Riftwake Incursion
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Riftwake Incursion
Riftwake Incursion is a recurring weekly Alliance-versus-Alliance event in Per Regna. Five ancient Riftwake Scars mark the galaxy; each week one flares. Alliances destroy Siphon Spines (PvE), then fight for a continuous hold on the Wakeheart (PvP). The victor becomes Realmwarden for seven days and holds the Mandate of Regna: discretionary Mandate Caches and server-wide Regnal Honors (buff titles only).
Eligible galaxies: Realm 4+ only β younger realms lack enough alliance density for Contagion-range AvA.
Contents
- Why it exists
- Lore glossary
- Map: scars & contagion
- Event flow
- Access & launch
- Allies, NAP & FCS coalitions
- Phase 1 β Siphon Spines
- Phase 2 β Wakeheart hold
- War Guild levy
- Astral Siphon (galaxy drain)
- Realmwarden & Mandate of Regna
- Rewards
- Regnal Honors (buffs only)
- Fleet losses
- FCS limits
- Anti-domination
- Edge cases
- Tunables
- Related systems
Why it exists
Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into:
- Spatial pressure β expand or ally toward this weekβs Active Scar
- Hybrid combat β PvE spine clears plus open PvP at the Wakeheart
- Governance β the Realmwarden manually distributes Mandate Caches and Regnal Honors, driving diplomacy and counter-coalitions
Lore glossary
| Term | Meaning |
|---|---|
| Riftwake | Alien puncture of local space; drains productivity until silenced |
| Riftwake Scar | One of five fixed systems where a Riftwake can flare |
| Active Scar | This weekβs flared scar (the only attackable site) |
| Siphon Spine | PvE alien node shielding the Wakeheart (Γ4 per Active Scar) |
| Wakeheart | PvP hold target at the scarβs system center |
| War Guild levy | Vault contribution the War Guild requires before Wakeheart attacks (alien scar bounty gate); scales by Alliance Power title |
| War Guild | War-coordination counterpart to the Trade Union; posts the Active Scar bounty gate and may later escrow other AvA / bounty pools |
| Alliance Power | Shared investment score (alliance buildings + research); fleet titles and War Guild levy band |
| Rift Contagion | Unconquerable blight on the scar + adjacent hexes |
| Astral Siphon | Galaxy-wide production drain while Riftwake structures live |
| Realmwarden | Alliance that silenced the Active Scar; rules for 7 days |
| Mandate of Regna | Realmwarden privileges: caches + title assignment |
| Mandate Caches | Sealed reward packages distributed by leadership |
| Regnal Honors | Positive player titles (buffs) assigned by the Realmwarden |
| Regnal Marks | (Removed from v1 β buffs only; no personal debuff titles) |
Map: scars & contagion
Five rotating Riftwake Scars
| Rule | Detail |
|---|---|
| Scars | 5 fixed systems on a ring (not galaxy center) |
| Active | 1 scar per week (published rotation) |
| Dormant | Other 4 visible on the map, not attackable that week |
| Layout (Active Scar) | 1 Wakeheart (center colony) + 4 Siphon Spines (orbital colonies) in the same system β nebula-style, not a normal colonizable system |
Scar center layout (nebula pattern)
Scar centers are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id.
| Slot | Position | Entity | Role |
|---|---|---|---|
| Center | 0 | Wakeheart colony | Final PvP hold target (FCS / station at system center) |
| Orbit | 1β4 | Siphon Spine colonies | PvE raid targets; must all be cleared before Wakeheart is attackable |
| β | 5+ | None | No extra planets, asteroids, or player colonies on scar centers |
[Spine 2] [Spine 3]
\ /
\ /
[Wakeheart] β position 0 (system center)
/ \
/ \
[Spine 1] [Spine 4]
| Rule | Detail |
|---|---|
| Planet types | New types e.g. wakeheart / siphonSpine (or reuse systemCenter + tagged NPC colonies)
|
| Colonizable | false β no player colonies on scar centers. New arrivals (ascension) and colony relocate skip scar centers the same way they skip nebulas; Contagion neighbors stay normal habitable systems |
| Owner | Shared Riftwake NPC player (like system protector / pirate NPC) |
| Attack flow | Target a Siphon Spine colony with FCS β clear all 4 β Wakeheart shield drops β target Wakeheart colony to occupy/hold. Scout spines and Wakeheart first (solo probes allowed) to estimate garrisons before committing an FCS. |
| Contagion neighbors | Stay normal habitable systems (planets OK); only scar centers use this layout |
| UI | System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip. Cleared Siphon Spines appear dimmed with a muted status ring (same idea as cleared pirate sites). Tapping a spine opens its details with Alive / Cleared status and which alliance last cleared it. Riftwake Command opens with the current objective and a Road to Realmwarden checklist (clear spines β pay the War Guild levy β hold the Wakeheart), shows a tile per Siphon Spine (tap to jump to it), and can navigate the galaxy map to the Active Scar center |
Conversion (existing maps): for each riftwake_scars.systemId, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1β4 = Siphon Spine colonies; wire riftwake_spines rows to those colony/planet ids.
Rift Contagion (unconquerable belt)
Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems.
| Scope | Count |
|---|---|
| Per scar | Scar + 6 adjacent hexes = 7 systems |
| All scars | 5 Γ 7 = 35 systems |
| Rules | No system conquering, no alliance territory nodes; Contagion neighbors also block attack and scout launches (scar center keeps Riftwake structure combat and scouting) |
| Allowed | Travel, station for the event, harvest/PvE as configured on non-Contagion approaches |
| Lore | Rift Contagion has spread; those stars reject permanent control |
~35 locked systems out of ~11β―250 is negligible for colonization. Outer approaches stay conquerable β wrapping creates AvA conflict rather than a permanent freeze.
Event flow
Weekly rotation picks Active Scar (realmLevel β₯ 4 galaxies)
β
βΌ
Launch from Contagion-range origin (own / alliance / diplomatic-ally station), or warp-hop via an alliance Warp Gate exit in range
β Probes may scout Active Scar structures from anywhere (no Contagion-range gate)
β
βΌ
Phase 1 β Destroy all 4 Siphon Spines (PvE + PvP perimeter)
β Wakeheart invulnerable while any spine stands
β Each clear: β1% Astral Siphon + hold bonus for clearing alliance
βΌ
Phase 2 β Occupy Wakeheart; hold continuously (default 3h, shortened by hold bonus)
β Displacement resets that allianceβs hold timer
β Diplomatic allies cannot displace each other (NAP still can)
β Spines may respawn (Β±jitter) for bonus contests (Wakeheart stays vulnerable)
βΌ
Winner β Realmwarden (7 days)
Mandate Caches + Regnal Honors + Mandate fatigue if they win again next week
Auto participation packs for 2nd / 3rd / spine-clear fighters
Access & launch
| Rule | Detail |
|---|---|
| Alliance territory | Your alliance must hold at least one controlled system. No territory β no vault β no Riftwake attacks (spines or Wakeheart). See Alliance Power. |
| Eligibility | Launch origin (from-colony or warp-hop exit) must sit within 2 hexes of the active Contagion belt. Distant ally presence does not unlock global launches. |
| Origin ownership | Own colony, same-alliance colony, or diplomatic ally station |
| Warp hop | Warp exit must still be an own-alliance hop target (unchanged warp rules). Ally stations help as launch/station origins, not as free warp exits for other alliances. Embassy Bastions with Logistics Center + Warp Gate may be founded on Contagion approach systems (within access range) without an Ally / NAP neighbor β see Alliance Territory. |
| Solo | No Realmwarden path without an alliance |
| Launch | FCS / station missions from eligible origins |
| Ownership | Active Scar system is never permanently conquered |
Allies, NAP & FCS coalitions
Diplomatic treaties do not merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor.
| Topic | Locked rule |
|---|---|
| Scoring / win | Spine credit, hold ownership, and Realmwarden are always one alliance id β never shared across allies |
| Inter-alliance FCS | Allowed only when the rally lead opts in (Allow inter-alliance participation). NAP-only / strangers cannot join |
| Credit on joint FCS | Leadβs alliance gets spine clear / Wakeheart occupy / hold. Allied joiners help damage and share spine loot, but do not share hold-bonus ownership or Realmwarden |
| Own rallies | Allies may still run their own FCS and compete against each other |
| Wakeheart displace | Diplomatic ally cannot kick / replace the occupying partner (must break ally first)
|
| NAP on Wakeheart | Still contestable β NAP does not protect the holder |
| Allied launch | May launch Riftwake attacks from an ally station in Contagion range; does not grant map-wide unlock |
| Allied reinforce (station) | Members of the occupying alliance and diplomatic allies may station at the Wakeheart to help keep the hold timer ticking. Allies still cannot attack / displace the holder. NAP does not unlock reinforce |
Phase 1 β Siphon Spines
Four high-tier Siphon Spines protect the Wakeheart.
| Mechanic | Detail |
|---|---|
| Wakeheart shield | Invulnerable while any spine is alive |
| Combat | Hybrid: damage the spine (PvE) while rival fleets contest the system (PvP) |
| Clear credit | Alliance that destroys the spine gets credit |
| Hold bonus | +5% Wakeheart hold rate per credited spine (max +20%) |
| Concurrent FCS | Max 2 active Riftwake FCS rallies per alliance |
| Fleet / loot | Combat garrison β 1.7Γ Mid-Boss (single-alliance FCS scale); loot pool stays 1.5Γ high Boss resources/items; FCS-only; loot share uses the same boss participation curves (more joiners β more pool access) |
| Target | Players pick one Siphon Spine colony (positions 1β4) as mission target |
| Debris | Softer PvE (~15% debris / graveyard split) on spine PvE losses |
Spine respawn (Wakeheart phase)
After all four spines fall and the Wakeheart is vulnerable:
| Rule | Detail |
|---|---|
| Respawn | Every 90 Β± 15 minutes at 50% HP (jitter anti-timer-snipe) |
| Shield | Does not re-lock the Wakeheart |
| Credit | Re-clear can grant or steal hold-bonus credit for that spine slot |
| Cap | Hold bonus still capped at +20% |
Phase 2 β Wakeheart hold
| Mechanic | Detail |
|---|---|
| Mission | FCS attack (no new mission type). On attacker victory, survivors auto-station and occupation starts |
| Initial NPC garrison | β 2.1Γ Mid-Boss fleet β no resource stockpile / no combat loot (fight is for the hold only; sized so one end-game alliance can open the Wakeheart, unlike high Boss which needs multi-alliance pressure) |
| Capture | Win at Wakeheart colony (pos 0) β your alliance occupies |
| Win condition | Continuous occupation until required hold time elapses |
| Base hold | 3 hours wall-clock with no spine credit |
| Hold rate | Each credited spine adds +5% hold rate (max +20%). Higher rate shortens the continuous occupation needed (see table below). |
| Displacement | Rival FCS victory vs occupying fleets β timer resets to 0; winners auto-station. Diplomatic allies cannot displace each other (must break ally first). NAP remains contestable. |
| Neutral Wakeheart | No occupying alliance (or diplomatic-ally) fleets left stationed β timer does not tick |
| Gating | Wakeheart attacks refused while any Siphon Spine still has NPC ships, and until the alliance has paid the War Guild levy for this Incursion |
| Reinforce | Occupying alliance members and diplomatic allies may station fleets at the Wakeheart to help maintain the hold |
| Loot on kick/win | None β no RSS moved to the next winner; spine loot + Mandate Caches are the payouts |
| Window | Default 8 hour active event window |
Each credited Siphon Spine speeds up your Wakeheart hold (+5% hold rate each, capped at +20%). Faster hold rate means less continuous wall-clock time to finish the Mandate.
Example: With no spines credited you need a full 3 hours of continuous occupation. With all four spines credited (+20% hold rate) you need about 2 hours 30 minutes instead.
| Spines credited | Hold rate bonus | Continuous hold needed |
|---|---|---|
| 0 | ||
| 3h 00m | ||
| 1 | ||
| 2h 51m | ||
| 2 | ||
| 2h 43m | ||
| 3 | ||
| 2h 36m | ||
| 4 | ||
| 2h 30m |
Displacement still resets your timer to zero β spine bonuses only shorten the target, they do not protect against being kicked.
War Guild levy
The War Guild β Per Regnaβs war-coordination counterpart to the Trade Union β posts an alien bounty gate on the Active Scar. Before Wakeheart FCS attacks, territory alliances must contribute a one-time War Guild levy from the vault. The Guildβs stated purpose: only fleets prepared to face alien garrisons may contest the heart β so unready alliances are not thrown alone into the Riftwake. (The same Guild framing can later cover other AvA / bounty escrows.)
Before an alliance can launch Wakeheart FCS attacks, its Leader or Deputy must pay this levy from the alliance vault for the current Incursion. The cost follows your Alliance Power fleet title β invested buildings and research, not vault balance.
| Rule | Detail |
|---|---|
| When | During the active Incursion (Siphon Spine phase or Wakeheart phase). Can be paid early β attacks still wait for spines to fall. |
| Who pays | Alliance Leader or Deputy only (once per alliance per Incursion) |
| Where | Riftwake Command hub, or the Wakeheart structure panel |
| What it unlocks | All Wakeheart attacks for that alliance for the rest of the Incursion (including re-entries after displacement) |
| Siphon Spines | Free for territory alliances β no levy required to clear spines or earn hold-bonus credit |
| Basket | Steel, quartz, iridium, silicium, elerium β no gas (gas stays free for Contagion staging and warp hops) |
| Refund | None for now β the levy is spent even if the alliance never wins Realmwarden |
| Scaling | Matches Alliance Power fleet title. Higher titles pay a larger vault basket. |
Levy by fleet title
| Title | Alliance Power | Steel | Quartz | Iridium | Silicium | Elerium |
|---|---|---|---|---|---|---|
| Flotilla | Below 1T | 2B | 1.2B | 400M | 250M | 50B |
| Squadron | 1T+ | 10T | 6T | 1.5T | 800B | 400B |
| Fleet | 2T+ | 50T | 30T | 8T | 4T | 1.5T |
| Armada | 4T+ | 75T | 45T | 12T | 6T | 2.5T |
| Grand Fleet | 7T+ | 100T | 60T | 15T | 8T | 4T |
| Hegemony | 11T+ | 150T | 90T | 22T | 12T | 5T |
| Astral Imperium | 16T+ | 200T | 120T | 30T | 16T | 6T |
Example. A Fleet-title alliance (~2T power) pays a War Guild levy of 50T steel and 1.5T elerium (plus quartz / iridium / silicium) once for the week. A Grand Fleet pays 100T steel and 4T elerium. Leadership should top up the vault before the crown fight β emptying the vault does not lower the levy.
Window end (no full hold)
If the combat window ends without a completed Wakeheart hold:
- Longest continuous Wakeheart hold that started in the last 2 hours β that alliance becomes Realmwarden
- Else no Realmwarden β Mandate Cache pool rolls to next week (+10%)
Spine clears alone never crown Realmwarden. Clearing spines only unlocks the Wakeheart and grants hold-time bonuses β the Mandate requires holding the heart.
Astral Siphon (galaxy drain)
While Riftwake structures remain, they drain galaxy productivity.
drain = 5% base + (1% Γ remaining alive spines/Wakeheart)
With 1 Wakeheart + 4 Siphon Spines (5 structures):
| State | Approx. drain |
|---|---|
| Event start (all alive) | 10% |
| Each spine cleared | β1% |
| All spines cleared, Wakeheart still contested | 6% (Wakeheart) |
| Realmwarden claimed / Wakeheart silenced | 0% |
Applies to production income, not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution.
Realmwarden & Mandate of Regna
| Privilege | Duration |
|---|---|
| Realmwarden status | 7 days (until next Incursion) |
| Mandate Caches | Manual distribution by leadership |
| Regnal Honors | Up to 8 buff titles, any player on the server |
| Alliance perk | +5% resource production for Realmwarden members while Mandate lasts |
| Mandate fatigue | β5% Riftwake battle stats per consecutive week retained (cap β15%; spines / Wakeheart only); resets when another alliance wins |
Contribution board (Riftwake Command β Command) tracks this weekβs fighters as soon as the Incursion opens β spine damage, Wakeheart PvP damage, hold time, and spine clears all count (top 5 shown, expand for the full list). It is not locked behind winning the Wakeheart.
Mandate management lives under Riftwake Command β Mandate. Realmwarden Leader and Deputy use that tab to gift Mandate Caches and assign Regnal Honors during the 7-day Mandate week after a win.
Caches may be gifted to your own members or diplomatic allies. Regnal Honors may be assigned to any player on the server (allies and Incursion contributors are listed first; search finds everyone else) β intended for rewarding coalition fighters and diplomacy.
Rewards
Mandate Caches (manual)
Delivered once per win to the Realmwarden alliance leadership vault. Leader / Deputy gift to players. Contents use existing quest / weekly-event item types (realm-scaled resource packs).
Each win grants a pool of separate packages β Prime Γ3, Spinebreaker Γ8, Accord Γ15 by default (plus any rollover bonus). Seeing several caches with the same name is expected: each line is one gift you can send to one member.
Prime Mandate Cache Γ **3** (high)
| Content | Spec |
|---|---|
| Resources | resourcePack: large Γ 1
|
| Monument | monument_piece / monument_mythical Γ 3
|
| Relic | relic_piece / relic_piece_mythical Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 5
|
| Combat prep | boost_box / boost_box_epic Γ 3
|
| Tech | tech_boost / tech_boost_mythical Γ 3
|
| Flex | artifact_box / artifact_box_standard Γ 2
|
Spinebreaker Cache Γ **8** (medium)
| Content | Spec |
|---|---|
| Resources | resourcePack: medium Γ 1
|
| Monument | monument_piece / monument_mythical Γ 1
|
| Relic | relic_piece / relic_piece_legendary Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 3
|
| Combat prep | boost_box / boost_box_epic Γ 2
|
| Tech | tech_boost / tech_boost_epic Γ 2
|
Accord Cache Γ **15** (standard)
| Content | Spec |
|---|---|
| Resources | resourcePack: small Γ 1
|
| Combat prep | boost_box / boost_box_rare Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 1
|
| Tech | tech_boost / tech_boost_epic Γ 1
|
Vault rules
| Rule | Value |
|---|---|
| Who can send | Leader + Deputy |
| Audit | Alliance-visible gift log |
| Expiry | End of Realmwarden week |
| Undistributed | 50% auto-split by contribution score among members who fought; 50% void |
| Stockpile | Current weekβs grant only |
Participation (non-winners)
Automatic at window end (not manual):
| Place | Reward |
|---|---|
| 2nd by contribution | Per active fighter: resourcePack: medium + boost_box_epic Γ 1
|
| 3rd | Per active fighter: resourcePack: small + boost_box_rare Γ 1
|
| Spine clear (β₯1 credited) | Fighters with spine-clear contribution: resourcePack: tiny + boost_box_common Γ 1
|
Contribution score (board + place ranking) β spine damage + Wakeheart PvP damage + hold seconds + spines cleared Γ heavy weight.
Regnal Honors (buffs only)
No personal debuff titles in v1. Soft power is buffing allies / diplomats and distributing Mandate Caches β not nerfing rivals.
Realmwarden leadership assigns up to 8 unique Honors to any player on the server. Effects last while assigned (up to 7 days). 24h cooldown per slot after reassignment. One player may hold at most one Honor at a time. Active Honors appear as a badge on the holder's player profile and next to their name on leaderboards, alliance member lists, and related player listings.
| ID | Honor | Intent | Modifiers |
|---|---|---|---|
supreme_marshal
|
Supreme Marshal | Military lead | fleetAttackPct +12%, unitRepairCostPct β15%
|
arch_architect
|
Arch-Architect | Build / infra | constructionSpeedPct +20%, monumentUpgradeCostPct β10%
|
master_of_trade
|
Master of Trade | Economy / diplomacy | resourceProductionPct +25%, marketplaceTaxPct β15%
|
high_inquisitor
|
High Inquisitor | Ops / PvE | fleetSpeedPct +15%, pveBossDamagePct +10%
|
veilwarden
|
Veilwarden | Defense / hold | fleetDefensePct +12%, stationedRepairPct +10%
|
rift_cartographer
|
Rift Cartographer | Travel / logistics | fleetSpeedPct +10%, warpFuelCostPct β10%
|
mandate_quartermaster
|
Mandate Quartermaster | Industry | shipBuildSpeedPct +15%, defenseBuildSpeedPct +15%
|
first_speaker
|
First Speaker | Prestige / diplomacy | resourceProductionPct +5% (visible prestige badge on profile and listings)
|
Honors as reward management
Honors are a prestige + performance lever alongside caches:
- Caches = loot (fungible, many recipients)
- Honors = scarce status + a real buff (8 slots server-wide)
That can create healthy in-alliance competition (βI want Marshal next weekβ) and unhealthy drama if leadership is opaque. Mitigations:
| Practice | Detail |
|---|---|
| Contribution board | Public Riftwake score per member (spine / hold / PvP) so awards feel earned |
| Role diversity | Eight different buffs β not one βbestβ title; Marshal β Architect β Trade |
| Split policy | Recommend: ~half Honors to own fighters, rest for diplomacy / NAP partners |
| Rotation norm | Soft expectation to rotate Marshal / Inquisitor across top contributors week to week |
| Reassign cost | 24h slot cooldown + server announcement reduces silent favoritism flips |
| One Honor / player | Stops stacking all best buffs on one whale |
Some rivalry for Marshal / Inquisitor is intended β same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title.
Fleet losses
| Combat | Loss profile |
|---|---|
| Siphon Spine (PvE) | Softer (~15% debris); combat β 1.7Γ Mid-Boss; loot = 1.5Γ high Boss pool + boss share curves |
| Wakeheart (NPC then PvP) | β 2.1Γ Mid-Boss initial garrison, 0 loot; then standard PvP (~30% debris) vs occupying players |
| Home colony stun | No colony hangar stun from Riftwake battles |
| Attacker immunity | Riftwake PvP does not strip personal immunity shields |
FCS limits
| Limit | Value |
|---|---|
| Concurrent Riftwake FCS rallies per alliance | 2 |
| Participants per rally | Boss-tier caps (reuse pirate boss style: high participant / per-alliance soft caps) |
| Loot / credit curve | Prefer 10β12 participants for strong share access |
Anti-domination
| Lever | Effect |
|---|---|
| Hold bonus from spines | Skill / timing can beat pure blob size |
| Spine respawn | Late alliances can steal bonuses |
| Coalitions | NAP + allied launch stations |
| Mandate fatigue | Each consecutive week the same alliance retains Realmwarden: β5% Riftwake battle stats (cap β15%; spines / Wakeheart only); resets when another alliance wins |
| Manual caches / titles | Tyranny invites next-week coalitions |
Rotation cartels are a social risk, not a hard technical ban.
Edge cases
| Case | Resolution |
|---|---|
| Four alliances clear four spines; fifth takes Wakeheart | Allowed; fifth has no hold bonus unless they steal respawns |
| Same tick damage on a spine | Higher total damage alliance gets clear credit |
| Occupier at 2h59m kicked | Timer resets; must complete a full continuous hold again |
| Alliance disbands mid-hold | Occupation void; Wakeheart goes neutral |
| Event ends with no full hold | Longest recent Wakeheart hold wins; else no Realmwarden, Mandate Cache pool rolls over (spine clears alone do not crown) |
| Caches undistributed | Vault holds them; end-of-week auto-split / decay rules apply |
| Pre-existing owners in Contagion hexes | Scar seed prefers empty belts (7 systems each). Placement skips occupied / alliance-owned hexes. Outer approach hexes stay conquerable so wrap fights remain possible. |
Tunables
| Parameter | Starting value |
|---|---|
| Riftwake Scars | 5 |
| Systems under Rift Contagion | 35 |
| Wakeheart + Siphon Spines | 1 + 4 |
| Access range | 2 hexes |
| Event window | 8 hours |
| Base continuous hold | 3 hours |
| Hold bonus per spine | |
| Spine respawn | 90 Β± 15 min @ 50% HP (Wakeheart phase) |
| Spine debris | 15% |
| War Guild levy | By Alliance Power title β see levy table (no gas) |
| Astral Siphon | 5% + 1% per remaining structure |
| Realmwarden duration | 7 days |
| Regnal Honor slots | 8 (buffs only; no debuff Marks) |
| Title reassignment cooldown | 24h / slot |
| Concurrent FCS / alliance | 2 |
| Min galaxy realmLevel | 4 (Realm 4+ only) |
| Territory required | Yes β no territory β no Riftwake attacks |
| Realmwarden production perk | |
| Mandate fatigue | β5% / retained week, max β15% (Riftwake targets only) |