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25 June 2026

  • 08:4808:48, 25 June 2026 Pirate Bosses (hist | edit) [8,072 bytes] Admin (talk | contribs) (Created page with "'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' β€” but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron...") Tag: Visual edit

23 June 2026

  • 18:0418:04, 23 June 2026 Version 1.3.2 (hist | edit) [9,880 bytes] Admin (talk | contribs) (Created page with "This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold β€” and the longer you hold them β€” the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''...") Tag: Visual edit

20 June 2026

  • 14:0514:05, 20 June 2026 Battle Looting (hist | edit) [9,702 bytes] Admin (talk | contribs) (Created page with "= Resource Protection & Looting = Successful raids can steal resources from a defender's colony β€” but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)...") Tag: Visual edit

17 June 2026

  • 20:2420:24, 17 June 2026 Relics (hist | edit) [8,505 bytes] Admin (talk | contribs) (Created page with "'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' β€” a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory β†’ Relics''...") Tag: Visual edit
  • 20:2320:23, 17 June 2026 Alliances (hist | edit) [9,063 bytes] Admin (talk | contribs) (Created page with "An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *...") Tag: Visual edit
  • 05:2705:27, 17 June 2026 Version 1.3.1 (hist | edit) [2,363 bytes] Admin (talk | contribs) (Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory β†’ Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types β€” '''badges, flags, system themes, and monuments''' β€” can b...") Tag: Visual edit

10 June 2026

  • 10:5010:50, 10 June 2026 FleetCoordinationSystem(FCS) (hist | edit) [9,416 bytes] Admin (talk | contribs) (Created page with "== Overview == Fleet Coordination System (FCS) lets an attack leader open an outgoing attack to alliance members. Allies can attach their own fleets to the same target before the group arrives. When every fleet in the group has reached the target, they fight one combined battle against the defender. In the fleet UI this appears as: * Solo attack β€” standard attack, no allies can join * Open to alliance β€” coordinated attack rally FCS is only available for attack mis...") Tag: Visual edit
  • 10:3310:33, 10 June 2026 Version 1.3.0 (hist | edit) [1,012 bytes] Admin (talk | contribs) (Created page with "=== Gameplay === * Fleet Coordination (FCS) β€” Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation β€” Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun β€” Defender wins no longer trigger hangar stun on the defending player....") Tag: Visual edit
  • 10:3110:31, 10 June 2026 Version 1.2.58 (hist | edit) [1,218 bytes] Admin (talk | contribs) (Created page with "=== Gameplay === * Station missions β€” Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies). * Defense scrap β€” Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies). * PvE battle outcomes β€” Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed). * Realm ascension β€” Colonies gain +20 building slots on e...") Tag: Visual edit

21 May 2026

  • 20:2420:24, 21 May 2026 Version 1.2.56 (hist | edit) [1,648 bytes] Admin (talk | contribs) (Created page with "=== Tonnage β€” new empire limit === '''Gameplay''' * '''Tonnage''' is now the soft cap on empire size: every ship and defense has a '''tonnage value''', and your '''capacity''' comes from '''Shipyard''' and '''Defense Yard''' levels across all colonies. * '''Used tonnage''' includes docked ships, ships in active fleets, and planetary defenses. * Empire totals are tracked server-side and shown in the app (yards, cards, fleet tools, events, colony picker, scout/nebula re...") Tag: Visual edit
  • 20:2420:24, 21 May 2026 Version 1.2.57 (hist | edit) [2,890 bytes] Admin (talk | contribs) (Created page with "=== Tonnage β€” penalties, detail & balance === '''Gameplay''' * '''Over-capacity warnings''' β€” color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards). * '''Expandable breakdown''' at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire). * '''Imperial Overview''' β€” tonnage on Fleet and Defense tabs; refreshed tables. * Fleet '''configure''', '''travel''', and '''build''' screens show tonnage while you pla...") Tag: Visual edit
  • 20:0420:04, 21 May 2026 Patch Notes (hist | edit) [97 bytes] Admin (talk | contribs) (Created page with " == Version 1.2.57 == === Tonnage (follow-up) === * Over-capacity warnings β€” when you exceed tonnage, yards and ship/defense cards show color-coded penalty levels so you can see how far over the limit you are. * Detailed tonnage breakdown at Shipyard and Defense Yard β€” expand to see hangar vs. active fleet vs. defense usage (colony and empire totals). * Imperial Overview β€” tonnage columns added to Fleet and Defense tabs; summary tables refreshed for readability....") Tag: Visual edit
  • 19:4619:46, 21 May 2026 Player Classes (hist | edit) [7,983 bytes] Admin (talk | contribs) (Created page with "== Player classes == Each monument belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβ€”not just a single stat, but how you spend your time and resources. === Warlord β€” Conquer, strike, recycle === Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events. What Warlords optimize: * Stronger attacks β€” Higher fleet damage in offensive battle...") Tag: Visual edit
  • 19:4519:45, 21 May 2026 Monuments (hist | edit) [17,579 bytes] Admin (talk | contribs) (Created page with " = Monuments & Player Classes = Monuments are legendary mega-structures you assemble piece by piece, forge in your inventory, and deploy on your '''Capital Colony'''. Once active, they grant '''empire-wide bonuses'''β€”stronger fleets, safer colonies, richer expeditions, or faster industryβ€”across every planet and ship you control. Unlike ships or buildings, monuments define your '''long-term identity''' on the galaxy map. Your chosen path (Warlord, Guardian, Explorer,...") Tag: Visual edit
  • 15:1815:18, 21 May 2026 League System (hist | edit) [12,698 bytes] Admin (talk | contribs) (Created page with " = League & Weekly Events = This is a summary of how League Events work in Regna, based on the live catalog, scoring math, and league services in the codebase. ---- == Overview == League Events run on a weekly cycle with two parallel tracks: {| class="wikitable" !Track !Who competes !What you earn |- |Player events |You vs others in your realm (R1–R4) |Weekly score, milestones, rank rewards (Champion / Elite / Veteran) |- |Alliance events |Your alliance vs all allianc...") Tag: Visual edit
  • 15:1215:12, 21 May 2026 Trading System (hist | edit) [11,699 bytes] Admin (talk | contribs) (Created page with " = Trade System = == Overview == The Trade System lets you exchange resources with other players in your galaxy through the Galactic Market. Trades are handled by the Trade Union, which runs convoys between colonies after a deal is accepted. Trading is a way to balance shortages, move stock between colonies, and profit from favorable exchange ratesβ€”without moving your own combat fleets. ---- == Requirements == {| class="wikitable" !Requirement !Detail |- |Realm leve...") Tag: Visual edit
  • 15:0215:02, 21 May 2026 Fleet Stun (hist | edit) [8,098 bytes] Admin (talk | contribs) (Created page with " = Fleet Hangar & Stun Recovery = == What is the Fleet Hangar? == The Fleet Hangar protects idle ships at a colony. Ships inside protection do not join battles when your planet is attacked. That keeps reserves safeβ€”but after an attack those protected ships enter Stun Recovery and cannot be launched until they gradually come back online. Ships above your hangar’s capacity are not protected. They fight normally and can be destroyed. ---- == Hangar capacity == Capaci...") Tag: Visual edit