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Expeditions/Depth System

From Per Regna
Revision as of 20:02, 2 March 2026 by Admin (talk | contribs) (Created page with " = Expedition Depth System = Each depth increases reward multipliers and risk exposure. == Depth Multipliers (Realm 1) == {| class="wikitable" !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10–15%) |- |2 |1.5x |Medium |Medium (15–20%) |- |3 |2.5x |High |High (20–30%) |} == Depth 1 == Purpose: * Low-risk introduction layer * Safe extraction farming Typical Events: * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift Failur...")
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Expedition Depth System

Each depth increases reward multipliers and risk exposure.

Depth Multipliers (Realm 1)

Depth Multiplier Risk Level Fragment Chance
1 1.0x Low Low (10–15%)
2 1.5x Medium Medium (15–20%)
3 2.5x High High (20–30%)

Depth 1

Purpose:

  • Low-risk introduction layer
  • Safe extraction farming

Typical Events:

  • Derelict Probe
  • Abandoned Cargo
  • Minor Radiation
  • Quiet Drift

Failure Risk:

  • Minimal hull damage (0–5%)
  • No severe stun outcomes

Depth 2

Purpose:

  • Balanced risk/reward decision point

New Events:

  • Pirate Ambush
  • Spatial Anomaly
  • Abandoned Drone
  • Dense Gas Cloud

Failure Outcomes:

  • 0–50% loot retained
  • 30–60 minute fleet stun
  • 10–20% hull damage

Depth 3

Purpose:

  • Fragment farming
  • Codex advancement

Events:

  • Ancient Beacon
  • Collapsing Rift
  • Unknown Relic
  • Lost Expedition

Failure Outcomes:

  • 30–60 minute stun
  • Up to 30% hull damage
  • Possible full loot loss

Realm 2+ Depth Expansion

Realm New Depth Special Feature
Realm 3 Depth 4 Rally-only optimal layer
Realm 4 Depth 5 Guaranteed fragment