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Latest revision as of 07:33, 13 September 2026
Advanced Strategy
Deeper Per Regna play once basics are comfortable. These topics assume you know Beginner Guides systems.
Expeditions
- Expeditions — depth, extract vs continue, stun, specialist ships
- Depth System — how depth scales risk and reward
- Rewards — loot, pieces, recovered ships
- Science Vessel — anomaly / safety support
- Player Classes — Explorer expedition bonuses; Warlord tradeoffs
Asteroids & industry
- Asteroid Harvesting — node types, charged vs dormant efficiency
- Orbital Refinery — orbital harvest platform
- Player Classes — Industrialist harvest / survey multipliers
- Alliance Territory — Harvest / Survey on controlled systems
Combat & detection
- Fleet Combat — PvP resolution, loot, graveyard
- Fleet Detection — early-warning window, Frigate stealth, moon launches, Radar scans
- Frigate — shorten defender warning
- Carrier — rapid fire screen
- Rapid Fire — multipliers and kill behavior
- Tonnage — empire fleet/defense capacity
- Pirate Bosses — FCS-scale PvE
Alliances & territory
- Alliances — vault, research, branding
- Alliance Territory — Bastions, Doctrines, connected space
- Territory Siege — Contest → Takeover flow
- FCS — coordinated strikes
- Riftwake Incursion — weekly AvA (Realm 4+)
- Alliance Cosmetics — flags, themes, monuments on territory
Prestige & late game
- Relics / Cosmetics — identity grind
- Monuments / Player Classes — Core class choice
- Ascension Gate — realm transcendence structure
- Score / League System — ranking pressure