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Version 1.4.9

From Per Regna
Revision as of 05:11, 10 October 2026 by Admin (talk | contribs) (Local CI auto-sync from 1.4.9.wikitext)
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Deep expeditions now pay mainly in resources, monument resource costs start one level earlier, galaxy activity dots catch more of what a commander does, the Quests window is tidier, and Android Access Pass purchases and Nano-boosted quest progress are fixed.

Expeditions

Item finds past depth 3

  • Every depth from 3 down used to roll the same item table, so deep runs found relic pieces, monument pieces and boosts at the full rate on every depth.
  • Past depth 3, each of those item types now loses 2 percentage points of chance per extra depth, down to a 2% floor. For example, a 10% find at depth 3 is 8% at depth 4, 6% at depth 5, 4% at depth 6 and 2% from depth 7. Types already below 2% are unchanged.
  • The lost chance becomes an empty roll. Resource, ship and cosmetic chances and the depth earning multiplier are unchanged.
  • See Expeditions/Depth System and Expeditions/Rewards.

Monuments

  • Monuments: the resource cost on upgrades now starts at level 9 instead of level 10, at the same amounts (about 63T–80T for the upgrade to level 9, 1.8Γ— per level after). Upgrades to levels 2–8 still cost spares only. Empire score counts monument upgrades from level 9. See Monuments.

Galaxy map

  • Galaxy activity dots: a colony now also lights up when its owner switches to it, cancels, reorders or scraps ship and defense orders, buys back wrecks, recalls a fleet, decides an expedition, joins a coordinated attack, warps or scans, trades from it, starts a moon, uses the hangar or monuments, activates a boost, or moves, rearranges, downgrades or throttles buildings. Opening the game or leaving it open does not light a colony. See Fleet Detection.

Quests

  • The red counters on the Onboarding and Daily tabs now sit next to the tab name instead of hanging over the tab edge, and long onboarding category names fit their tab.
  • Tap the Commander's Path header to collapse it to one line (current goal and steps done), with a red counter when a goal or chest is ready to claim. The choice is remembered on your device.
  • When an onboarding chest is ready, a card under the progress bar shows its rewards with a Claim Chest button.
  • See Quest System.

Fixes

  • Building levels finished with a Nano Boost now count for quests, including daily and weekly building quests. Commander's Path goals such as Speed up construction can be claimed right away instead of after the next normal upgrade.
  • Buying the Imperial Access Pass on Android no longer fails after payment. If you were charged without receiving it, use Restore purchases in the store.

See also