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Show new changes starting from 20:04, 3 March 2026
 
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2 March 2026

Β Β Β Β  19:26  Fleet and Ships 2 changes history βˆ’171 [Admin (2Γ—)]
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19:26 (cur | prev) βˆ’91 Admin talk contribs Tag: Visual edit
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10:38 (cur | prev) βˆ’80 Admin talk contribs Tag: Visual edit
NΒ Β Β  19:25  Defenses 2 changes history +1,079 [Admin (2Γ—)]
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19:25 (cur | prev) βˆ’30 Admin talk contribs Tag: Visual edit
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19:12 (cur | prev) +1,109 Admin talk contribs (Created page with "= πŸ›‘ Defenses = Defenses protect colonies against raids, sieges, and large-scale invasions. Unlike ships, defenses: * Are stationary * Cannot be deployed offensively * Provide Rapid Fire advantages against specific ships * Scale heavily with Realm progression Defenses are divided into: * Turrets – Direct damage structures * Advanced Batteries – Specialized anti-role counters * Shield Structures – Damage absorption and survivability ---- = 🌍 Realm 1 Defen...") Tag: Visual edit
NΒ Β Β Β 19:22Β  Targeting and Priority diffhist +3,111 Admin talk contribs (Created page with "= Targeting and Priority = Targeting determines which enemy unit is selected when a ship or defense fires. Each unit has a defined '''Target Priority''' value that influences how likely it is to be selected as a target. Target priority plays a major role in fleet survivability and battle outcomes. ---- == How Target Selection Works == During each attack cycle: 1. An attacking unit selects a valid target from the opposing side. 2. Target selection is influenced by tha...") Tag: Visual edit
NΒ Β Β  19:21  Rapid Fire 2 changes history +2,926 [Admin (2Γ—)]
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19:21 (cur | prev) βˆ’48 Admin talk contribs Tag: Visual edit
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19:20 (cur | prev) +2,974 Admin talk contribs (Created page with " = πŸ”₯ Rapid Fire = '''Rapid Fire''' allows a ship or defense structure to attack multiple targets in a single combat round. Instead of firing once per round, a unit with Rapid Fire may continue attacking additional targets of a specific type. Rapid Fire only applies against the unit types explicitly listed in its profile. ---- == 🧠 Core Concept == If a ship has: Rocket Turret β†’ Probe Γ—10 It means: * When targeting a Probe, * It may continue firing again aft...") Tag: Visual edit

1 March 2026

NΒ Β Β  15:25  Fleet and Ships 2 changes history +4,972 [Admin (2Γ—)]
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15:17 (cur | prev) +5,078 Admin talk contribs (Created page with "= πŸš€ Fleet & Ships = Fleets are the backbone of expansion, warfare, logistics, and exploration in '''Stellar Realms'''. Ships are divided into: * Combat Vessels – Damage dealers, tanks, siege units * Support Vessels – Logistics, salvage, scouting, buffs * Capital & Prestige Ships – Endgame strategic powerhouses Each Realm unlocks new tiers of fleet capability. ---- == 🧭 Fleet Combat Fundamentals == Every ship has: * Attack – Base damage output * Defe...")