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Buildings: Difference between revisions

From Per Regna
Created page with "= πŸ— Buildings = Buildings form the foundation of every colony in '''Stellar Realms'''. They determine your economic strength, military capability, expansion speed, and technological progression. Each Realm introduces new structures aligned with empire growth: * '''Realm 1''' β€” Core Infrastructure & Foundational Economy * '''Realm 2''' β€” Advanced Extraction & Market Expansion * '''Realm 3''' β€” High-Technology & Terraforming Era * '''Realm 4''' β€” Asce..."
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= πŸ— Buildings =
= Buildings =
Buildings form the foundation of every colony in '''Per Regna'''. They determine how efficiently a planet produces resources, constructs fleets, develops technology, and expands its influence across the galaxy.


Buildings form the foundation of every colony in '''Stellar Realms'''.Β 
Every colony begins with a limited number of construction slots and gradually develops into a complex planetary infrastructure network.
They determine your economic strength, military capability, expansion speed, and technological progression.
Β 
Each Realm introduces new structures aligned with empire growth:
Β 
* '''Realm 1''' β€” Core Infrastructure & Foundational EconomyΒ 
* '''Realm 2''' β€” Advanced Extraction & Market ExpansionΒ 
* '''Realm 3''' β€” High-Technology & Terraforming EraΒ 
* '''Realm 4''' β€” Ascension & Transcendence StructuresΒ 
Β 
All buildings scale exponentially in cost and build time.


Buildings unlock progressively as players advance through the different '''Realms'''.
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----


== 🌍 Realm 1 Buildings (Foundation Era) ==
= Realm 1 Buildings =
Realm 1 establishes the foundations of a colony. Players develop their basic economy, begin constructing fleets, and establish scientific research infrastructure.


Realm 1 focuses on establishing a stable economy, energy production, fleet construction, and defensive capability.
== Production ==


=== ⚑ Energy & Production ===
* [[Solar Plant]]
* [[Steel Mine]]
* [[Quartz Mine]]
* [[Gas Extractor]]
* [[Warehouse]]


'''Solar Plant'''Β 
== Infrastructure ==
Generates energy from stellar radiation.Β 
Primary early-game energy source. Energy output scales per level.


'''Steel Mine'''Β 
* [[Shipyard]]
Extracts raw steel ore from planetary crust.Β 
* [[Research Lab]]
Production increases ~18% per level.
* [[Fleet Hangar]]
* [[Defense Yard]]
* [[Engineering Lab]]


'''Quartz Mine'''Β 
----
Harvests crystalline quartz for advanced components.Β 
Production increases ~18% per level.


'''Gas Extractor'''Β 
= Realm 2 Buildings =
Refines volatile gases used for fleet propulsion and advanced systems.Β 
Realm 2 introduces advanced resource extraction, economic infrastructure, and the first large-scale strategic constructions.
Production increases ~18% per level.


'''Warehouse'''Β 
== Production ==
Unified storage facility for all resources.Β 
Base protected share: 30%. Capacity increases significantly per level.


=== πŸ— Core Infrastructure ===
* [[Fusion Reactor]]
* [[Iridium Refinery]]
* [[Silicium Extractor]]


'''Shipyard'''Β 
== Infrastructure ==
Constructs ships and orbital platforms.Β 
Higher levels unlock larger hull classes.


'''Research Lab'''Β 
* [[Trading Center]]
Enables research and improves research speed.Β 
* [[Gravimetric Tower]]
Later links across colonies via Research Network.


'''Fleet Hangar'''Β 
== Lunar Structures ==
Stores idle fleets and enables Safe-Stow mechanics.
These structures can only be constructed on moons.


'''Defense Yard'''Β 
* [[Radar Station]]
Constructs planetary defense structures.
* [[Sensor Array]]
Β 
'''Engineering Lab'''Β 
Improves building, ship, and defense production speed.Β 
At high levels significantly accelerates development.


----
----


== πŸ›° Realm 2 Buildings (Expansion Era) ==
= Realm 3 Buildings =
Realm 3 unlocks high-energy systems, advanced materials, and planetary engineering technologies.


Realm 2 introduces rare resource production, market systems, and advanced power structures.
== Production ==


=== πŸ”‹ Advanced Energy ===
* [[Elerium Synthesizer]]
* [[Elerium Reactor]]


'''Fusion Reactor'''Β 
== Infrastructure ==
High-output energy plant consuming Gas as fuel.Β 
Designed for mid-to-late expansion phases.


=== πŸͺ¨ Rare Resource Extraction ===
* [[Terraformer]]


'''Iridium Refinery'''Β 
== Lunar Structures ==
Produces Iridium used for advanced fleets and defenses.


'''Silicium Extractor'''Β 
* [[Lunar Terraformer]]
Extracts Silicium for high-tech systems and structures.
* [[Warp Gate]]


=== πŸ› Economic Infrastructure ===
----
Β 
'''Trading Center'''Β 
Enables player-to-player market trading and alliance contracts.Β 
Tax efficiency improves with upgrades.
Β 
=== πŸŒ• Moon & Detection Infrastructure ===
Β 
'''Radar Station''' (Moon Only)Β 
Extends detection range and increases early warning time for incoming fleets.


'''Sensor Array''' (Moon Only)Β 
= Realm 4 Buildings =
Deep-space scanning system required for advanced fleet visibility and intelligence mechanics.
Realm 4 contains monumental structures representing the pinnacle of galactic engineering.


=== 🌌 Expansion Milestone ===
== Ascension Structures ==


'''Gravimetric Tower'''Β 
* [[Ascension Gate]]
Enables advanced expansion mechanics including proto-moon engineering.Β 
Major progression milestone structure.


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----


== 🌌 Realm 3 Buildings (High-Technology Era) ==
= Cost & Build Time Calculation =
Β 
Each building has a cost and build time multiplier, by default it is 1.5x but for some facility type buildings it may be higher. Each building page provides these details. For the cost and build time calculation, the formula:<pre>
Realm 3 marks the beginning of late-game infrastructure and advanced resource systems.
COST = baseCost * costMultiplier ^ level


=== βš› Elerium Systems ===
TIME = CEIL(baseDuration * levelEffect ^ (level - 1) * (1 / (constructionEngineeringLevel * constructionSpeedPct) * engineeringLabEffect)


'''Elerium Synthesizer'''Β 
ENGINEERING LAB EFFECT=
Produces synthetic Elerium required for advanced reactors and high-tier fleets.
Β  Β  Β  Β  // First phase: levels 1-10, each level decreases time by 20%
Β  Β  Β  firstPhase = 1 + (MIN(engineeringLabLevel, 10) * 0.20);


'''Elerium Reactor'''Β 
Β  Β  Β  Β  // Second phase: levels 11+, each level doubles the speed (halves the time)
Massive energy production structure powered by Elerium.
Β  Β  Β  secondPhase = MAX(0, engineeringLabLevel - 10);


=== 🌍 Planetary Engineering ===
Β  Β  Β  firstPhase * (2 ^ secondPhase);
</pre>For Energy cost it has a different formula:<pre>
FLOOR(baseEnergyCost * level * 1.1 ^ level - baseEnergyCost * (level - 1) * 1.1 ^ (level - 1))
</pre>


'''Terraformer'''Β 
= Building Categories =
Expands available building slots and slightly improves planetary resource richness.
Buildings fall into several functional categories:


=== πŸŒ• Lunar Expansion ===
* '''Production''' β€” resource extraction and energy generation
Β 
* '''Infrastructure''' β€” colony management and development
'''Lunar Terraformer''' (Moon Only)Β 
* '''Lunar''' β€” specialized moon-based structures
Increases available building slots on moons.
* '''Advanced''' β€” late-game structures that reshape empire progression
Β 
'''Warp Gate''' (Moon Only)Β 
Enables instant fleet travel between linked Warp Gates.Β 
Cooldown-based strategic infrastructure.


----
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== πŸ‘‘ Realm 4 Buildings (Ascension Era) ==
= Planetary Development Strategy =
Successful empires balance multiple development paths:


Realm 4 introduces transcendence and realm-transition structures.
'''Economic Expansion'''


'''Ascension Gate'''Β 
* Mines
Monumental structure enabling transition into other galaxies of realm 4.Β 
* Reactors
Unlocks advanced fleets, research tiers, and prestige systems.
* Refineries


----
'''Military Development'''


== πŸ“Š Building Scaling & Mechanics ==
* Shipyards
* Hangars
* Defense infrastructure


* Costs scale exponentially by level.
'''Scientific Advancement'''
* Build time increases progressively per upgrade.
* Some buildings require specific research levels.
* Moon-only structures can only be constructed on moons.
* Advanced structures require Realm progression milestones.


----
* Research Labs
* Engineering facilities


== 🧠 Strategic Notes ==
'''Strategic Infrastructure'''


* Energy balance is critical; overextension limits production.
* Trading Centers
* Infrastructure scaling determines long-term dominance.
* Warp Gates
* Moon structures are essential for advanced PvP intelligence.
* Terraformers
* Terraforming becomes mandatory in high-realm expansion.


As empires grow, planets evolve from simple extraction colonies into highly specialized strategic hubs.
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== πŸ”— Related Pages ==
= Related Pages =


* [[Research]]
* [[Research]]
* [[Fleet and Ships]]
* [[Fleet and Ships|Fleet & Ships]]
* [[Defenses]]
* [[Defenses]]
* [[Resources]]
* [[Resources]]
* [[Combat Mechanics]]

Latest revision as of 07:15, 12 May 2026

Buildings

Buildings form the foundation of every colony in Per Regna. They determine how efficiently a planet produces resources, constructs fleets, develops technology, and expands its influence across the galaxy.

Every colony begins with a limited number of construction slots and gradually develops into a complex planetary infrastructure network.

Buildings unlock progressively as players advance through the different Realms.


Realm 1 Buildings

Realm 1 establishes the foundations of a colony. Players develop their basic economy, begin constructing fleets, and establish scientific research infrastructure.

Production

Infrastructure


Realm 2 Buildings

Realm 2 introduces advanced resource extraction, economic infrastructure, and the first large-scale strategic constructions.

Production

Infrastructure

Lunar Structures

These structures can only be constructed on moons.


Realm 3 Buildings

Realm 3 unlocks high-energy systems, advanced materials, and planetary engineering technologies.

Production

Infrastructure

Lunar Structures


Realm 4 Buildings

Realm 4 contains monumental structures representing the pinnacle of galactic engineering.

Ascension Structures


Cost & Build Time Calculation

Each building has a cost and build time multiplier, by default it is 1.5x but for some facility type buildings it may be higher. Each building page provides these details. For the cost and build time calculation, the formula:

COST = baseCost * costMultiplier ^ level

TIME = CEIL(baseDuration * levelEffect ^ (level - 1) * (1 / (constructionEngineeringLevel * constructionSpeedPct) * engineeringLabEffect)

ENGINEERING LAB EFFECT=
        // First phase: levels 1-10, each level decreases time by 20%
       firstPhase = 1 + (MIN(engineeringLabLevel, 10) * 0.20); 

        // Second phase: levels 11+, each level doubles the speed (halves the time)
       secondPhase = MAX(0, engineeringLabLevel - 10);

      firstPhase * (2 ^ secondPhase);

For Energy cost it has a different formula:

FLOOR(baseEnergyCost * level * 1.1 ^ level - baseEnergyCost * (level - 1) * 1.1 ^ (level - 1))

Building Categories

Buildings fall into several functional categories:

  • Production β€” resource extraction and energy generation
  • Infrastructure β€” colony management and development
  • Lunar β€” specialized moon-based structures
  • Advanced β€” late-game structures that reshape empire progression

Planetary Development Strategy

Successful empires balance multiple development paths:

Economic Expansion

  • Mines
  • Reactors
  • Refineries

Military Development

  • Shipyards
  • Hangars
  • Defense infrastructure

Scientific Advancement

  • Research Labs
  • Engineering facilities

Strategic Infrastructure

  • Trading Centers
  • Warp Gates
  • Terraformers

As empires grow, planets evolve from simple extraction colonies into highly specialized strategic hubs.


Related Pages