced attack, mobility, and cost. | Balanced attack, mobility, and cost. | ||
[[Battleship]] | |||
Realm 1 flagship heavy hitter. | Realm 1 flagship heavy hitter. | ||
High durability and firepower for early dominance. | High durability and firepower for early dominance. | ||
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---- | ---- | ||
= | = Realm 2 Ships (Expansion Era) = | ||
Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity. | Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity. | ||
== | == Escort & Support == | ||
[[Corvette]] | |||
Convoy escort ship. | Convoy escort ship. | ||
Strong defensive profile for protection roles. | Strong defensive profile for protection roles. | ||
[[Freighter]] | |||
Large-scale hauling vessel. | Large-scale hauling vessel. | ||
Massively increased cargo capacity over Cargo Ship. | Massively increased cargo capacity over Cargo Ship. | ||
[[Frigate]] | |||
Shield-support and science utility ship. | Shield-support and science utility ship. | ||
Provides fleet synergy. | Provides fleet synergy. | ||
[[Orbital Refinery]] | |||
Orbiting support platform that boosts asteroid/solar node resource intake. | Orbiting support platform that boosts asteroid/solar node resource intake. | ||
== | == Combat Escalation == | ||
[[Cruiser]] | |||
Durable frontline tank. | Durable frontline tank. | ||
Strong Rapid Fire against lighter ships. | Strong Rapid Fire against lighter ships. | ||
[[Destroyer]] | |||
Anti-shield specialist. | Anti-shield specialist. | ||
Counters tanks and shield structures. | Counters tanks and shield structures. | ||
[[Bomber]] | |||
Anti-defense specialist. | Anti-defense specialist. | ||
Designed for base cracking and turret suppression. | Designed for base cracking and turret suppression. | ||
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---- | ---- | ||
= | = Realm 3 Ships (High-Technology Era) = | ||
Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions. | Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions. | ||
== | == Advanced Combat Ships == | ||
[[Heavy Cruiser]] | |||
Durable mainline warship. | Durable mainline warship. | ||
Forms backbone of advanced fleets. | Forms backbone of advanced fleets. | ||
[[Dreadnought]] | |||
Siege-focused warship. | Siege-focused warship. | ||
High Rapid Fire vs cruisers, domes, and defenses. | High Rapid Fire vs cruisers, domes, and defenses. | ||
== | == Capital Support Ships == | ||
[[Carrier]] | |||
Capital support ship that launches autonomous drones. | Capital support ship that launches autonomous drones. | ||
Anchors fleet formations. | Anchors fleet formations. | ||
[[Advanced Recycler]] | |||
Mid-to-late salvage vessel with improved debris efficiency. | Mid-to-late salvage vessel with improved debris efficiency. | ||
[[Science Vessel]] | |||
Deep PvE vessel. | Deep PvE vessel. | ||
Unlocks anomalies and improves expedition safety. | Unlocks anomalies and improves expedition safety. | ||
[[Planetary Harvester]] | |||
Surface-based industrial crawler. | Surface-based industrial crawler. | ||
Boosts planetary resource output. (Not space-capable) | Boosts planetary resource output. (Not space-capable) | ||
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---- | ---- | ||
= | = Realm 4 Ships (Ascension Era) = | ||
Realm 4 unlocks prestige-tier fleets and strategic endgame dominance. | Realm 4 unlocks prestige-tier fleets and strategic endgame dominance. | ||
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== ⚔ Endgame Combat Ships == | == ⚔ Endgame Combat Ships == | ||
[[Battlecruiser]] | |||
High-tier frontline warship. | High-tier frontline warship. | ||
Major durability and firepower scaling. | Major durability and firepower scaling. | ||
[[Titan]] | |||
Prestige dreadnought with siege-focused abilities. | Prestige dreadnought with siege-focused abilities. | ||
[[Colossus]] | |||
Planet-cracking siege platform. | Planet-cracking siege platform. | ||
Designed for strategic objectives. | Designed for strategic objectives. | ||
== | == High-End Support == | ||
[[Support Vessel]] | |||
Repair and buff platform. | Repair and buff platform. | ||
Sustains fleets in extended engagements. | Sustains fleets in extended engagements. | ||
[[Megahauler]] | |||
Massive logistics vessel. | Massive logistics vessel. | ||
Enables alliance-scale supply contracts. | Enables alliance-scale supply contracts. | ||
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---- | ---- | ||
= | = Fleet Role Classification = | ||
== Combat Roles == | == Combat Roles == | ||
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For advanced fleet optimization, see: | For advanced fleet optimization, see: | ||
* [[Strategy Guides]] | * [[Strategy Guides]] | ||
Latest revision as of 19:26, 2 March 2026
Fleet & Ships
Fleets are the backbone of expansion, warfare, logistics, and exploration in Stellar Realms.
Ships are divided into:
- Combat Vessels – Damage dealers, tanks, siege units
- Support Vessels – Logistics, salvage, scouting, buffs
- Capital & Prestige Ships – Endgame strategic powerhouses
Each Realm unlocks new tiers of fleet capability.
Fleet Combat Fundamentals
Every ship has:
- Attack – Base damage output
- Defense – Structural durability
- Shield – Damage absorption layer
- Speed – Travel speed
- Cargo Capacity – Resource transport ability
- Fuel Consumption – Operational cost
- Target Priority – Determines engagement order
- Rapid Fire – Multi-hit advantage versus specific targets
For deeper mechanics, see:
Realm 1 Ships (Foundation Era)
Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.
Support Ships
Probe Basic scout ship for espionage and expeditions. Extremely fast. Minimal combat capability.
Cargo Ship Primary early logistics vessel with strong cargo capacity.
Recycler Collects debris fields after battles. Key economic accelerator in early PvE/PvP cycles.
Colony Ship Establishes new colonies and enables multi-planet expansion.
Combat Ships
Kamikaze Cheap early skirmisher. Effective against probes via Rapid Fire.
Fighter Backbone early combat unit. Balanced attack, mobility, and cost.
Battleship Realm 1 flagship heavy hitter. High durability and firepower for early dominance.
Realm 2 Ships (Expansion Era)
Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.
Escort & Support
Corvette Convoy escort ship. Strong defensive profile for protection roles.
Freighter Large-scale hauling vessel. Massively increased cargo capacity over Cargo Ship.
Frigate Shield-support and science utility ship. Provides fleet synergy.
Orbital Refinery Orbiting support platform that boosts asteroid/solar node resource intake.
Combat Escalation
Cruiser Durable frontline tank. Strong Rapid Fire against lighter ships.
Destroyer Anti-shield specialist. Counters tanks and shield structures.
Bomber Anti-defense specialist. Designed for base cracking and turret suppression.
Realm 3 Ships (High-Technology Era)
Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.
Advanced Combat Ships
Heavy Cruiser Durable mainline warship. Forms backbone of advanced fleets.
Dreadnought Siege-focused warship. High Rapid Fire vs cruisers, domes, and defenses.
Capital Support Ships
Carrier Capital support ship that launches autonomous drones. Anchors fleet formations.
Advanced Recycler Mid-to-late salvage vessel with improved debris efficiency.
Science Vessel Deep PvE vessel. Unlocks anomalies and improves expedition safety.
Planetary Harvester Surface-based industrial crawler. Boosts planetary resource output. (Not space-capable)
Realm 4 Ships (Ascension Era)
Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.
⚔ Endgame Combat Ships
Battlecruiser High-tier frontline warship. Major durability and firepower scaling.
Titan Prestige dreadnought with siege-focused abilities.
Colossus Planet-cracking siege platform. Designed for strategic objectives.
High-End Support
Support Vessel Repair and buff platform. Sustains fleets in extended engagements.
Megahauler Massive logistics vessel. Enables alliance-scale supply contracts.
Fleet Role Classification
Combat Roles
- Skirmisher – Light Interceptor
- Backbone – Fighter
- Tank – Cruiser / Heavy Cruiser
- Shield Breaker – Destroyer
- Defense Breaker – Bomber
- Siege – Dreadnought / Colossus
- Capital Frontline – Battlecruiser / Titan
Support Roles
- Scout – Probe
- Hauler – Cargo Ship / Freighter / Megahauler
- Salvage – Recycler / Advanced Recycler
- Colony Expansion – Colony Ship
- Convoy Escort – Corvette
- Science Utility – Science Vessel
- Fleet Sustain – Support Vessel
- Resource Booster – Planetary Harvester
🧠 Strategic Notes
- Early game revolves around Fighter swarms and Battleship anchors.
- Realm 2 introduces role-based fleet design.
- Realm 3 emphasizes synergy and siege capability.
- Realm 4 requires combined-arms fleets with support vessels.
- Rapid Fire interactions heavily influence fleet composition.
For advanced fleet optimization, see: