Expeditions: Difference between revisions
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= Expeditions = | = Expeditions = | ||
Expeditions are a | Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards. | ||
Unlike passive missions, expeditions | Unlike passive missions, expeditions require players to: | ||
* Launch a fleet with at least 1 Probe | |||
* Resolve a random event at each depth | |||
* Choose whether to Extract or Continue | |||
* Manage increasing risk per depth | |||
== Core Flow == | == Core Expedition Flow == | ||
Launch Fleet (minimum 1 Probe required) | # Select Expedition Node on Galaxy Map | ||
Β | # Launch Fleet (minimum 1 Probe required) | ||
Resolve | # Arrive at Depth 1 | ||
Β | # Resolve event | ||
Choose: | # Choose: | ||
Β | ## Extract (secure accumulated loot) | ||
Extract (secure | ## Continue (advance to next depth) | ||
Β | |||
Continue (advance to next depth | |||
== Maximum Depth by Realm == | == Maximum Depth by Realm == | ||
{| class=" | {| class="wikitable" | ||
!Realm | !Realm | ||
!Maximum Depth | !Maximum Depth | ||
!Notes | |||
|- | |- | ||
|Realm 1 | |Realm 1 | ||
| | |3 | ||
|Solo push-your-luck | |||
|- | |- | ||
|Realm 2 | |Realm 2 | ||
| | |4 | ||
|Rally system unlocked | |||
|- | |- | ||
|Realm 3 | |Realm 3 | ||
| | |5 | ||
|Faction integration | |||
|- | |- | ||
|Realm 4+ | |Realm 4+ | ||
| | |7β10 | ||
|Legendary expeditions | |||
|} | |} | ||
| Line 41: | Line 46: | ||
<pre> | <pre> | ||
baseLoot = nodeType.baseReward | baseLoot = nodeType.baseReward | ||
Β | depthMultiplier = [1.0, 1.5, 2.5] Β // D1, D2, D3 | ||
depthMultiplier = [1.0, 1.5, 2.5] | |||
Β | |||
eventBonus = 1.0 β 2.0 | eventBonus = 1.0 β 2.0 | ||
Β | explorerBonus = 1.15 (Explorer archetype) | ||
explorerBonus = 1.15 | |||
finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | ||
</pre> | </pre>Loot is further modified by: | ||
* Node State (Charged or Dormant) | |||
Β | * Rally multipliers (Realm 2+) | ||
Node State (Charged or Dormant) | * Fleet cargo capacity | ||
Β | * Faction modifiers (Realm 3+) | ||
Rally multipliers (Realm 2+) | |||
Β | |||
Fleet cargo capacity | |||
Β | |||
=== See subpages: === | |||
[[Expeditions/Depth System]] | [[Expeditions/Depth System]] | ||
| Line 68: | Line 66: | ||
[[Expeditions/Fleet Mechanics]] | [[Expeditions/Fleet Mechanics]] | ||
[[Expeditions/Faction Expeditions]] | [[Expeditions/Faction Expeditions]] | ||
Latest revision as of 20:08, 2 March 2026
Expeditions
Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards.
Unlike passive missions, expeditions require players to:
- Launch a fleet with at least 1 Probe
- Resolve a random event at each depth
- Choose whether to Extract or Continue
- Manage increasing risk per depth
Core Expedition Flow
- Select Expedition Node on Galaxy Map
- Launch Fleet (minimum 1 Probe required)
- Arrive at Depth 1
- Resolve event
- Choose:
- Extract (secure accumulated loot)
- Continue (advance to next depth)
Maximum Depth by Realm
| Realm | Maximum Depth | Notes |
|---|---|---|
| Realm 1 | 3 | Solo push-your-luck |
| Realm 2 | 4 | Rally system unlocked |
| Realm 3 | 5 | Faction integration |
| Realm 4+ | 7β10 | Legendary expeditions |
Base Loot Formula
baseLoot = nodeType.baseReward depthMultiplier = [1.0, 1.5, 2.5] // D1, D2, D3 eventBonus = 1.0 β 2.0 explorerBonus = 1.15 (Explorer archetype) finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus
Loot is further modified by:
- Node State (Charged or Dormant)
- Rally multipliers (Realm 2+)
- Fleet cargo capacity
- Faction modifiers (Realm 3+)