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Expeditions/Rewards

From Per Regna
Revision as of 12:01, 23 September 2026 by Admin (talk | contribs) (Local CI auto-sync from Expeditions-Rewards.wikitext)

Expedition Rewards

Subpage of Expeditions. Wiki path: Expeditions/Rewards.

Expedition payouts scale with fleet catalog value, zone difficulty, depth, research / class, and a variance roll. They do not use a flat node base reward, Charged/Dormant loot mods, or a rally multiplier β€” expeditions are solo.

Contents

  • What actually scales rewards
  • Resource formula
  • Resources by realm
  • Drops
  • Recovered ships
  • Failure vs rewards
  • Caps
  • What this page used to claim

What actually scales rewards

Lever Effect
Fleet catalog value Resource and ship finds start at 15% of the ships you sent
Zone difficulty Easy Γ—1.0 / Medium Γ—1.2 / Hard Γ—1.6 / Extreme Γ—2.0 (resources)
Depth Earning Γ—1.0 β†’ Γ—3.0 from D1 to D10 (see Depth System)
Explorer ships min(100%, logβ‚‚(count + 1) Γ— 5%) extra loot and a matching cap lift
Explorer class +12% loot; Warlord βˆ’10%
Expedition Basics / Legendary Expeditions Extra lootΒ %
Variance roll 0.7–1.3Γ— base, plus rare minor / major / jackpot
Cargo Resources scale down if the hold is full; recovered ships are not cargo-capped

Node type, node state, and rally participation are not live loot multipliers.

Resource formula

payout β‰ˆ fleet catalog value Γ— 15%

       Γ— difficulty
       Γ— depth earning
       Γ— research + class loot
       Γ— variance roll
       Γ— (1 + Explorer-ship bonus)

Then the total is split across resource types (steel-heavy, quartz-heavy, or gas-heavy emphasis is random). Full tables: Expeditions β†’ How loot is calculated.

Resources by realm

Realm Resources
1 Steel, Quartz, Gas
2+
Iridium and Silicium
3+
Elerium (not on every find)

Silicium is a Realm 2 expedition resource, not a Realm 3 unlock.

Drops

Item finds are nano boosts, tech boosts, relic pieces, monument pieces, and (very rarely) cosmetics. There are no research fragments, blueprint fragments, or Codex entries on this mission.

  • Deeper / harder zones weight item found more heavily. There is no guaranteed fragment at depth 5 and no guaranteed relic at depths 9–10.
  • Deep Space Sensors, Monolith, Explorer class, and one specialist ship type bias the family of item (relic > monument > nano > tech). See Expeditions β†’ Fleet composition.
  • In Realms 1–3, relic-piece weights are Γ—4 and monument-piece weights Γ—3 versus Realm 4 baseline.
  • Above 1 trillion player score, nano and tech boost weights drop to 10% of normal. Relics, monuments, and cosmetics are unchanged by that throttle.

Relic drop context: Relics β†’ Collecting relic pieces.

Recovered ships

A ships found event pays from a ship-value budget (~15% of fleet value Γ— a steeper difficulty curve: Easy Γ—1 / Medium Γ—1.5 / Hard Γ—2.5 / Extreme Γ—4, then depth and Explorer-ship bonus).

  • Pool is current realm and previous realm only.
  • Class is capped near one above the strongest ship you sent (jackpots can stretch that).
  • Colony ships, Recyclers, Advanced Recyclers, Planetary Harvesters, Support Vessels, and Explorer ships are not recovered.

Failure vs rewards

A bad depth does not wipe or tax loot from earlier depths.

Outcome Typical result
Empty / quiet No payout this depth
Stun Delay 15–120 min, then Extract or Continue; loot kept
Ship loss / pirate ambush Permanent hull removed (smallΒ %, then capped β€” see Depth System)

Realm 1 is not stun-only. Easy zones can lose ships from depth 2 onward.

Caps

  • Per-expedition ceiling from player score (slower growth after ~1M) and a realm hard cap.
  • Daily ceiling = 15Γ— the per-expedition cap (a small floor remains if you are near the daily limit).
  • Explorer-ship bonus raises the ceiling on that run.
  • Legendary Expeditions raises per-run and daily ceilings further.

What this page used to claim

Ignore older copy that mentioned:

  • Rally multiplier 1 + 0.28 Γ— logβ‚‚(participants + 1)
  • Meteorite coordinates as an expedition reward
  • Guaranteed fragment at depth 5
  • Depth 7–8 at 6Γ— / depth 9–10 at 10Γ— with guaranteed relic pieces
  • β€œNo ship loss, stun only” in Realm 1
  • Research / blueprint / Codex fragment drops

Those are not how live expeditions pay.