Expeditions: Difference between revisions
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= Expeditions = | = Expeditions = | ||
Expeditions are a | Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards. | ||
Unlike passive missions, expeditions | Unlike passive missions, expeditions require players to: | ||
* Launch a fleet with at least 1 Probe | |||
* Resolve a random event at each depth | |||
* Choose whether to Extract or Continue | |||
* Manage increasing risk per depth | |||
== Core Flow == | == Core Expedition Flow == | ||
Launch Fleet (minimum 1 Probe required) | # Select Expedition Node on Galaxy Map | ||
# Launch Fleet (minimum 1 Probe required) | |||
# Arrive at Depth 1 | |||
# Resolve event | |||
# Choose: | |||
## Extract (secure accumulated loot) | |||
## Continue (advance to next depth) | |||
== Maximum Depth == | |||
Β | Expeditions may have 1 to 3 depth, and after Realm 2 if a player has [[Celestial Orrery]] monument deployed in their capital planet they will be able to send up to 4 depth. | ||
Β | |||
Β | |||
Β | |||
== Maximum Depth | |||
== Base Loot Formula == | == Base Loot Formula == | ||
<pre> | <pre> | ||
baseLoot = nodeType.baseReward | baseLoot = nodeType.baseReward | ||
Β | depthMultiplier = [1.0, 1.5, 2.5] Β // D1, D2, D3 | ||
depthMultiplier = [1.0, 1.5, 2.5] | |||
Β | |||
eventBonus = 1.0 β 2.0 | eventBonus = 1.0 β 2.0 | ||
Β | explorerBonus = 1.15 (Explorer archetype) | ||
explorerBonus = 1.15 | |||
finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus | ||
</pre> | </pre>Loot is further modified by: | ||
* Node State (Charged or Dormant) | |||
Β | * Rally multipliers (Realm 2+) | ||
Node State (Charged or Dormant) | * Fleet cargo capacity | ||
Β | * Player Class as Explorer | ||
Rally multipliers (Realm 2+) | |||
Β | |||
Fleet cargo capacity | |||
Β | |||
=== See subpages: === | |||
[[Expeditions/Depth System]] | [[Expeditions/Depth System]] | ||
| Line 68: | Line 46: | ||
[[Expeditions/Fleet Mechanics]] | [[Expeditions/Fleet Mechanics]] | ||
[[Expeditions/Faction Expeditions]] | [[Expeditions/Faction Expeditions]] | ||
Latest revision as of 10:54, 18 March 2026
Expeditions
Expeditions are a depth-based exploration system built around risk management, decision-making, and progressive rewards.
Unlike passive missions, expeditions require players to:
- Launch a fleet with at least 1 Probe
- Resolve a random event at each depth
- Choose whether to Extract or Continue
- Manage increasing risk per depth
Core Expedition Flow
- Select Expedition Node on Galaxy Map
- Launch Fleet (minimum 1 Probe required)
- Arrive at Depth 1
- Resolve event
- Choose:
- Extract (secure accumulated loot)
- Continue (advance to next depth)
Maximum Depth
Expeditions may have 1 to 3 depth, and after Realm 2 if a player has Celestial Orrery monument deployed in their capital planet they will be able to send up to 4 depth.
Base Loot Formula
baseLoot = nodeType.baseReward depthMultiplier = [1.0, 1.5, 2.5] // D1, D2, D3 eventBonus = 1.0 β 2.0 explorerBonus = 1.15 (Explorer archetype) finalLoot = baseLoot Γ depthMultiplier Γ eventBonus Γ explorerBonus
Loot is further modified by:
- Node State (Charged or Dormant)
- Rally multipliers (Realm 2+)
- Fleet cargo capacity
- Player Class as Explorer