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Created page with "= π Buildings = Buildings form the foundation of every colony in '''Stellar Realms'''. They determine your economic strength, military capability, expansion speed, and technological progression. Each Realm introduces new structures aligned with empire growth: * '''Realm 1''' β Core Infrastructure & Foundational Economy * '''Realm 2''' β Advanced Extraction & Market Expansion * '''Realm 3''' β High-Technology & Terraforming Era * '''Realm 4''' β Asce..." Β |
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= | = Buildings = | ||
Buildings form the foundation of every colony in '''Per Regna'''. They determine how efficiently a planet produces resources, constructs fleets, develops technology, and expands its influence across the galaxy. | |||
Every colony begins with a limited number of construction slots and gradually develops into a complex planetary infrastructure network. | |||
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Buildings unlock progressively as players advance through the different '''Realms'''. | |||
---- | ---- | ||
= | = Realm 1 Buildings = | ||
Realm 1 establishes the foundations of a colony. Players develop their basic economy, begin constructing fleets, and establish scientific research infrastructure. | |||
== Production == | |||
* [[Solar Plant]] | |||
* [[Steel Mine]] | |||
* [[Quartz Mine]] | |||
* [[Gas Extractor]] | |||
* [[Warehouse]] | |||
== Infrastructure == | |||
* [[Shipyard]] | |||
* [[Research Lab]] | |||
* [[Fleet Hangar]] | |||
* [[Defense Yard]] | |||
* [[Engineering Lab]] | |||
---- | |||
= Realm 2 Buildings = | |||
Realm 2 introduces advanced resource extraction, economic infrastructure, and the first large-scale strategic constructions. | |||
== Production == | |||
* [[Fusion Reactor]] | |||
* [[Iridium Refinery]] | |||
* [[Silicium Extractor]] | |||
== Infrastructure == | |||
* [[Trading Center]] | |||
* [[Gravimetric Tower]] | |||
== Lunar Structures == | |||
These structures can only be constructed on moons. | |||
* [[Radar Station]] | |||
* [[Sensor Array]] | |||
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---- | ---- | ||
= | = Realm 3 Buildings = | ||
Realm 3 unlocks high-energy systems, advanced materials, and planetary engineering technologies. | |||
== Production == | |||
* [[Elerium Synthesizer]] | |||
* [[Elerium Reactor]] | |||
== Infrastructure == | |||
* [[Terraformer]] | |||
== Lunar Structures == | |||
* [[Lunar Terraformer]] | |||
* [[Warp Gate]] | |||
---- | |||
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= Realm 4 Buildings = | |||
Realm 4 contains monumental structures representing the pinnacle of galactic engineering. | |||
== | == Ascension Structures == | ||
* [[Ascension Gate]] | |||
---- | ---- | ||
= | = Cost & Build Time Calculation = | ||
Β | Each building has a cost and build time multiplier, by default it is 1.5x but for some facility type buildings it may be higher. Each building page provides these details. For the cost and build time calculation, the formula:<pre> | ||
COST = baseCost * costMultiplier ^ level | |||
= | TIME = CEIL(baseDuration * levelEffect ^ (level - 1) * (1 / (constructionEngineeringLevel * constructionSpeedPct) * engineeringLabEffect) | ||
ENGINEERING LAB EFFECT= | |||
Β Β Β Β // First phase: levels 1-10, each level decreases time by 20% | |||
Β Β Β firstPhase = 1 + (MIN(engineeringLabLevel, 10) * 0.20); | |||
Β Β Β Β // Second phase: levels 11+, each level doubles the speed (halves the time) | |||
Β Β Β secondPhase = MAX(0, engineeringLabLevel - 10); | |||
Β Β Β firstPhase * (2 ^ secondPhase); | |||
</pre>For Energy cost it has a different formula:<pre> | |||
FLOOR(baseEnergyCost * level * 1.1 ^ level - baseEnergyCost * (level - 1) * 1.1 ^ (level - 1)) | |||
</pre> | |||
= Building Categories = | |||
Buildings fall into several functional categories: | |||
* '''Production''' β resource extraction and energy generation | |||
Β | * '''Infrastructure''' β colony management and development | ||
'''Lunar | * '''Lunar''' β specialized moon-based structures | ||
* '''Advanced''' β late-game structures that reshape empire progression | |||
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''' | |||
---- | ---- | ||
== | = Planetary Development Strategy = | ||
Successful empires balance multiple development paths: | |||
'''Economic Expansion''' | |||
* Mines | |||
* Reactors | |||
* Refineries | |||
'''Military Development''' | |||
* Shipyards | |||
* Hangars | |||
* Defense infrastructure | |||
'''Scientific Advancement''' | |||
* Research Labs | |||
* Engineering facilities | |||
'''Strategic Infrastructure''' | |||
* | * Trading Centers | ||
* | * Warp Gates | ||
* | * Terraformers | ||
As empires grow, planets evolve from simple extraction colonies into highly specialized strategic hubs. | |||
---- | ---- | ||
= | = Related Pages = | ||
* [[Research]] | * [[Research]] | ||
* [[Fleet and Ships]] | * [[Fleet and Ships|Fleet & Ships]] | ||
* [[Defenses]] | * [[Defenses]] | ||
* [[Resources]] | * [[Resources]] | ||
Latest revision as of 07:15, 12 May 2026
Buildings
Buildings form the foundation of every colony in Per Regna. They determine how efficiently a planet produces resources, constructs fleets, develops technology, and expands its influence across the galaxy.
Every colony begins with a limited number of construction slots and gradually develops into a complex planetary infrastructure network.
Buildings unlock progressively as players advance through the different Realms.
Realm 1 Buildings
Realm 1 establishes the foundations of a colony. Players develop their basic economy, begin constructing fleets, and establish scientific research infrastructure.
Production
Infrastructure
Realm 2 Buildings
Realm 2 introduces advanced resource extraction, economic infrastructure, and the first large-scale strategic constructions.
Production
Infrastructure
Lunar Structures
These structures can only be constructed on moons.
Realm 3 Buildings
Realm 3 unlocks high-energy systems, advanced materials, and planetary engineering technologies.
Production
Infrastructure
Lunar Structures
Realm 4 Buildings
Realm 4 contains monumental structures representing the pinnacle of galactic engineering.
Ascension Structures
Cost & Build Time Calculation
Each building has a cost and build time multiplier, by default it is 1.5x but for some facility type buildings it may be higher. Each building page provides these details. For the cost and build time calculation, the formula:
COST = baseCost * costMultiplier ^ level
TIME = CEIL(baseDuration * levelEffect ^ (level - 1) * (1 / (constructionEngineeringLevel * constructionSpeedPct) * engineeringLabEffect)
ENGINEERING LAB EFFECT=
// First phase: levels 1-10, each level decreases time by 20%
firstPhase = 1 + (MIN(engineeringLabLevel, 10) * 0.20);
// Second phase: levels 11+, each level doubles the speed (halves the time)
secondPhase = MAX(0, engineeringLabLevel - 10);
firstPhase * (2 ^ secondPhase);
For Energy cost it has a different formula:
FLOOR(baseEnergyCost * level * 1.1 ^ level - baseEnergyCost * (level - 1) * 1.1 ^ (level - 1))
Building Categories
Buildings fall into several functional categories:
- Production β resource extraction and energy generation
- Infrastructure β colony management and development
- Lunar β specialized moon-based structures
- Advanced β late-game structures that reshape empire progression
Planetary Development Strategy
Successful empires balance multiple development paths:
Economic Expansion
- Mines
- Reactors
- Refineries
Military Development
- Shipyards
- Hangars
- Defense infrastructure
Scientific Advancement
- Research Labs
- Engineering facilities
Strategic Infrastructure
- Trading Centers
- Warp Gates
- Terraformers
As empires grow, planets evolve from simple extraction colonies into highly specialized strategic hubs.