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2 March 2026
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Β Β Β Β 19:26 | Fleet and Ships 2 changes history β171 [Admin (2Γ)] | |||
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19:26 (cur | prev) β91 Admin talk contribs Tag: Visual edit | |||
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10:38 (cur | prev) β80 Admin talk contribs Tag: Visual edit | |||
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NΒ Β Β 19:25 | Damage and Shields 2 changes history +3,523 [Admin (2Γ)] | |||
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19:25 (cur | prev) β23 Admin talk contribs Tag: Visual edit | |||
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19:24 (cur | prev) +3,546 Admin talk contribs (Created page with " = Damage and Shields = Combat damage in Stellar Realms follows a layered structure: 1. Shield absorbs damage first 2. Remaining damage is applied to structural HP 3. If HP reaches zero, the unit is destroyed Understanding this sequence is critical for fleet design and defensive planning. ---- == Damage Resolution Order == Each attack cycle follows this logic: 1. Attacker selects a target (see Targeting and Priority). 2. Attacker deals its full attack value. 3. T...") Tag: Visual edit | |||
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NΒ Β Β 19:25 | Defenses 2 changes history +1,079 [Admin (2Γ)] | |||
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19:25 (cur | prev) β30 Admin talk contribs Tag: Visual edit | |||
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19:12 (cur | prev) +1,109 Admin talk contribs (Created page with "= π‘ Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets β Direct damage structures * Advanced Batteries β Specialized anti-role counters * Shield Structures β Damage absorption and survivability ---- = π Realm 1 Defen...") Tag: Visual edit | |||
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NΒ Β Β 19:21 | Rapid Fire 2 changes history +2,926 [Admin (2Γ)] | |||
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19:21 (cur | prev) β48 Admin talk contribs Tag: Visual edit | |||
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19:20 (cur | prev) +2,974 Admin talk contribs (Created page with " = π₯ Rapid Fire = '''Rapid Fire''' allows a ship or defense structure to attack multiple targets in a single combat round. Instead of firing once per round, a unit with Rapid Fire may continue attacking additional targets of a specific type. Rapid Fire only applies against the unit types explicitly listed in its profile. ---- == π§ Core Concept == If a ship has: Rocket Turret β Probe Γ10 It means: * When targeting a Probe, * It may continue firing again aft...") Tag: Visual edit | |||
1 March 2026
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NΒ Β Β 15:25 | Fleet and Ships 2 changes history +4,972 [Admin (2Γ)] | |||
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15:25 (cur | prev) β106 Admin talk contribs | |||
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15:17 (cur | prev) +5,078 Admin talk contribs (Created page with "= π Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels β Damage dealers, tanks, siege units * Support Vessels β Logistics, salvage, scouting, buffs * Capital & Prestige Ships β Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == π§ Fleet Combat Fundamentals == Every ship has: * Attack β Base damage output * Defe...") | |||