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Expeditions: Difference between revisions

From Per Regna
Created page with " = Expeditions = Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue. Unlike passive missions, expeditions involve decision-making at each depth and risk escalation. Source system design: Expedition System Design Document == Core Flow == Select an Expedition Node on the Galaxy Map Launch Fleet (minimum 1 Probe required) Resolve Depth Event Choose: Extract (..."
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= Expeditions =
= Expeditions =
Expeditions are a push-your-luck exploration system where fleets progress through increasing depths, encounter events, and choose whether to extract or continue.
Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards.


Unlike passive missions, expeditions involve decision-making at each depth and risk escalation.
Unlike passive missions, expeditions require players to:


Source system design: Expedition System Design Document
* Launch a fleet with at least 1 Probe
* Resolve a random event at each depth
* Choose whether to Extract or Continue
* Manage increasing risk per depth


== Core Flow ==
== Core Expedition Flow ==
Select an Expedition Node on the Galaxy Map


Launch Fleet (minimum 1 Probe required)
# Select Expedition Node on Galaxy Map
Β 
# Launch Fleet (minimum 1 Probe required)
Resolve Depth Event
# Arrive at Depth 1
Β 
# Resolve event
Choose:
# Choose:
Β 
## Extract (secure accumulated loot)
Extract (secure all accumulated loot)
## Continue (advance to next depth)
Β 
Continue (advance to next depth with increased risk and reward)


== Maximum Depth by Realm ==
== Maximum Depth by Realm ==
{| class="β€œwikitable”"
{| class="wikitable"
!Realm
!Realm
!Maximum Depth
!Maximum Depth
!Notes
|-
|-
|Realm 1
|Realm 1
|Depth 3
|3
|Solo push-your-luck
|-
|-
|Realm 2
|Realm 2
|Depth 4
|4
|Rally system unlocked
|-
|-
|Realm 3
|Realm 3
|Depth 5
|5
|Faction integration
|-
|-
|Realm 4+
|Realm 4+
|Depth 7–10 (Legendary)
|7–10
|Legendary expeditions
|}
|}


== Base Loot Formula ==
== Base Loot Formula ==
<math>
<pre>
Β 
baseLoot = nodeType.baseReward
baseLoot = nodeType.baseReward
Β 
depthMultiplier = [1.0, 1.5, 2.5] Β  // D1, D2, D3
depthMultiplier = [1.0, 1.5, 2.5]Β  // D1, D2, D3
Β 
eventBonus = 1.0 – 2.0
eventBonus = 1.0 – 2.0
Β 
explorerBonus = 1.15 (Explorer archetype)
explorerBonus = 1.15 if Explorer


finalLoot = baseLoot Γ— depthMultiplier Γ— eventBonus Γ— explorerBonus
finalLoot = baseLoot Γ— depthMultiplier Γ— eventBonus Γ— explorerBonus
</pre>Loot is further modified by:


</math>
* Node State (Charged or Dormant)
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* Rally multipliers (Realm 2+)
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* Fleet cargo capacity
Loot is also affected by:
* Faction modifiers (Realm 3+)
Β 
Node State (Charged or Dormant)
Β 
Rally multipliers (Realm 2+)
Β 
Fleet cargo capacity
Β 
See subpages:


=== See subpages: ===
[[Expeditions/Depth System]]
[[Expeditions/Depth System]]


Line 71: Line 66:


[[Expeditions/Fleet Mechanics]]
[[Expeditions/Fleet Mechanics]]
[[Expeditions/Rally System]]


[[Expeditions/Faction Expeditions]]
[[Expeditions/Faction Expeditions]]
[[Expeditions/Legendary Expeditions]]

Latest revision as of 20:08, 2 March 2026

Expeditions

Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards.

Unlike passive missions, expeditions require players to:

  • Launch a fleet with at least 1 Probe
  • Resolve a random event at each depth
  • Choose whether to Extract or Continue
  • Manage increasing risk per depth

Core Expedition Flow

  1. Select Expedition Node on Galaxy Map
  2. Launch Fleet (minimum 1 Probe required)
  3. Arrive at Depth 1
  4. Resolve event
  5. Choose:
    1. Extract (secure accumulated loot)
    2. Continue (advance to next depth)

Maximum Depth by Realm

Realm Maximum Depth Notes
Realm 1 3 Solo push-your-luck
Realm 2 4 Rally system unlocked
Realm 3 5 Faction integration
Realm 4+ 7–10 Legendary expeditions

Base Loot Formula

baseLoot = nodeType.baseReward
depthMultiplier = [1.0, 1.5, 2.5]   // D1, D2, D3
eventBonus = 1.0 – 2.0
explorerBonus = 1.15 (Explorer archetype)

finalLoot = baseLoot Γ— depthMultiplier Γ— eventBonus Γ— explorerBonus

Loot is further modified by:

  • Node State (Charged or Dormant)
  • Rally multipliers (Realm 2+)
  • Fleet cargo capacity
  • Faction modifiers (Realm 3+)

See subpages:

Expeditions/Depth System

Expeditions/Nebula Zones

Expeditions/Rewards

Expeditions/Fleet Mechanics

Expeditions/Faction Expeditions