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Fleet and Ships: Difference between revisions

From Per Regna
Created page with "= 🚀 Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe..."
 
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= 🚀 Fleet & Ships =
= Fleet & Ships =


Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''.
Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Per Regna'''.


Ships are divided into:
Ships are divided into:
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----


== 🧭 Fleet Combat Fundamentals ==
== Fleet Combat Fundamentals ==


Every ship has:
Every ship has:
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* Shield – Damage absorption layer
* Shield – Damage absorption layer
* Speed – Travel speed
* Speed – Travel speed
** Time a flight, yours or another player's, with the [[Shipyard#Flight Time Calculator|Flight Time Calculator]] (Realm 3+).
* Cargo Capacity – Resource transport ability
* Cargo Capacity – Resource transport ability
* Fuel Consumption – Operational cost
* Fuel Consumption – Operational cost
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* [[Targeting and Priority]]
* [[Targeting and Priority]]
* [[Damage and Shields]]
* [[Damage and Shields]]
== Sending a Fleet ==
* Most missions open the send screen from a target on the map (planet, debris, asteroid, nebula, system center).
* '''Long-press the Fleet button''' to open the send screen without a target: it lists the ships in your current colony and starts as a '''Dispatch''' to the colony itself. Enter the destination coordinates in the next step before launching. When the target planet has a moon, a '''moon''' button at the end of the coordinates switches the target to the moon, and a '''planet''' button switches back.
* A tap on the Fleet button still opens the fleet list.
* Missions that need a specific ship mark it with a '''yellow border''' in the ship list: Probe for Scout, Recycler or Advanced Recycler for Collect Debris, Colony Ship for Colonize, Orbital Refinery for Harvest and Explorer Ship for Survey. The fleet must include at least one of them.
* '''Scout''' starts with probes already selected: your '''Spy Probe Count''' setting (1 by default), capped to the probes in the colony.
* '''Changing the coordinates''' in the send screen checks what is at the new position and updates the mission list to match: own colony (Transport, Dispatch, Collect), allied colony (Transport, Station), enemy or pirate planet or moon (Scout, Attack, Collect Debris), empty planet (Colonize, or Collect Debris when there is debris), asteroid field (Harvest), nebula center (Scout), nebula zone (Explore, Harvest), system center (own alliance: Station, Donate, Harvest, Survey; diplomatic ally: Station; guarded or rival: Scout, Attack) and Riftwake structures (Scout, Attack; Station on a Wakeheart your side holds). If the current mission is not available there, the first available one is selected. If nothing is at the coordinates, the fleet cannot be sent.


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= 🌍 Realm 1 Ships (Foundation Era) =
= Realm 1 Ships (Foundation Era) =


Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.
Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.


== 🛰 Support Ships ==
== Support Ships ==


'''Probe'''  
[[Probe]]  
Basic scout ship for espionage and expeditions.   
Basic scout ship for espionage and expeditions.   
Extremely fast. Minimal combat capability. [oai_citation:1‡ships.json](sediment://file_00000000200872439c713c5918859d54)
Extremely fast. Minimal combat capability.  


'''Cargo Ship''' 
[[Cargo Ship]]
Primary early logistics vessel with strong cargo capacity.
Primary early logistics vessel with strong cargo capacity.


'''Recycler''' 
[[Recycler]]
Collects debris fields after battles.   
Collects debris fields after battles.   
Key economic accelerator in early PvE/PvP cycles.
Key economic accelerator in early PvE/PvP cycles.


'''Colony Ship''' 
[[Colony Ship]]
Establishes new colonies and enables multi-planet expansion.
Establishes new colonies and enables multi-planet expansion.


== ⚔ Combat Ships ==
== Combat Ships ==


'''Kamikaze (Light Interceptor)''' 
[[Kamikaze]]
Cheap early skirmisher.   
Cheap early skirmisher.   
Effective against probes via Rapid Fire.
Effective against probes via Rapid Fire.


'''Fighter (Light Fighter)''' 
[[Fighter]]
Backbone early combat unit.   
Backbone early combat unit.   
Balanced attack, mobility, and cost.
Balanced attack, mobility, and cost.


'''Battleship''' 
[[Battleship]]
Realm 1 flagship heavy hitter.   
Realm 1 flagship heavy hitter.   
High durability and firepower for early dominance.
High durability and firepower for early dominance.
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= 🛰 Realm 2 Ships (Expansion Era) =
= Realm 2 Ships (Expansion Era) =


Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.
Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.


== 🛡 Escort & Support ==
== Escort & Support ==


'''Corvette'''  
[[Corvette]]  
Convoy escort ship.   
Convoy escort ship.   
Strong defensive profile for protection roles.
Strong defensive profile for protection roles.


'''Freighter''' 
[[Freighter]]
Large-scale hauling vessel.   
Large-scale hauling vessel.   
Massively increased cargo capacity over Cargo Ship.
Massively increased cargo capacity over Cargo Ship.


'''Frigate'''  
[[Frigate]]  
Shield-support and science utility ship.   
Shield-support and science utility ship.   
Provides fleet synergy.
Provides fleet synergy.


'''Orbital Refinery''' 
[[Orbital Refinery]]
Orbiting support platform that boosts asteroid/solar node resource intake.
Orbiting support platform that boosts asteroid/solar node resource intake.


== ⚔ Combat Escalation ==
== Combat Escalation ==


'''Cruiser''' 
[[Cruiser]]
Durable frontline tank.   
Durable frontline tank.   
Strong Rapid Fire against lighter ships.
Strong Rapid Fire against lighter ships.


'''Destroyer'''  
[[Destroyer]]  
Anti-shield specialist.   
Anti-shield specialist.   
Counters tanks and shield structures.
Counters tanks and shield structures.


'''Bomber'''  
[[Bomber]]  
Anti-defense specialist.   
Anti-defense specialist.   
Designed for base cracking and turret suppression.
Designed for base cracking and turret suppression.
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----


= 🌌 Realm 3 Ships (High-Technology Era) =
= Realm 3 Ships (High-Technology Era) =


Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.
Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.


== 🛡 Advanced Combat Ships ==
== Advanced Combat Ships ==


'''Heavy Cruiser''' 
[[Heavy Cruiser]]
Durable mainline warship.   
Durable mainline warship.   
Forms backbone of advanced fleets.
Forms backbone of advanced fleets.


'''Dreadnought''' 
[[Dreadnought]]
Siege-focused warship.   
Siege-focused warship.   
High Rapid Fire vs cruisers, domes, and defenses.
High Rapid Fire vs cruisers, domes, and defenses.


== 🚀 Capital Support Ships ==
== Capital Support Ships ==


'''Carrier'''  
[[Carrier]]  
Capital support ship that launches autonomous drones.   
Capital support ship that launches autonomous drones.   
Anchors fleet formations.
Anchors fleet formations.


'''Advanced Recycler'''  
[[Advanced Recycler]]  
Mid-to-late salvage vessel with improved debris efficiency.
Mid-to-late salvage vessel with improved debris efficiency.


'''Science Vessel'''  
[[Science Vessel]]  
Deep PvE vessel.   
Deep PvE vessel.   
Unlocks anomalies and improves expedition safety.
Unlocks anomalies and improves expedition safety.


'''Planetary Harvester''' 
[[Planetary Harvester]]
Surface-based industrial crawler.   
Surface-based industrial crawler.   
Boosts planetary resource output. (Not space-capable)
Boosts planetary resource output. (Not space-capable)
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= 👑 Realm 4 Ships (Ascension Era) =
= Realm 4 Ships (Ascension Era) =


Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.
Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.
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== ⚔ Endgame Combat Ships ==
== ⚔ Endgame Combat Ships ==


'''Battlecruiser''' 
[[Battlecruiser]]
High-tier frontline warship.   
High-tier frontline warship.   
Major durability and firepower scaling.
Major durability and firepower scaling.


'''Titan''' 
[[Titan]]
Prestige dreadnought with siege-focused abilities.
Prestige dreadnought with siege-focused abilities.


'''Colossus''' 
[[Colossus]]
Planet-cracking siege platform.   
Planet-cracking siege platform.   
Designed for strategic objectives.
Designed for strategic objectives.


== 🛠 High-End Support ==
== High-End Support ==


'''Support Vessel''' 
[[Support Vessel]]
Repair and buff platform.   
Repair and buff platform.   
Sustains fleets in extended engagements.
Sustains fleets in extended engagements.


'''Megahauler'''  
[[Megahauler]]  
Massive logistics vessel.   
Massive logistics vessel.   
Enables alliance-scale supply contracts.
Enables alliance-scale supply contracts.
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= 📊 Fleet Role Classification =
= Fleet Role Classification =


== Combat Roles ==
== Combat Roles ==
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For advanced fleet optimization, see:
For advanced fleet optimization, see:
* [[Fleet Formations]]
* [[Advanced Strategy]]
* [[Strategy Guides]]
* [[Beginner Guides]]

Latest revision as of 11:46, 13 October 2026

Fleet & Ships

Fleets are the backbone of expansion, warfare, logistics, and exploration in Per Regna.

Ships are divided into:

  • Combat Vessels – Damage dealers, tanks, siege units
  • Support Vessels – Logistics, salvage, scouting, buffs
  • Capital & Prestige Ships – Endgame strategic powerhouses

Each Realm unlocks new tiers of fleet capability.


Fleet Combat Fundamentals

Every ship has:

  • Attack – Base damage output
  • Defense – Structural durability
  • Shield – Damage absorption layer
  • Speed – Travel speed
  • Cargo Capacity – Resource transport ability
  • Fuel Consumption – Operational cost
  • Target Priority – Determines engagement order
  • Rapid Fire – Multi-hit advantage versus specific targets

For deeper mechanics, see:

Sending a Fleet

  • Most missions open the send screen from a target on the map (planet, debris, asteroid, nebula, system center).
  • Long-press the Fleet button to open the send screen without a target: it lists the ships in your current colony and starts as a Dispatch to the colony itself. Enter the destination coordinates in the next step before launching. When the target planet has a moon, a moon button at the end of the coordinates switches the target to the moon, and a planet button switches back.
  • A tap on the Fleet button still opens the fleet list.
  • Missions that need a specific ship mark it with a yellow border in the ship list: Probe for Scout, Recycler or Advanced Recycler for Collect Debris, Colony Ship for Colonize, Orbital Refinery for Harvest and Explorer Ship for Survey. The fleet must include at least one of them.
  • Scout starts with probes already selected: your Spy Probe Count setting (1 by default), capped to the probes in the colony.
  • Changing the coordinates in the send screen checks what is at the new position and updates the mission list to match: own colony (Transport, Dispatch, Collect), allied colony (Transport, Station), enemy or pirate planet or moon (Scout, Attack, Collect Debris), empty planet (Colonize, or Collect Debris when there is debris), asteroid field (Harvest), nebula center (Scout), nebula zone (Explore, Harvest), system center (own alliance: Station, Donate, Harvest, Survey; diplomatic ally: Station; guarded or rival: Scout, Attack) and Riftwake structures (Scout, Attack; Station on a Wakeheart your side holds). If the current mission is not available there, the first available one is selected. If nothing is at the coordinates, the fleet cannot be sent.

Realm 1 Ships (Foundation Era)

Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.

Support Ships

Probe Basic scout ship for espionage and expeditions. Extremely fast. Minimal combat capability.

Cargo Ship Primary early logistics vessel with strong cargo capacity.

Recycler Collects debris fields after battles. Key economic accelerator in early PvE/PvP cycles.

Colony Ship Establishes new colonies and enables multi-planet expansion.

Combat Ships

Kamikaze Cheap early skirmisher. Effective against probes via Rapid Fire.

Fighter Backbone early combat unit. Balanced attack, mobility, and cost.

Battleship Realm 1 flagship heavy hitter. High durability and firepower for early dominance.


Realm 2 Ships (Expansion Era)

Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.

Escort & Support

Corvette Convoy escort ship. Strong defensive profile for protection roles.

Freighter Large-scale hauling vessel. Massively increased cargo capacity over Cargo Ship.

Frigate Shield-support and science utility ship. Provides fleet synergy.

Orbital Refinery Orbiting support platform that boosts asteroid/solar node resource intake.

Combat Escalation

Cruiser Durable frontline tank. Strong Rapid Fire against lighter ships.

Destroyer Anti-shield specialist. Counters tanks and shield structures.

Bomber Anti-defense specialist. Designed for base cracking and turret suppression.


Realm 3 Ships (High-Technology Era)

Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.

Advanced Combat Ships

Heavy Cruiser Durable mainline warship. Forms backbone of advanced fleets.

Dreadnought Siege-focused warship. High Rapid Fire vs cruisers, domes, and defenses.

Capital Support Ships

Carrier Capital support ship that launches autonomous drones. Anchors fleet formations.

Advanced Recycler Mid-to-late salvage vessel with improved debris efficiency.

Science Vessel Deep PvE vessel. Unlocks anomalies and improves expedition safety.

Planetary Harvester Surface-based industrial crawler. Boosts planetary resource output. (Not space-capable)


Realm 4 Ships (Ascension Era)

Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.

⚔ Endgame Combat Ships

Battlecruiser High-tier frontline warship. Major durability and firepower scaling.

Titan Prestige dreadnought with siege-focused abilities.

Colossus Planet-cracking siege platform. Designed for strategic objectives.

High-End Support

Support Vessel Repair and buff platform. Sustains fleets in extended engagements.

Megahauler Massive logistics vessel. Enables alliance-scale supply contracts.


Fleet Role Classification

Combat Roles

  • Skirmisher – Light Interceptor
  • Backbone – Fighter
  • Tank – Cruiser / Heavy Cruiser
  • Shield Breaker – Destroyer
  • Defense Breaker – Bomber
  • Siege – Dreadnought / Colossus
  • Capital Frontline – Battlecruiser / Titan

Support Roles

  • Scout – Probe
  • Hauler – Cargo Ship / Freighter / Megahauler
  • Salvage – Recycler / Advanced Recycler
  • Colony Expansion – Colony Ship
  • Convoy Escort – Corvette
  • Science Utility – Science Vessel
  • Fleet Sustain – Support Vessel
  • Resource Booster – Planetary Harvester

🧠 Strategic Notes

  • Early game revolves around Fighter swarms and Battleship anchors.
  • Realm 2 introduces role-based fleet design.
  • Realm 3 emphasizes synergy and siege capability.
  • Realm 4 requires combined-arms fleets with support vessels.
  • Rapid Fire interactions heavily influence fleet composition.

For advanced fleet optimization, see: