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2 March 2026
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NΒ Β Β 19:36 | Research 2 changes history +1,845 [Admin (2Γ)] | |||
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19:36 (cur | prev) +460 Admin talk contribs (βRealm 2 Research) Tag: Visual edit | |||
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19:30 (cur | prev) +1,385 Admin talk contribs (Created page with " = Research = Research represents long-term empire investment. Unlike buildings or ships, research applies empire-wide effects and permanently enhances: * Economy * Fleet performance * Defensive strength * Expansion capability * Alliance and late-game systems Research is divided into categories: * Economy * Fleet * Security * Frontier * Warlord * Guardian * Pioneer Each research belongs to a Realm tier and requires specific dependencies. ---- = Realm 1 Research =...") Tag: Visual edit | |||
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Β Β Β Β 19:26 | Fleet and Ships 2 changes history β171 [Admin (2Γ)] | |||
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19:26 (cur | prev) β91 Admin talk contribs Tag: Visual edit | |||
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10:38 (cur | prev) β80 Admin talk contribs Tag: Visual edit | |||
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NΒ Β Β 19:25 | Defenses 2 changes history +1,079 [Admin (2Γ)] | |||
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19:25 (cur | prev) β30 Admin talk contribs Tag: Visual edit | |||
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19:12 (cur | prev) +1,109 Admin talk contribs (Created page with "= π‘ Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets β Direct damage structures * Advanced Batteries β Specialized anti-role counters * Shield Structures β Damage absorption and survivability ---- = π Realm 1 Defen...") Tag: Visual edit | |||
1 March 2026
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NΒ Β Β 15:25 | Fleet and Ships 2 changes history +4,972 [Admin (2Γ)] | |||
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15:25 (cur | prev) β106 Admin talk contribs | |||
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15:17 (cur | prev) +5,078 Admin talk contribs (Created page with "= π Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels β Damage dealers, tanks, siege units * Support Vessels β Logistics, salvage, scouting, buffs * Capital & Prestige Ships β Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == π§ Fleet Combat Fundamentals == Every ship has: * Attack β Base damage output * Defe...") | |||